mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-12 23:24:41 +00:00
WIP of updating terrain editor to work with assets
Fix minor UI issues for asset browser included folder 'asset type' script
This commit is contained in:
parent
a85bc7bae0
commit
22249bf4d4
25 changed files with 2203 additions and 1256 deletions
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@ -314,7 +314,7 @@
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minExtent = "8 2";
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horizSizing = "left";
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vertSizing = "bottom";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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command = "AssetBrowser.showVisibiltyOptions();";
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@ -343,7 +343,7 @@
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minExtent = "64 64";
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horizSizing = "relative";
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vertSizing = "height";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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@ -365,7 +365,7 @@
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minExtent = "0 0";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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@ -462,7 +462,7 @@
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minExtent = "8 2";
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horizSizing = "width";
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vertSizing = "height";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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@ -495,7 +495,7 @@
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profile = "GuiEditorScrollProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "ToolsGuiDefaultProfile";
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tooltipProfile = "ToolsGuiSolidDefaultProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "1";
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@ -554,7 +554,7 @@
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minExtent = "16 16";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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@ -629,7 +629,7 @@
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minExtent = "8 2";
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horizSizing = "left";
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vertSizing = "bottom";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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@ -654,7 +654,7 @@
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minExtent = "8 2";
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horizSizing = "right";
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vertSizing = "bottom";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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command = "AssetBrowser.toggleFolderCollapseButton();";
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@ -680,7 +680,7 @@
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minExtent = "8 2";
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horizSizing = "left";
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vertSizing = "bottom";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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command = "AssetBrowser.showFilterOptions();";
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@ -704,7 +704,7 @@
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minExtent = "8 2";
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horizSizing = "width";
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vertSizing = "height";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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@ -737,7 +737,7 @@
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profile = "GuiEditorScrollProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "ToolsGuiDefaultProfile";
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tooltipProfile = "ToolsGuiSolidDefaultProfile";
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hovertime = "1000";
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isContainer = "1";
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canSave = "1";
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@ -825,7 +825,7 @@
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minExtent = "8 2";
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horizSizing = "width";
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vertSizing = "height";
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profile = "ToolsGuiDefaultProfile";
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profile = "ToolsGuiSolidDefaultProfile";
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visible = "1";
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active = "1";
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tooltipProfile = "GuiToolTipProfile";
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@ -52,7 +52,7 @@ function initializeAssetBrowser()
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AssetFilterTypeList.add("ShapeAnimations");
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AssetFilterTypeList.add("Sounds");
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AssetFilterTypeList.add("StateMachines");
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AssetFilterTypeList.add("Terrains");
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AssetFilterTypeList.add("Terrain");
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AssetFilterTypeList.add("TerrainMaterials");
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}
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@ -94,6 +94,8 @@ function initializeAssetBrowser()
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exec("./scripts/assetTypes/stateMachine.cs");
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exec("./scripts/assetTypes/cubemap.cs");
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exec("./scripts/assetTypes/folder.cs");
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exec("./scripts/assetTypes/terrain.cs");
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exec("./scripts/assetTypes/terrainMaterial.cs");
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exec("./scripts/fieldTypes/fieldTypes.cs");
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exec("./scripts/fieldTypes/listField.cs");
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@ -1124,28 +1124,9 @@ function AssetBrowserFilterTree::onRightMouseDown(%this, %itemId)
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}
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else
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{
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//get the parent, and thus our module
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%moduleId = %this.getParentItem(%itemId);
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//set the module value for creation info
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AssetBrowser.selectedModule = %this.getItemText(%moduleId);
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if(%this.getItemText(%itemId) $= "ComponentAsset")
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{
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AddNewComponentAssetPopup.showPopup(Canvas);
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//Canvas.popDialog(AssetBrowser_newComponentAsset);
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//AssetBrowser_newComponentAsset-->AssetBrowserModuleList.setText(AssetBrowser.selectedModule);
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}
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else if(%this.getItemText(%itemId) $= "ScriptAsset")
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{
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EditAssetCategoryPopup.showPopup(Canvas);
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}
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EditFolderPopup.showPopup(Canvas);
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}
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}
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else if( %this.getSelectedItemsCount() > 0 && %itemId == 1)
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{
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AddNewModulePopup.showPopup(Canvas);
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}
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}
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//
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@ -1254,6 +1235,9 @@ function AssetBrowser::rebuildAssetArray(%this)
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%assetType = AssetDatabase.getAssetType(%assetId);
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}
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if(AssetBrowser.assetTypeFilter !$= "" && AssetBrowser.assetTypeFilter !$= %assetType)
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continue;
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/*if(%this.getItemText(%itemId) $= %assetType || (%assetType $= "" && %this.getItemText(%itemId) $= "Misc")
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|| %moduleItemId == 1)
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{*/
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@ -0,0 +1,95 @@
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function AssetBrowser::buildFolderPreview(%this, %assetDef, %previewData)
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{
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%previewData.assetName = %assetDef.assetName;
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%previewData.assetPath = %assetDef.dirPath;
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//%previewData.previewImage = "tools/assetBrowser/art/folderIcon";
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%previewData.previewImage = "tools/gui/images/folder";
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//%previewData.assetFriendlyName = %assetDef.assetName;
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%previewData.assetDesc = %assetDef.description;
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%previewData.tooltip = %assetDef.dirPath;
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%previewData.doubleClickCommand = "AssetBrowser.navigateTo(\""@ %assetDef.dirPath @ "/" @ %assetDef.assetName @"\")";//browseTo %assetDef.dirPath / %assetDef.assetName
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}
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function AssetBrowser::renameFolder(%this, %folderPath, %newFolderName)
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{
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%fullPath = makeFullPath(%folderPath);
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%newFullPath = makeFullPath(%folderPath);
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%fullPath = strreplace(%fullPath, "//", "/");
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%count = getTokenCount(%fullPath, "/");
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%basePath = getTokens(%fullPath, "/", 0, %count-2);
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%oldName = getToken(%fullPath, "/", %count-1);
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//We need to ensure that no files are 'active' while we try and clean up behind ourselves with the delete action
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//so, we nix any assets active for the module, do the delete action on the old folder, and then re-acquire our assets.
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//This will have the added benefit of updating paths for asset items
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%module = AssetBrowser.getModuleFromAddress(AssetBrowser.currentAddress);
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%moduleId = %module.ModuleId;
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AssetDatabase.removeDeclaredAssets(%moduleId);
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%copiedSuccess = pathCopy(%fullPath, %basePath @ "/" @ %newFolderName);
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%this.deleteFolder(%fullPath);
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AssetDatabase.addModuleDeclaredAssets(%moduleId);
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}
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function AssetBrowser::deleteFolder(%this, %folderPath)
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{
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doDeleteFolder(%folderPath);
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%this.loadFilters();
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}
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function doDeleteFolder(%folderPath)
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{
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%fullPath = makeFullPath(%folderPath);
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//First, wipe out any files inside the folder first
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%file = findFirstFileMultiExpr( %fullPath @ "/*.*", true);
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while( %file !$= "" )
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{
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%success = fileDelete( %file );
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if(!%success)
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{
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error("doDeleteFolder - unable to delete file " @ %file);
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return;
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}
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%file = findNextFileMultiExpr( %fullPath @ "/*.*" );
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}
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//next, walk through and delete any subfolders that may be remaining
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while(fileDelete(%fullPath) == 0)
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{
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//We couldn't delete the folder, so get a directory list and recurse through it, deleteing them as we go
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%paths = getDirectoryList(%fullPath);
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for(%i=0; %i < getFieldCount(%paths); %i++)
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{
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%childPath = getField(%paths, %i);
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doDeleteFolder(%fullPath @ "/" @ %childPath);
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}
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}
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}
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function AssetBrowser::moveFolder(%this, %folderPath, %newFolderPath)
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{
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%fullPath = makeFullPath(%folderPath);
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%newFullPath = makeFullPath(%newFolderPath);
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%fullPath = strreplace(%fullPath, "//", "/");
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%newFullPath = strreplace(%newFullPath, "//", "/");
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%count = getTokenCount(%fullPath, "/");
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%basePath = getTokens(%fullPath, "/", 0, %count-2);
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%oldName = getToken(%fullPath, "/", %count-1);
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%copiedSuccess = pathCopy(%fullPath, %newFullPath @ "/" @ %newFolderName);
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%this.deleteFolder(%fullPath);
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}
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@ -1,5 +1,38 @@
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function AssetBrowser::createTerrainAsset(%this)
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{
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%moduleName = AssetBrowser.newAssetSettings.moduleName;
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%modulePath = "data/" @ %moduleName;
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%assetName = AssetBrowser.newAssetSettings.assetName;
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%assetType = AssetBrowser.newAssetSettings.assetType;
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%assetPath = AssetBrowser.currentAddress @ "/";
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%tamlpath = %assetPath @ %assetName @ ".asset.taml";
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%terPath = %assetPath @ %assetName @ ".ter";
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%asset = new TerrainAsset()
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{
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AssetName = %assetName;
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versionId = 1;
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terrainFile = %assetName @ ".ter";
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};
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TamlWrite(%asset, %tamlpath);
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%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
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AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
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AssetBrowser.loadFilters();
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AssetBrowserFilterTree.onSelect(%smItem);
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//Save out a basic terrain block here
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%terrBlock = new TerrainBlock() { terrainFile = %terPath; };
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%terrBlock.save(%terPath);
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%terrBlock.delete();
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return %tamlpath;
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}
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function AssetBrowser::editTerrainAsset(%this, %assetDef)
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@ -50,4 +83,45 @@ function GuiInspectorTypeTerrainAssetPtr::onClick( %this, %fieldName )
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function GuiInspectorTypeTerrainAssetPtr::onControlDropped( %this, %payload, %position )
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{
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}
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//AssetDatabase.acquireAsset("pbr:NewTerrain");
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function TerrainAsset::saveAsset(%this)
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{
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%matDepIdx = 0;
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while(%this.getFieldValue("terrainMaterialAsset", %matDepIdx) !$= "")
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{
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%this.setFieldValue("terrainMaterialAsset", "", %matDepIdx);
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}
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%filePath = AssetDatabase.getAssetFilePath(%this.getAssetId());
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%mats = ETerrainEditor.getMaterials();
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%assetQuery = new AssetQuery();
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AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
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%count = %assetQuery.getCount();
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%matDepIdx = 0;
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for( %i = 0; %i < getRecordCount( %mats ); %i++ )
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{
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%matInternalName = getRecord( %mats, %i );
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for(%m=0; %m < %count; %m++)
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{
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%assetId = %assetQuery.getAsset(%m);
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%terrMatAssetDef = AssetDatabase.acquireAsset(%assetId);
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if(%terrMatAssetDef.materialDefinitionName $= %matInternalName)
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{
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%this.setFieldValue("terrainMaterialAsset", "@Asset=" @ %assetId, %matDepIdx);
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%matDepIdx++;
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}
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}
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}
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%assetQuery.delete();
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TAMLWrite(%this, %filePath);
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}
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@ -1,9 +1,70 @@
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function AssetBrowser::createTerrainMaterialAsset(%this)
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{
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%moduleName = AssetBrowser.newAssetSettings.moduleName;
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%modulePath = "data/" @ %moduleName;
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%assetName = AssetBrowser.newAssetSettings.assetName;
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%assetType = AssetBrowser.newAssetSettings.assetType;
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%assetPath = AssetBrowser.currentAddress @ "/";
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%tamlpath = %assetPath @ %assetName @ ".asset.taml";
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%scriptPath = %assetPath @ %assetName @ ".cs";
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%asset = new TerrainMaterialAsset()
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{
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AssetName = %assetName;
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versionId = 1;
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scriptFile = %assetName @ ".cs";
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materialDefinitionName = %assetName;
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};
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TamlWrite(%asset, %tamlpath);
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%moduleDef = ModuleDatabase.findModule(%moduleName, 1);
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AssetDatabase.addDeclaredAsset(%moduleDef, %tamlpath);
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AssetBrowser.loadFilters();
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AssetBrowserFilterTree.onSelect(%smItem);
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%file = new FileObject();
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%templateFile = new FileObject();
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%templateFilePath = %this.templateFilesPath @ "terrainMaterial.cs.template";
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if(%file.openForWrite(%scriptPath) && %templateFile.openForRead(%templateFilePath))
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{
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while( !%templateFile.isEOF() )
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{
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%line = %templateFile.readline();
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%line = strreplace( %line, "@", %assetName );
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%file.writeline(%line);
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//echo(%line);
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}
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%file.close();
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%templateFile.close();
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}
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else
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{
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%file.close();
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%templateFile.close();
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warnf("CreateNewTerrainMaterialAsset - Something went wrong and we couldn't write thescript file!");
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}
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//If we've got the terrain mat editor open, go ahead and update it all
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TerrainMaterialDlg.onWake();
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return %tamlpath;
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}
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function AssetBrowser::editTerrainMaterialAsset(%this, %assetDef)
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{
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TerrainMaterialDlg.show(0, 0, 0);
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TerrainMaterialDlg.setActiveMaterial(%assetDef.assetName);
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}
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function AssetBrowser::duplicateTerrainMaterialAsset(%this, %assetDef, %targetModule)
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@ -14,7 +14,8 @@ function AssetBrowser::buildPopupMenus(%this)
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AddNewModulePopup.enableItem(1, false);
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}
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if( !isObject( EditAssetPopup ) )
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{
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new PopupMenu( EditAssetPopup )
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@ -64,22 +65,6 @@ function AssetBrowser::buildPopupMenus(%this)
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};
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}
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if( !isObject( EditFolderPopup ) )
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{
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new PopupMenu( EditFolderPopup )
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{
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superClass = "MenuBuilder";
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class = "EditorWorldMenu";
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//isPopup = true;
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item[ 0 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
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item[ 1 ] = "-";
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Item[ 2 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
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item[ 3 ] = "-";
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item[ 4 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
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};
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}
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if( !isObject( AddNewComponentAssetPopup ) )
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{
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new PopupMenu( AddNewComponentAssetPopup )
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@ -121,20 +106,23 @@ function AssetBrowser::buildPopupMenus(%this)
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//isPopup = true;
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item[ 0 ] = "Create Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"MaterialAsset\", AssetBrowser.selectedModule);";//"createNewMaterialAsset(\"NewMaterial\", AssetBrowser.selectedModule);";
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item[ 1 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
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item[ 2 ] = "-";
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item[ 3 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
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item[ 4 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
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item[ 5 ] = "-";
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item[ 6 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
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item[ 7 ] = "-";
|
||||
item[ 8 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 9 ] = "-";
|
||||
item[ 10 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
|
||||
item[ 11 ] = "-";
|
||||
item[ 12 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 13 ] = "-";
|
||||
item[ 14 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
|
||||
item[ 1 ] = "Create Terrain Material" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainMaterialAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
|
||||
item[ 2 ] = "Create Image" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ImageAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewImageAsset(\"NewImage\", AssetBrowser.selectedModule);";
|
||||
item[ 3 ] = "-";
|
||||
item[ 4 ] = "Create Terrain Data" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"TerrainAsset\", AssetBrowser.selectedModule);";
|
||||
item[ 5 ] = "-";
|
||||
item[ 6 ] = "Create Shape" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"Shape\", AssetBrowser.selectedModule);";
|
||||
item[ 7 ] = "Create Shape Animation" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ShapeAnimationAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewShapeAnimationAsset(\"NewShapeAnimation\", AssetBrowser.selectedModule);";
|
||||
item[ 8 ] = "-";
|
||||
item[ 9 ] = "Create GUI" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"GUIAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewGUIAsset(\"NewGUI\", AssetBrowser.selectedModule);";
|
||||
item[ 10 ] = "-";
|
||||
item[ 11 ] = "Create Post Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"PostEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewPostEffectAsset(\"NewPostEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 12 ] = "-";
|
||||
item[ 13 ] = "Create Sound" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"SoundAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewSoundAsset(\"NewSound\", AssetBrowser.selectedModule);";
|
||||
item[ 14 ] = "-";
|
||||
item[ 15 ] = "Create Particle Effect" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"ParticleEffectAsset\", AssetBrowser.selectedModule);";//"AssetBrowser.createNewParticleEffectAsset(\"NewParticleEffect\", AssetBrowser.selectedModule);";
|
||||
item[ 16 ] = "-";
|
||||
item[ 17 ] = "Create Cubemap" TAB "" TAB "AssetBrowser.setupCreateNewAsset(\"CubemapAsset\", AssetBrowser.selectedModule);";
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -199,10 +187,27 @@ function AssetBrowser::buildPopupMenus(%this)
|
|||
}
|
||||
|
||||
//Some assets are not yet ready/implemented, so disable their creation here
|
||||
AddNewArtAssetPopup.enableItem(3, false); //shape
|
||||
AddNewArtAssetPopup.enableItem(4, false); //shape animation
|
||||
AddNewArtAssetPopup.enableItem(10, false); //sound asset
|
||||
AddNewArtAssetPopup.enableItem(12, false); //particle effect
|
||||
AddNewArtAssetPopup.enableItem(6, false); //shape
|
||||
AddNewArtAssetPopup.enableItem(7, false); //shape animation
|
||||
AddNewArtAssetPopup.enableItem(13, false); //sound asset
|
||||
AddNewArtAssetPopup.enableItem(15, false); //particle effect
|
||||
|
||||
if( !isObject( EditFolderPopup ) )
|
||||
{
|
||||
new PopupMenu( EditFolderPopup )
|
||||
{
|
||||
superClass = "MenuBuilder";
|
||||
class = "EditorWorldMenu";
|
||||
//isPopup = true;
|
||||
|
||||
Item[ 0 ] = "Create in Folder" TAB AddNewAssetPopup;
|
||||
item[ 1 ] = "-";
|
||||
item[ 2 ] = "Rename Folder" TAB "" TAB "AssetBrowser.renameAsset();";
|
||||
Item[ 3 ] = "Duplicate Folder" TAB "" TAB "AssetBrowser.duplicateAsset();";
|
||||
item[ 4 ] = "-";
|
||||
item[ 5 ] = "Delete Folder" TAB "" TAB "AssetBrowser.deleteAsset();";
|
||||
};
|
||||
}
|
||||
|
||||
if( !isObject( EditAssetCategoryPopup ) )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -0,0 +1,24 @@
|
|||
singleton Material(TerrainFX_@)
|
||||
{
|
||||
mapTo = "@";
|
||||
footstepSoundId = 0;
|
||||
terrainMaterials = "1";
|
||||
ShowDust = "1";
|
||||
showFootprints = "1";
|
||||
materialTag0 = "Terrain";
|
||||
effectColor[0] = "0.42 0.42 0 1";
|
||||
effectColor[1] = "0.42 0.42 0 1";
|
||||
impactSoundId = "0";
|
||||
};
|
||||
|
||||
new TerrainMaterial(@)
|
||||
{
|
||||
internalName = "@";
|
||||
diffuseMap = "";
|
||||
detailMap = "";
|
||||
detailSize = "10";
|
||||
isManaged = "1";
|
||||
detailBrightness = "1";
|
||||
Enabled = "1";
|
||||
diffuseSize = "200";
|
||||
};
|
||||
|
|
@ -20,7 +20,7 @@
|
|||
minExtent = "8 2";
|
||||
horizSizing = "center";
|
||||
vertSizing = "center";
|
||||
profile = "ToolsGuiDefaultProfile";
|
||||
profile = "ToolsGuiSolidDefaultProfile";
|
||||
visible = "1";
|
||||
active = "1";
|
||||
tooltipProfile = "ToolsGuiToolTipProfile";
|
||||
|
|
|
|||
BIN
Templates/BaseGame/game/tools/gui/images/folderDown.png
Normal file
BIN
Templates/BaseGame/game/tools/gui/images/folderDown.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 7.1 KiB |
BIN
Templates/BaseGame/game/tools/gui/images/rightArrowWhite.png
Normal file
BIN
Templates/BaseGame/game/tools/gui/images/rightArrowWhite.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.3 KiB |
|
|
@ -37,7 +37,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
|
|||
mouseOverSelected = false;
|
||||
|
||||
// fill color
|
||||
opaque = true;
|
||||
opaque = false;
|
||||
fillColor = EditorSettings.value("Theme/tabsColor");
|
||||
fillColorHL = EditorSettings.value("Theme/tabsGLColor");
|
||||
fillColorSEL = EditorSettings.value("Theme/tabsSELColor");
|
||||
|
|
@ -79,7 +79,7 @@ new GuiControlProfile (ToolsGuiDefaultProfile)
|
|||
};
|
||||
|
||||
if( !isObject( ToolsGuiSolidDefaultProfile ) )
|
||||
new GuiControlProfile (ToolsGuiSolidDefaultProfile)
|
||||
new GuiControlProfile (ToolsGuiSolidDefaultProfile : ToolsGuiDefaultProfile)
|
||||
{
|
||||
opaque = true;
|
||||
border = true;
|
||||
|
|
@ -1123,6 +1123,8 @@ singleton GuiControlProfile( ToolsMenubarProfile : ToolsGuiDefaultProfile )
|
|||
bitmap = "./menubar";
|
||||
category = "Editor";
|
||||
|
||||
opaque = true;
|
||||
|
||||
fillColor = EditorSettings.value("Theme/headerColor");
|
||||
fontColor = EditorSettings.value("Theme/headerTextColor");
|
||||
fontColorHL = EditorSettings.value("Theme/fieldTextHLColor");
|
||||
|
|
|
|||
|
|
@ -2,212 +2,202 @@
|
|||
<EditorSettings>
|
||||
<Group name="MeshRoadEditor">
|
||||
<Setting name="HoverSplineColor">255 0 0 255</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
<Setting name="topMaterialName">DefaultRoadMaterialTop</Setting>
|
||||
<Setting name="DefaultNormal">0 0 1</Setting>
|
||||
<Setting name="sideMaterialName">DefaultRoadMaterialOther</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
</Group>
|
||||
<Group name="TerrainEditor">
|
||||
<Setting name="currentAction">lowerHeight</Setting>
|
||||
<Group name="ActionValues">
|
||||
<Setting name="softSelectRadius">50</Setting>
|
||||
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="setHeightVal">100</Setting>
|
||||
<Setting name="scaleVal">1</Setting>
|
||||
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="SlopeMaxAngle">90</Setting>
|
||||
<Setting name="SlopeMinAngle">0</Setting>
|
||||
<Setting name="smoothFactor">0.1</Setting>
|
||||
<Setting name="noiseFactor">1</Setting>
|
||||
<Setting name="adjustHeightVal">10</Setting>
|
||||
</Group>
|
||||
<Group name="Brush">
|
||||
<Setting name="brushSize">40 40</Setting>
|
||||
<Setting name="maxBrushSize">40 40</Setting>
|
||||
<Setting name="brushSoftness">1</Setting>
|
||||
<Setting name="brushPressure">1</Setting>
|
||||
<Setting name="brushType">ellipse</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="Theme">
|
||||
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
|
||||
<Setting name="tabsSELColor">59 58 57 255</Setting>
|
||||
<Setting name="fieldTextSELColor">255 255 255 255</Setting>
|
||||
<Setting name="tooltipBGColor">43 43 43 255</Setting>
|
||||
<Setting name="dividerDarkColor">17 16 15 255</Setting>
|
||||
<Setting name="tabsColor">37 36 35 255</Setting>
|
||||
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
|
||||
<Setting name="headerColor">50 49 48 255</Setting>
|
||||
<Setting name="tooltipTextColor">255 255 255 255</Setting>
|
||||
<Setting name="headerTextColor">236 234 232 255</Setting>
|
||||
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
|
||||
<Setting name="fieldTextColor">178 175 172 255</Setting>
|
||||
<Setting name="fieldTextSELColor">255 255 255 255</Setting>
|
||||
<Setting name="fieldBGHLColor">72 70 68 255</Setting>
|
||||
<Setting name="dividerMidColor">50 49 48 255</Setting>
|
||||
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
|
||||
<Setting name="tooltipBGColor">43 43 43 255</Setting>
|
||||
<Setting name="windowBackgroundColor">32 31 30 255</Setting>
|
||||
<Setting name="fieldBGColor">59 58 57 255</Setting>
|
||||
<Setting name="dividerLightColor">96 94 92 255</Setting>
|
||||
<Setting name="fieldTextHLColor">234 232 230 255</Setting>
|
||||
<Setting name="fieldTextNAColor">77 77 77 255</Setting>
|
||||
<Setting name="fieldBGSELColor">100 98 96 255</Setting>
|
||||
<Setting name="tabsColor">37 36 35 255</Setting>
|
||||
<Setting name="tabsHLColor">50 49 48 255</Setting>
|
||||
</Group>
|
||||
<Group name="ShapeEditor">
|
||||
<Setting name="showNodes">1</Setting>
|
||||
<Setting name="renderMounts">1</Setting>
|
||||
<Setting name="backgroundColor">0 0 0 100</Setting>
|
||||
<Setting name="highlightMaterial">1</Setting>
|
||||
<Setting name="RenderCollision">0</Setting>
|
||||
<Setting name="SunDiffuseColor">255 255 255 255</Setting>
|
||||
<Setting name="SunAngleZ">135</Setting>
|
||||
<Setting name="SunAmbientColor">180 180 180 255</Setting>
|
||||
<Setting name="AdvancedWndVisible">1</Setting>
|
||||
<Setting name="ShowGrid">1</Setting>
|
||||
<Setting name="showObjBox">1</Setting>
|
||||
<Setting name="gridDimension">40 40</Setting>
|
||||
<Setting name="showBounds">0</Setting>
|
||||
<Setting name="SunAngleX">45</Setting>
|
||||
<Setting name="gridSize">0.1</Setting>
|
||||
<Setting name="headerColor">50 49 48 255</Setting>
|
||||
<Setting name="fieldTextNAColor">77 77 77 255</Setting>
|
||||
<Setting name="tooltipTextColor">255 255 255 255</Setting>
|
||||
<Setting name="headerTextColor">236 234 232 255</Setting>
|
||||
<Setting name="tooltipDividerColor">72 70 68 255</Setting>
|
||||
<Setting name="tabsSELColor">59 58 57 255</Setting>
|
||||
<Setting name="dividerLightColor">96 94 92 255</Setting>
|
||||
</Group>
|
||||
<Group name="GuiEditor">
|
||||
<Setting name="lastPath">tools/gui</Setting>
|
||||
<Setting name="lastPath">tools/worldEditor/gui</Setting>
|
||||
<Setting name="previewResolution">1024 768</Setting>
|
||||
<Group name="EngineDevelopment">
|
||||
<Setting name="toggleIntoEditor">0</Setting>
|
||||
<Setting name="showEditorProfiles">0</Setting>
|
||||
<Setting name="showEditorGuis">0</Setting>
|
||||
<Group name="Library">
|
||||
<Setting name="viewType">Categorized</Setting>
|
||||
</Group>
|
||||
<Group name="Snapping">
|
||||
<Setting name="snapToCanvas">1</Setting>
|
||||
<Setting name="snapToCenters">1</Setting>
|
||||
<Setting name="sensitivity">2</Setting>
|
||||
<Setting name="snap2Grid">0</Setting>
|
||||
<Setting name="snap2GridSize">8</Setting>
|
||||
<Setting name="snapToControls">1</Setting>
|
||||
<Setting name="snapToEdges">1</Setting>
|
||||
<Setting name="snapToGuides">1</Setting>
|
||||
</Group>
|
||||
<Group name="Rendering">
|
||||
<Setting name="drawGuides">1</Setting>
|
||||
<Setting name="drawBorderLines">1</Setting>
|
||||
</Group>
|
||||
<Group name="Help">
|
||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||
</Group>
|
||||
<Group name="Selection">
|
||||
<Setting name="fullBox">0</Setting>
|
||||
</Group>
|
||||
<Group name="Snapping">
|
||||
<Setting name="snapToControls">1</Setting>
|
||||
<Setting name="sensitivity">2</Setting>
|
||||
<Setting name="snapToGuides">1</Setting>
|
||||
<Setting name="snap2GridSize">8</Setting>
|
||||
<Setting name="snapToCenters">1</Setting>
|
||||
<Setting name="snapToEdges">1</Setting>
|
||||
<Setting name="snap2Grid">0</Setting>
|
||||
<Setting name="snapToCanvas">1</Setting>
|
||||
</Group>
|
||||
<Group name="Help">
|
||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
</Group>
|
||||
<Group name="Rendering">
|
||||
<Setting name="drawBorderLines">1</Setting>
|
||||
<Setting name="drawGuides">1</Setting>
|
||||
</Group>
|
||||
<Group name="Library">
|
||||
<Setting name="viewType">Categorized</Setting>
|
||||
<Group name="EngineDevelopment">
|
||||
<Setting name="showEditorProfiles">0</Setting>
|
||||
<Setting name="toggleIntoEditor">0</Setting>
|
||||
<Setting name="showEditorGuis">0</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="AxisGizmo">
|
||||
<Setting name="mouseRotateScalar">0.8</Setting>
|
||||
<Setting name="mouseScaleScalar">0.8</Setting>
|
||||
<Setting name="renderWhenUsed">0</Setting>
|
||||
<Setting name="rotationSnap">15</Setting>
|
||||
<Setting name="snapRotations">0</Setting>
|
||||
<Setting name="renderInfoText">1</Setting>
|
||||
<Setting name="axisGizmoMaxScreenLen">100</Setting>
|
||||
<Group name="Grid">
|
||||
<Setting name="renderPlane">0</Setting>
|
||||
<Setting name="snapToGrid">1</Setting>
|
||||
<Setting name="renderPlaneHashes">0</Setting>
|
||||
<Setting name="gridSize">1 1 1</Setting>
|
||||
<Setting name="gridColor">255 255 255 20</Setting>
|
||||
<Setting name="planeDim">500</Setting>
|
||||
</Group>
|
||||
<Group name="ShapeEditor">
|
||||
<Setting name="SunAngleZ">135</Setting>
|
||||
<Setting name="gridDimension">40 40</Setting>
|
||||
<Setting name="gridSize">0.1</Setting>
|
||||
<Setting name="showObjBox">1</Setting>
|
||||
<Setting name="AdvancedWndVisible">1</Setting>
|
||||
<Setting name="showNodes">1</Setting>
|
||||
<Setting name="ShowGrid">1</Setting>
|
||||
<Setting name="SunDiffuseColor">255 255 255 255</Setting>
|
||||
<Setting name="SunAngleX">45</Setting>
|
||||
<Setting name="highlightMaterial">1</Setting>
|
||||
<Setting name="backgroundColor">0 0 0 100</Setting>
|
||||
<Setting name="renderMounts">1</Setting>
|
||||
<Setting name="RenderCollision">0</Setting>
|
||||
<Setting name="showBounds">0</Setting>
|
||||
<Setting name="SunAmbientColor">180 180 180 255</Setting>
|
||||
</Group>
|
||||
<Group name="WorldEditor">
|
||||
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
|
||||
<Setting name="undoLimit">40</Setting>
|
||||
<Setting name="dropType">screenCenter</Setting>
|
||||
<Setting name="displayType">6</Setting>
|
||||
<Setting name="forceLoadDAE">0</Setting>
|
||||
<Setting name="torsionPath">AssetWork_Debug.exe</Setting>
|
||||
<Setting name="orthoFOV">50</Setting>
|
||||
<Setting name="undoLimit">40</Setting>
|
||||
<Setting name="EditorLayoutMode">Modern</Setting>
|
||||
<Setting name="dropType">screenCenter</Setting>
|
||||
<Setting name="orthoShowGrid">1</Setting>
|
||||
<Setting name="currentEditor">WorldEditorInspectorPlugin</Setting>
|
||||
<Group name="Grid">
|
||||
<Setting name="gridMinorColor">51 51 51 100</Setting>
|
||||
<Setting name="gridColor">102 102 102 100</Setting>
|
||||
<Setting name="gridSize">1</Setting>
|
||||
<Setting name="gridOriginColor">255 255 255 100</Setting>
|
||||
<Setting name="gridSnap">1</Setting>
|
||||
</Group>
|
||||
<Group name="Render">
|
||||
<Setting name="renderSelectionBox">1</Setting>
|
||||
<Setting name="showMousePopupInfo">1</Setting>
|
||||
<Setting name="renderObjHandle">1</Setting>
|
||||
<Setting name="renderPopupBackground">1</Setting>
|
||||
<Setting name="renderObjText">1</Setting>
|
||||
</Group>
|
||||
<Group name="ObjectIcons">
|
||||
<Setting name="fadeIconsStartDist">8</Setting>
|
||||
<Setting name="fadeIconsStartAlpha">255</Setting>
|
||||
<Setting name="fadeIconsEndDist">20</Setting>
|
||||
<Setting name="fadeIconsEndAlpha">0</Setting>
|
||||
<Setting name="fadeIcons">1</Setting>
|
||||
</Group>
|
||||
<Group name="Color">
|
||||
<Setting name="selectionBoxColor">255 255 0 255</Setting>
|
||||
<Setting name="dragRectColor">255 255 0 255</Setting>
|
||||
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
|
||||
<Setting name="objSelectColor">255 0 0 255</Setting>
|
||||
<Setting name="objectTextColor">255 255 255 255</Setting>
|
||||
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
|
||||
<Setting name="objMouseOverColor">0 255 0 255</Setting>
|
||||
</Group>
|
||||
<Group name="Theme">
|
||||
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
|
||||
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
|
||||
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
|
||||
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
|
||||
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
|
||||
</Group>
|
||||
<Group name="Tools">
|
||||
<Setting name="snapGround">0</Setting>
|
||||
<Setting name="snapSoftSize">2</Setting>
|
||||
<Setting name="boundingBoxCollision">0</Setting>
|
||||
<Setting name="dropAtScreenCenterScalar">1</Setting>
|
||||
<Setting name="dropAtScreenCenterMax">100</Setting>
|
||||
<Setting name="snapSoft">0</Setting>
|
||||
<Setting name="objectsUseBoxCenter">1</Setting>
|
||||
<Setting name="displayType">6</Setting>
|
||||
<Setting name="currentEditor">TerrainPainterPlugin</Setting>
|
||||
<Group name="Images">
|
||||
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
|
||||
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
|
||||
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
|
||||
</Group>
|
||||
<Group name="Docs">
|
||||
<Setting name="documentationURL">http://www.garagegames.com/products/torque-3d/documentation/user</Setting>
|
||||
<Setting name="forumURL">http://www.garagegames.com/products/torque-3d/forums</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
<Setting name="documentationLocal">../../../Documentation/Official Documentation.html</Setting>
|
||||
<Setting name="documentationReference">../../../Documentation/Torque 3D - Script Manual.chm</Setting>
|
||||
</Group>
|
||||
<Group name="Images">
|
||||
<Setting name="defaultHandle">tools/worldEditor/images/DefaultHandle</Setting>
|
||||
<Setting name="lockedHandle">tools/worldEditor/images/LockedHandle</Setting>
|
||||
<Setting name="selectHandle">tools/worldEditor/images/SelectHandle</Setting>
|
||||
<Group name="Theme">
|
||||
<Setting name="windowTitleFontColor">215 215 215 255</Setting>
|
||||
<Setting name="windowTitleFontHLColor">255 255 255 255</Setting>
|
||||
<Setting name="windowTitleBGColor">50 50 50 255</Setting>
|
||||
<Setting name="windowTitleBGHLColor">48 48 48 255</Setting>
|
||||
<Setting name="windowTitleBGNAColor">180 180 180 255</Setting>
|
||||
</Group>
|
||||
<Group name="Grid">
|
||||
<Setting name="gridColor">102 102 102 100</Setting>
|
||||
<Setting name="gridOriginColor">255 255 255 100</Setting>
|
||||
<Setting name="gridMinorColor">51 51 51 100</Setting>
|
||||
<Setting name="gridSize">1</Setting>
|
||||
<Setting name="gridSnap">1</Setting>
|
||||
</Group>
|
||||
<Group name="ObjectIcons">
|
||||
<Setting name="fadeIcons">1</Setting>
|
||||
<Setting name="fadeIconsStartDist">8</Setting>
|
||||
<Setting name="fadeIconsEndDist">20</Setting>
|
||||
<Setting name="fadeIconsEndAlpha">0</Setting>
|
||||
<Setting name="fadeIconsStartAlpha">255</Setting>
|
||||
</Group>
|
||||
<Group name="Tools">
|
||||
<Setting name="dropAtScreenCenterScalar">1</Setting>
|
||||
<Setting name="TerrainSnapOffsetZ">0</Setting>
|
||||
<Setting name="OffsetZValue">0.01</Setting>
|
||||
<Setting name="objectsUseBoxCenter">1</Setting>
|
||||
<Setting name="boundingBoxCollision">0</Setting>
|
||||
<Setting name="dropAtScreenCenterMax">100</Setting>
|
||||
<Setting name="snapGround">0</Setting>
|
||||
<Setting name="snapSoft">0</Setting>
|
||||
<Setting name="snapSoftSize">2</Setting>
|
||||
</Group>
|
||||
<Group name="Render">
|
||||
<Setting name="renderObjText">1</Setting>
|
||||
<Setting name="renderPopupBackground">1</Setting>
|
||||
<Setting name="showMousePopupInfo">1</Setting>
|
||||
<Setting name="renderSelectionBox">1</Setting>
|
||||
<Setting name="renderObjHandle">1</Setting>
|
||||
</Group>
|
||||
<Group name="Color">
|
||||
<Setting name="objMouseOverSelectColor">0 0 255 255</Setting>
|
||||
<Setting name="objSelectColor">255 0 0 255</Setting>
|
||||
<Setting name="objMouseOverColor">0 255 0 255</Setting>
|
||||
<Setting name="dragRectColor">255 255 0 255</Setting>
|
||||
<Setting name="objectTextColor">255 255 255 255</Setting>
|
||||
<Setting name="selectionBoxColor">255 255 0 255</Setting>
|
||||
<Setting name="popupBackgroundColor">100 100 100 255</Setting>
|
||||
</Group>
|
||||
<Group name="Layout">
|
||||
<Setting name="LayoutMode">Classic</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="AssetCreation">
|
||||
<Setting name="ScriptAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
|
||||
<Setting name="AutoImport">1</Setting>
|
||||
<Setting name="TerrainMatAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="GUIAssetSubdirectoryFormat"><AssetType>/OtherFolder/</Setting>
|
||||
<Setting name="StatemachineAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="CubemapAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="LevelAssetSubdirectoryFormat"><AssetType>/<AssetName>/</Setting>
|
||||
<Setting name="AssetImporDefaultConfig">TestConfig</Setting>
|
||||
<Setting name="CubemapAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="TerrainAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="PostFXAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="CppAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
|
||||
<Setting name="StatemachineAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="TerrainMatAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="ScriptAssetSubdirectoryFormat"><AssetType>/<SpecialAssetTag>/</Setting>
|
||||
<Setting name="AutoImport">1</Setting>
|
||||
<Setting name="TerrainAssetSubdirectoryFormat"><AssetType>/</Setting>
|
||||
<Setting name="GUIAssetSubdirectoryFormat"><AssetType>/OtherFolder/</Setting>
|
||||
</Group>
|
||||
<Group name="TerrainEditor">
|
||||
<Setting name="currentAction">lowerHeight</Setting>
|
||||
<Group name="ActionValues">
|
||||
<Setting name="softSelectDefaultFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="noiseFactor">1</Setting>
|
||||
<Setting name="SlopeMaxAngle">90</Setting>
|
||||
<Setting name="softSelectRadius">50</Setting>
|
||||
<Setting name="SlopeMinAngle">0</Setting>
|
||||
<Setting name="softSelectFilter">1.000000 0.833333 0.666667 0.500000 0.333333 0.166667 0.000000</Setting>
|
||||
<Setting name="smoothFactor">0.1</Setting>
|
||||
<Setting name="adjustHeightVal">10</Setting>
|
||||
<Setting name="setHeightVal">100</Setting>
|
||||
<Setting name="scaleVal">1</Setting>
|
||||
<Group name="LevelInformation">
|
||||
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
|
||||
<Group name="levels">
|
||||
<Group name="BlankRoom.mis">
|
||||
<Setting name="cameraSpeed">25</Setting>
|
||||
</Group>
|
||||
<Group name="PbrMatTest.mis">
|
||||
<Setting name="cameraSpeed">5</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="Brush">
|
||||
<Setting name="brushPressure">1</Setting>
|
||||
<Setting name="brushType">ellipse</Setting>
|
||||
<Setting name="maxBrushSize">40 40</Setting>
|
||||
<Setting name="brushSize">40 40</Setting>
|
||||
<Setting name="brushSoftness">1</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="RoadEditor">
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
<Setting name="materialName">DefaultDecalRoadMaterial</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
</Group>
|
||||
<Group name="Assets">
|
||||
<Setting name="AssetImporDefaultConfig">TestConfig</Setting>
|
||||
|
|
@ -217,32 +207,44 @@
|
|||
</Group>
|
||||
</Group>
|
||||
<Group name="NavEditor">
|
||||
<Setting name="spawnDatablock">DefaultPlayerData</Setting>
|
||||
<Setting name="backgroundBuild">1</Setting>
|
||||
<Setting name="spawnDatablock">DefaultPlayerData</Setting>
|
||||
<Setting name="SpawnClass">AIPlayer</Setting>
|
||||
</Group>
|
||||
<Group name="RiverEditor">
|
||||
<Setting name="DefaultNormal">0 0 1</Setting>
|
||||
<Setting name="HoverSplineColor">255 0 0 255</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
<Setting name="DefaultNormal">0 0 1</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
<Setting name="DefaultDepth">5</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
</Group>
|
||||
<Group name="LevelInformation">
|
||||
<Setting name="levelsDirectory">data/FPSGameplay/levels</Setting>
|
||||
<Group name="levels">
|
||||
<Group name="PbrMatTest.mis">
|
||||
<Setting name="cameraSpeed">5</Setting>
|
||||
</Group>
|
||||
<Group name="BlankRoom.mis">
|
||||
<Setting name="cameraSpeed">25</Setting>
|
||||
</Group>
|
||||
<Group name="AxisGizmo">
|
||||
<Setting name="rotationSnap">15</Setting>
|
||||
<Setting name="mouseRotateScalar">0.8</Setting>
|
||||
<Setting name="snapRotations">0</Setting>
|
||||
<Setting name="mouseScaleScalar">0.8</Setting>
|
||||
<Setting name="renderInfoText">1</Setting>
|
||||
<Setting name="renderWhenUsed">0</Setting>
|
||||
<Setting name="axisGizmoMaxScreenLen">100</Setting>
|
||||
<Group name="Grid">
|
||||
<Setting name="gridSize">1 1 1</Setting>
|
||||
<Setting name="planeDim">500</Setting>
|
||||
<Setting name="gridColor">255 255 255 20</Setting>
|
||||
<Setting name="renderPlane">0</Setting>
|
||||
<Setting name="snapToGrid">1</Setting>
|
||||
<Setting name="renderPlaneHashes">0</Setting>
|
||||
</Group>
|
||||
</Group>
|
||||
<Group name="AssetBrowser">
|
||||
<Setting name="previewSize">Small</Setting>
|
||||
</Group>
|
||||
<Group name="RoadEditor">
|
||||
<Setting name="materialName">DefaultDecalRoadMaterial</Setting>
|
||||
<Setting name="DefaultWidth">10</Setting>
|
||||
<Setting name="SelectedSplineColor">0 255 0 255</Setting>
|
||||
<Setting name="HoverNodeColor">255 255 255 255</Setting>
|
||||
</Group>
|
||||
<Group name="ConvexEditor">
|
||||
<Setting name="materialName">Grid_512_Orange</Setting>
|
||||
</Group>
|
||||
|
|
|
|||
|
|
@ -299,6 +299,20 @@
|
|||
function CreateNewTerrainGui::onWake( %this )
|
||||
{
|
||||
%this-->theName.setText( "" );
|
||||
|
||||
//Run through and grab any TerrainMaterialAssets
|
||||
%assetQuery = new AssetQuery();
|
||||
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
|
||||
for(%i=0; %i < %count; %i++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%i);
|
||||
|
||||
AssetDatabase.acquireAsset(%assetId);
|
||||
}
|
||||
%assetQuery.delete();
|
||||
|
||||
%matList = %this-->theMaterialList;
|
||||
%matList.clear();
|
||||
|
|
@ -313,8 +327,8 @@ function CreateNewTerrainGui::onWake( %this )
|
|||
%rezList.add( "512", 512 );
|
||||
%rezList.add( "1024", 1024 );
|
||||
%rezList.add( "2048", 2048 );
|
||||
//%rezList.add( "4096", 4096 );
|
||||
%rezList.setSelected( 256 );
|
||||
%rezList.add( "4096", 4096 );
|
||||
%rezList.setSelected( 512 );
|
||||
|
||||
%this-->flatRadio.setStateOn( true );
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -227,6 +227,77 @@ function ObjectBuilderGui::gotFileName(%this, %name)
|
|||
//%this.controls[%this.currentControl].setValue(%name);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
function ObjectBuilderGui::createTerrainAssetType(%this, %index)
|
||||
{
|
||||
if(%index >= %this.numFields || %this.field[%index, name] $= "")
|
||||
{
|
||||
error("ObjectBuilderGui::createTerrainAssetType: invalid field");
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
if(%this.field[%index, text] $= "")
|
||||
%name = %this.field[%index, name];
|
||||
else
|
||||
%name = %this.field[%index, text];
|
||||
|
||||
//
|
||||
%this.textControls[%this.numControls] = new GuiTextCtrl() {
|
||||
profile = "ToolsGuiTextRightProfile";
|
||||
text = %name;
|
||||
extent = %this.fieldNameExtent;
|
||||
position = %this.curXPos @ " " @ %this.curYPos;
|
||||
modal = "1";
|
||||
};
|
||||
|
||||
//
|
||||
%this.controls[%this.numControls] = new GuiButtonCtrl() {
|
||||
HorizSizing = "width";
|
||||
profile = "ToolsGuiButtonProfile";
|
||||
extent = %this.fileButtonExtent;
|
||||
position = %this.curXPos + %this.columnOffset @ " " @ %this.curYPos;
|
||||
modal = "1";
|
||||
command = %this @ ".getTerrainAsset(" @ %index @ ");";
|
||||
};
|
||||
|
||||
%val = %this.field[%index, value];
|
||||
%this.controls[%this.numControls].setValue(fileBase(%val) @ fileExt(%val));
|
||||
|
||||
%this.numControls++;
|
||||
%this.curYPos += %this.defaultFieldStep;
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::getTerrainAsset(%this, %index)
|
||||
{
|
||||
if(%index >= %this.numFields || %this.field[%index, name] $= "")
|
||||
{
|
||||
error("ObjectBuilderGui::getTerrainAsset: invalid field");
|
||||
return;
|
||||
}
|
||||
|
||||
%val = %this.field[%index, ext];
|
||||
|
||||
//%path = filePath(%val);
|
||||
//%ext = fileExt(%val);
|
||||
|
||||
%this.currentControl = %index;
|
||||
AssetBrowser.showDialog("TerrainAsset", %this @ ".gotTerrainAsset", "", "", "");
|
||||
//getLoadFilename( %val @ "|" @ %val, %this @ ".gotFileName", %this.lastPath );
|
||||
}
|
||||
|
||||
function ObjectBuilderGui::gotTerrainAsset(%this, %name)
|
||||
{
|
||||
%index = %this.currentControl;
|
||||
|
||||
%this.field[%index, value] = %name;
|
||||
%this.controls[%this.currentControl].setText(fileBase(%name) @ fileExt(%name));
|
||||
|
||||
%this.lastPath = %name;
|
||||
|
||||
// This doesn't work for button controls as getValue returns their state!
|
||||
//%this.controls[%this.currentControl].setValue(%name);
|
||||
}
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
function ObjectBuilderGui::createMaterialNameType(%this, %index)
|
||||
|
|
@ -489,6 +560,9 @@ function ObjectBuilderGui::process(%this)
|
|||
|
||||
case "TypeFile":
|
||||
%this.createFileType(%i);
|
||||
|
||||
case "TypeTerrainAsset":
|
||||
%this.createTerrainAssetType(%i);
|
||||
|
||||
case "TypeMaterialName":
|
||||
%this.createMaterialNameType(%i);
|
||||
|
|
@ -830,6 +904,7 @@ function ObjectBuilderGui::buildTerrainBlock(%this)
|
|||
%this.createCallback = "ETerrainEditor.attachTerrain();";
|
||||
|
||||
%this.addField("terrainFile", "TypeFile", "Terrain file", "", "*.ter");
|
||||
%this.addField("terrainAsset", "TypeTerrainAsset", "Terrain Asset", "", "");
|
||||
%this.addField("squareSize", "TypeInt", "Square size", "8");
|
||||
|
||||
%this.process();
|
||||
|
|
|
|||
|
|
@ -83,6 +83,20 @@ function TerrainMaterialDlg::onWake( %this )
|
|||
if( !isObject( TerrainMaterialDlgDeleteGroup ) )
|
||||
new SimGroup( TerrainMaterialDlgDeleteGroup );
|
||||
|
||||
//Run through and grab any TerrainMaterialAssets
|
||||
%assetQuery = new AssetQuery();
|
||||
AssetDatabase.findAssetType(%assetQuery, "TerrainMaterialAsset");
|
||||
|
||||
%count = %assetQuery.getCount();
|
||||
|
||||
for(%i=0; %i < %count; %i++)
|
||||
{
|
||||
%assetId = %assetQuery.getAsset(%i);
|
||||
|
||||
AssetDatabase.acquireAsset(%assetId);
|
||||
}
|
||||
%assetQuery.delete();
|
||||
|
||||
// Snapshot the materials.
|
||||
%this.snapshotMaterials();
|
||||
|
||||
|
|
@ -292,12 +306,33 @@ function TerrainMaterialDlg::changeNormal( %this )
|
|||
%ctrl.setBitmap( %file );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
function TerrainMaterialDlg::changePBRConfig( %this )
|
||||
{
|
||||
%ctrl = %this-->pbrConfigTexCtrl;
|
||||
%file = %ctrl.bitmap;
|
||||
if( getSubStr( %file, 0 , 6 ) $= "tools/" )
|
||||
%file = "";
|
||||
|
||||
%file = TerrainMaterialDlg._selectTextureFileDialog( %file );
|
||||
if( %file $= "" )
|
||||
{
|
||||
if( %ctrl.bitmap !$= "" )
|
||||
%file = %ctrl.bitmap;
|
||||
else
|
||||
%file = "tools/materialEditor/gui/unknownImage";
|
||||
}
|
||||
|
||||
%file = makeRelativePath( %file, getMainDotCsDir() );
|
||||
%ctrl.setBitmap( %file );
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
function TerrainMaterialDlg::newMat( %this )
|
||||
{
|
||||
// Create a unique material name.
|
||||
%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
|
||||
/*%matName = getUniqueInternalName( "newMaterial", TerrainMaterialSet, true );
|
||||
|
||||
// Create the new material.
|
||||
%newMat = new TerrainMaterial()
|
||||
|
|
@ -308,12 +343,16 @@ function TerrainMaterialDlg::newMat( %this )
|
|||
%newMat.setFileName( "art/terrains/materials.cs" );
|
||||
|
||||
// Mark it as dirty and to be saved in the default location.
|
||||
ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );
|
||||
|
||||
%matLibTree = %this-->matLibTree;
|
||||
%matLibTree.buildVisibleTree( true );
|
||||
%item = %matLibTree.findItemByObjectId( %newMat );
|
||||
%matLibTree.selectItem( %item );
|
||||
ETerrainMaterialPersistMan.setDirty( %newMat, "art/terrains/materials.cs" );*/
|
||||
|
||||
%scene = getRootScene();
|
||||
%path = filePath(%scene.getFilename());
|
||||
%module = AssetBrowser.getModuleFromAddress(%path);
|
||||
AssetBrowser.selectedModule = %module.moduleID;
|
||||
|
||||
AssetBrowser.currentAddress = "data/" @ %module.moduleID;
|
||||
|
||||
AssetBrowser.setupCreateNewAsset("TerrainMaterialAsset", AssetBrowser.selectedModule);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -380,6 +419,11 @@ function TerrainMaterialDlg::setActiveMaterial( %this, %mat )
|
|||
}else{
|
||||
%this-->baseTexCtrl.setBitmap( %mat.diffuseMap );
|
||||
}
|
||||
if (%mat.pbrConfigMap $= ""){
|
||||
%this-->pbrConfigTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
|
||||
}else{
|
||||
%this-->pbrConfigTexCtrl.setBitmap( %mat.pbrConfigMap );
|
||||
}
|
||||
if (%mat.detailMap $= ""){
|
||||
%this-->detailTexCtrl.setBitmap( "tools/materialEditor/gui/unknownImage" );
|
||||
}else{
|
||||
|
|
@ -438,6 +482,11 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
}else{
|
||||
%newNormal = %this-->normTexCtrl.bitmap;
|
||||
}
|
||||
if (%this-->pbrConfigTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
|
||||
%newPBRConfig = "";
|
||||
}else{
|
||||
%newPBRConfig = %this-->pbrConfigTexCtrl.bitmap;
|
||||
}
|
||||
if (%this-->detailTexCtrl.bitmap $= "tools/materialEditor/gui/unknownImage"){
|
||||
%newDetail = "";
|
||||
}else{
|
||||
|
|
@ -466,6 +515,7 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
%mat.diffuseMap $= %newDiffuse &&
|
||||
%mat.normalMap $= %newNormal &&
|
||||
%mat.detailMap $= %newDetail &&
|
||||
%mat.pbrConfigMap $= %newPBRConfig &&
|
||||
%mat.macroMap $= %newMacro &&
|
||||
%mat.detailSize == %detailSize &&
|
||||
%mat.diffuseSize == %diffuseSize &&
|
||||
|
|
@ -497,7 +547,8 @@ function TerrainMaterialDlg::saveDirtyMaterial( %this, %mat )
|
|||
}
|
||||
|
||||
%mat.diffuseMap = %newDiffuse;
|
||||
%mat.normalMap = %newNormal;
|
||||
%mat.normalMap = %newNormal;
|
||||
%mat.pbrConfigMap = %newPBRConfig;
|
||||
%mat.detailMap = %newDetail;
|
||||
%mat.macroMap = %newMacro;
|
||||
%mat.detailSize = %detailSize;
|
||||
|
|
@ -543,6 +594,7 @@ function TerrainMaterialDlg::snapshotMaterials( %this )
|
|||
internalName = %mat.internalName;
|
||||
diffuseMap = %mat.diffuseMap;
|
||||
normalMap = %mat.normalMap;
|
||||
pbrConfigMap = %mat.pbrConfigMap;
|
||||
detailMap = %mat.detailMap;
|
||||
macroMap = %mat.macroMap;
|
||||
detailSize = %mat.detailSize;
|
||||
|
|
@ -577,6 +629,7 @@ function TerrainMaterialDlg::restoreMaterials( %this )
|
|||
%mat.setInternalName( %obj.internalName );
|
||||
%mat.diffuseMap = %obj.diffuseMap;
|
||||
%mat.normalMap = %obj.normalMap;
|
||||
%mat.pbrConfigMap = %obj.pbrConfigMap;
|
||||
%mat.detailMap = %obj.detailMap;
|
||||
%mat.macroMap = %obj.macroMap;
|
||||
%mat.detailSize = %obj.detailSize;
|
||||
|
|
|
|||
|
|
@ -280,7 +280,17 @@ function EditorSaveMission()
|
|||
initContainerTypeSearch($TypeMasks::TerrainObjectType);
|
||||
|
||||
while ((%terrainObject = containerSearchNext()) != 0)
|
||||
%terrainObject.save(%terrainObject.terrainFile);
|
||||
{
|
||||
if(%terrainObject.terrainAsset !$= "")
|
||||
{
|
||||
//we utilize a terrain asset, so we'll update our dependencies while we're at it
|
||||
%terrainObject.saveAsset();
|
||||
}
|
||||
else
|
||||
{
|
||||
%terrainObject.save(%terrainObject.terrainFile);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ETerrainPersistMan.saveDirty();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue