mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
From Dušan Jocić: early out of treeview entries to prevent crashes
"when you change some item or remove, it does not resize the array and in that way it create problem with value"
This commit is contained in:
parent
b24bdfbc8b
commit
2238dd66da
1 changed files with 2 additions and 0 deletions
|
|
@ -4641,6 +4641,8 @@ S32 GuiTreeViewCtrl::findItemByValue(const char *name)
|
|||
{
|
||||
for (S32 i = 0; i < mItems.size(); i++)
|
||||
{
|
||||
if (!mItems[i])
|
||||
continue;
|
||||
if( mItems[i]->mState.test( Item::InspectorData ) )
|
||||
continue;
|
||||
if (mItems[i] && dStrcmp(mItems[i]->getValue(),name) == 0)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue