be clear where we're referencing gbuffer render targets

This commit is contained in:
AzaezelX 2021-08-28 17:21:45 -05:00
parent c04f3ae166
commit 2287c28d32
9 changed files with 24 additions and 154 deletions

View file

@ -24,7 +24,7 @@ void DebugVizHLSL::processPix(Vector<ShaderComponent*>& componentList,
{
MultiLine* meta = new MultiLine;
Var* surface = (Var*)LangElement::find("surface");
Var* color = (Var*)LangElement::find("col");
Var* color = (Var*)LangElement::find(getOutputTargetVarName(ShaderFeature::DefaultTarget));
if (!surface)
return;