WIP of updating terrain editor to work with assets

Fix minor UI issues for asset browser
included folder 'asset type' script
This commit is contained in:
Areloch 2019-11-06 00:23:07 -06:00
parent a85bc7bae0
commit 22249bf4d4
25 changed files with 2203 additions and 1256 deletions

View file

@ -1124,28 +1124,9 @@ function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
}
else
{
//get the parent, and thus our module
%moduleId = %this.getParentItem(%itemId);
//set the module value for creation info
AssetBrowser.selectedModule = %this.getItemText(%moduleId);
if(%this.getItemText(%itemId) $= "ComponentAsset")
{
AddNewComponentAssetPopup.showPopup(Canvas);
//Canvas.popDialog(AssetBrowser_newComponentAsset);
//AssetBrowser_newComponentAsset-->AssetBrowserModuleList.setText(AssetBrowser.selectedModule);
}
else if(%this.getItemText(%itemId) $= "ScriptAsset")
{
EditAssetCategoryPopup.showPopup(Canvas);
}
EditFolderPopup.showPopup(Canvas);
}
}
else if( %this.getSelectedItemsCount() > 0 && %itemId == 1)
{
AddNewModulePopup.showPopup(Canvas);
}
}
//
@ -1254,6 +1235,9 @@ function AssetBrowser::rebuildAssetArray(%this)
%assetType = AssetDatabase.getAssetType(%assetId);
}
if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
continue;
/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
|| %moduleItemId == 1)
{*/

View file

@ -0,0 +1,95 @@
function AssetBrowser::buildFolderPreview(%this, %assetDef, %previewData)
{
%previewData.assetName = %assetDef.assetName;
%previewData.assetPath = %assetDef.dirPath;
//%previewData.previewImage = "tools/assetBrowser/art/folderIcon";
%previewData.previewImage = "tools/gui/images/folder";
//%previewData.assetFriendlyName = %assetDef.assetName;
%previewData.assetDesc = %assetDef.description;
%previewData.tooltip = %assetDef.dirPath;
%previewData.doubleClickCommand = "AssetBrowser.navigateTo(\""@ %assetDef.dirPath @ "/" @ %assetDef.assetName @"\")";//browseTo %assetDef.dirPath / %assetDef.assetName
}
function AssetBrowser::renameFolder(%this, %folderPath, %newFolderName)
{
%fullPath = makeFullPath(%folderPath);
%newFullPath = makeFullPath(%folderPath);
%fullPath = strreplace(%fullPath, "//", "/");
%count = getTokenCount(%fullPath, "/");
%basePath = getTokens(%fullPath, "/", 0, %count-2);
%oldName = getToken(%fullPath, "/", %count-1);
//We need to ensure that no files are 'active' while we try and clean up behind ourselves with the delete action
//so, we nix any assets active for the module, do the delete action on the old folder, and then re-acquire our assets.
//This will have the added benefit of updating paths for asset items
%module = AssetBrowser.getModuleFromAddress(AssetBrowser.currentAddress);
%moduleId = %module.ModuleId;
AssetDatabase.removeDeclaredAssets(%moduleId);
%copiedSuccess = pathCopy(%fullPath, %basePath @ "/" @ %newFolderName);
%this.deleteFolder(%fullPath);
AssetDatabase.addModuleDeclaredAssets(%moduleId);
}
function AssetBrowser::deleteFolder(%this, %folderPath)
{
doDeleteFolder(%folderPath);
%this.loadFilters();
}
function doDeleteFolder(%folderPath)
{
%fullPath = makeFullPath(%folderPath);
//First, wipe out any files inside the folder first
%file = findFirstFileMultiExpr( %fullPath @ "/*.*", true);
while( %file !$= "" )
{
%success = fileDelete( %file );
if(!%success)
{
error("doDeleteFolder - unable to delete file " @ %file);
return;
}
%file = findNextFileMultiExpr( %fullPath @ "/*.*" );
}
//next, walk through and delete any subfolders that may be remaining
while(fileDelete(%fullPath) == 0)
{
//We couldn't delete the folder, so get a directory list and recurse through it, deleteing them as we go
%paths = getDirectoryList(%fullPath);
for(%i=0; %i < getFieldCount(%paths); %i++)
{
%childPath = getField(%paths, %i);
doDeleteFolder(%fullPath @ "/" @ %childPath);
}
}
}
function AssetBrowser::moveFolder(%this, %folderPath, %newFolderPath)
{
%fullPath = makeFullPath(%folderPath);
%newFullPath = makeFullPath(%newFolderPath);
%fullPath = strreplace(%fullPath, "//", "/");
%newFullPath = strreplace(%newFullPath, "//", "/");
%count = getTokenCount(%fullPath, "/");
%basePath = getTokens(%fullPath, "/", 0, %count-2);
%oldName = getToken(%fullPath, "/", %count-1);
%copiedSuccess = pathCopy(%fullPath, %newFullPath @ "/" @ %newFolderName);
%this.deleteFolder(%fullPath);
}

View file

@ -1,5 +1,38 @@
function AssetBrowser::createTerrainAsset(%this)
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%assetType = AssetBrowser.newAssetSettings.assetType;
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%terPath = %assetPath @ %assetName @ ".ter";
%asset = new TerrainAsset()
{
AssetName = %assetName;
versionId = 1;
terrainFile = %assetName @ ".ter";
};
TamlWrite(%asset, %tamlpath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
AssetBrowserFilterTree.onSelect(%smItem);
//Save out a basic terrain block here
%terrBlock = new TerrainBlock() { terrainFile = %terPath; };
%terrBlock.save(%terPath);
%terrBlock.delete();
return %tamlpath;
}
function AssetBrowser::editTerrainAsset(%this, %assetDef)
@ -50,4 +83,45 @@ function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )
function GuiInspectorTypeTerrainAssetPtr::onControlDropped( %this, %payload, %position )
{
}
//AssetDatabase.acquireAsset("pbr:NewTerrain");
function TerrainAsset::saveAsset(%this)
{
%matDepIdx = 0;
while(%this.getFieldValue("terrainMaterialAsset", %matDepIdx) !$= "")
{
%this.setFieldValue("terrainMaterialAsset", "", %matDepIdx);
}
%filePath = AssetDatabase.getAssetFilePath(%this.getAssetId());
%mats = ETerrainEditor.getMaterials();
%assetQuery = new AssetQuery();
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
%count = %assetQuery.getCount();
%matDepIdx = 0;
for( %i = 0; %i < getRecordCount( %mats ); %i++ )
{
%matInternalName = getRecord( %mats, %i );
for(%m=0; %m < %count; %m++)
{
%assetId = %assetQuery.getAsset(%m);
%terrMatAssetDef = AssetDatabase.acquireAsset(%assetId);
if(%terrMatAssetDef.materialDefinitionName $= %matInternalName)
{
%this.setFieldValue("terrainMaterialAsset", "@Asset=" @ %assetId, %matDepIdx);
%matDepIdx++;
}
}
}
%assetQuery.delete();
TAMLWrite(%this, %filePath);
}

View file

@ -1,9 +1,70 @@
function AssetBrowser::createTerrainMaterialAsset(%this)
{
%moduleName = AssetBrowser.newAssetSettings.moduleName;
%modulePath = "data/" @ %moduleName;
%assetName = AssetBrowser.newAssetSettings.assetName;
%assetType = AssetBrowser.newAssetSettings.assetType;
%assetPath = AssetBrowser.currentAddress @ "/";
%tamlpath = %assetPath @ %assetName @ ".asset.taml";
%scriptPath = %assetPath @ %assetName @ ".cs";
%asset = new TerrainMaterialAsset()
{
AssetName = %assetName;
versionId = 1;
scriptFile = %assetName @ ".cs";
materialDefinitionName = %assetName;
};
TamlWrite(%asset, %tamlpath);
%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
AssetBrowser.loadFilters();
AssetBrowserFilterTree.onSelect(%smItem);
%file = new FileObject();
%templateFile = new FileObject();
%templateFilePath = %this.templateFilesPath @ "terrainMaterial.cs.template";
if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%templateFilePath))
{
while( !%templateFile.isEOF() )
{
%line = %templateFile.readline();
%line = strreplace( %line, "@", %assetName );
%file.writeline(%line);
//echo(%line);
}
%file.close();
%templateFile.close();
}
else
{
%file.close();
%templateFile.close();
warnf("CreateNewTerrainMaterialAsset - Something went wrong and we couldn't write thescript file!");
}
//If we've got the terrain mat editor open, go ahead and update it all
TerrainMaterialDlg.onWake();
return %tamlpath;
}
function AssetBrowser::editTerrainMaterialAsset(%this, %assetDef)
{
TerrainMaterialDlg.show(0, 0, 0);
TerrainMaterialDlg.setActiveMaterial(%assetDef.assetName);
}
function AssetBrowser::duplicateTerrainMaterialAsset(%this, %assetDef, %targetModule)

View file

@ -14,7 +14,8 @@ function AssetBrowser::buildPopupMenus(%this)
AddNewModulePopup.enableItem(1, false);
}
if( !isObject( EditAssetPopup ) )
{
new PopupMenu( EditAssetPopup )
@ -64,22 +65,6 @@ function AssetBrowser::buildPopupMenus(%this)
};
}
if( !isObject( EditFolderPopup ) )
{
new PopupMenu( EditFolderPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
item[ 0 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
item[ 1 ] = "-";
Item[ 2 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 3 ] = "-";
item[ 4 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
};
}
if( !isObject( AddNewComponentAssetPopup ) )
{
new PopupMenu( AddNewComponentAssetPopup )
@ -121,20 +106,23 @@ function AssetBrowser::buildPopupMenus(%this)
//isPopup = true;
item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 2 ] = "-";
item[ 3 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
item[ 4 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
item[ 5 ] = "-";
item[ 6 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
item[ 7 ] = "-";
item[ 8 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
item[ 9 ] = "-";
item[ 10 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
item[ 11 ] = "-";
item[ 12 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
item[ 13 ] = "-";
item[ 14 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
item[ 3 ] = "-";
item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
item[ 5 ] = "-";
item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
item[ 8 ] = "-";
item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
item[ 10 ] = "-";
item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
item[ 12 ] = "-";
item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
item[ 14 ] = "-";
item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
item[ 16 ] = "-";
item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
};
}
@ -199,10 +187,27 @@ function AssetBrowser::buildPopupMenus(%this)
}
//Some assets are not yet ready/implemented, so disable their creation here
AddNewArtAssetPopup.enableItem(3, false); //shape
AddNewArtAssetPopup.enableItem(4, false); //shape animation
AddNewArtAssetPopup.enableItem(10, false); //sound asset
AddNewArtAssetPopup.enableItem(12, false); //particle effect
AddNewArtAssetPopup.enableItem(6, false); //shape
AddNewArtAssetPopup.enableItem(7, false); //shape animation
AddNewArtAssetPopup.enableItem(13, false); //sound asset
AddNewArtAssetPopup.enableItem(15, false); //particle effect
if( !isObject( EditFolderPopup ) )
{
new PopupMenu( EditFolderPopup )
{
superClass = "MenuBuilder";
class = "EditorWorldMenu";
//isPopup = true;
Item[ 0 ] = "Create in Folder" TAB AddNewAssetPopup;
item[ 1 ] = "-";
item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
item[ 4 ] = "-";
item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
};
}
if( !isObject( EditAssetCategoryPopup ) )
{

View file

@ -0,0 +1,24 @@
singleton Material(TerrainFX_@)
{
mapTo = "@";
footstepSoundId = 0;
terrainMaterials = "1";
ShowDust = "1";
showFootprints = "1";
materialTag0 = "Terrain";
effectColor[0] = "0.42 0.42 0 1";
effectColor[1] = "0.42 0.42 0 1";
impactSoundId = "0";
};
new TerrainMaterial(@)
{
internalName = "@";
diffuseMap = "";
detailMap = "";
detailSize = "10";
isManaged = "1";
detailBrightness = "1";
Enabled = "1";
diffuseSize = "200";
};