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Moved component unit tests.
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5 changed files with 251 additions and 220 deletions
153
Engine/source/component/test/simComponentTest.cpp
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153
Engine/source/component/test/simComponentTest.cpp
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//-----------------------------------------------------------------------------
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// Copyright (c) 2014 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifdef TORQUE_TESTS_ENABLED
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#include "testing/unitTesting.h"
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#include "component/simComponent.h"
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class CachedInterfaceExampleComponent : public SimComponent
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{
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typedef SimComponent Parent;
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ComponentProperty<U32> mMyId;
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static U32 smNumInstances;
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ComponentProperty<U32> *mpU32; // CodeReview [patw, 2, 17, 2007] Make ref objects when this is in Jugg
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public:
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DECLARE_CONOBJECT( CachedInterfaceExampleComponent );
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CachedInterfaceExampleComponent() : mpU32( NULL )
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{
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mMyId = ( ( 1 << 24 ) | smNumInstances++ );
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}
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virtual ~CachedInterfaceExampleComponent()
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{
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smNumInstances--;
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}
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public:
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//////////////////////////////////////////////////////////////////////////
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virtual void registerInterfaces( const SimComponent *owner )
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{
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// Register a cached interface for this
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registerCachedInterface( NULL, "aU32", this, &mMyId );
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}
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//////////////////////////////////////////////////////////////////////////
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bool onComponentRegister( SimComponent *owner )
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{
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// Call up to the parent first
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if( !Parent::onComponentRegister( owner ) )
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return false;
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// We want to get an interface from another object in our containing component
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// to simulate component interdependency.
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ComponentInterfaceList list;
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// Enumerate the interfaces on the owner, only ignore interfaces that this object owns
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if( !_getOwner()->getInterfaces( &list, NULL, "aU32", this, true ) )
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return false;
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// Sanity check before just assigning all willy-nilly
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for( ComponentInterfaceListIterator i = list.begin(); i != list.end(); i++ )
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{
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mpU32 = dynamic_cast<ComponentProperty<U32> *>( (*i) );
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if( mpU32 != NULL )
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return true;
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}
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return false;
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}
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//////////////////////////////////////////////////////////////////////////
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// CodeReview [patw, 2, 17, 2007] I'm going to make another lightweight interface
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// for this functionality later
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void unit_test()
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{
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EXPECT_TRUE( mpU32 != NULL )
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<< "Pointer to dependent interface is NULL";
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if( mpU32 )
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{
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EXPECT_TRUE( *(*mpU32) & ( 1 << 24 ))
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<< "Pointer to interface data is bogus.";
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EXPECT_TRUE( *(*mpU32) != *mMyId)
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<< "Two of me have the same ID, bad!";
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}
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}
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};
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IMPLEMENT_CONOBJECT( CachedInterfaceExampleComponent );
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U32 CachedInterfaceExampleComponent::smNumInstances = 0;
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ConsoleDocClass( CachedInterfaceExampleComponent,
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"@brief Legacy from older component system.\n\n"
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"Not intended for game development, for editors or internal use only.\n\n "
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"@internal");
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TEST(SimComponent, Composition)
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{
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SimComponent *testComponent = new SimComponent();
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CachedInterfaceExampleComponent *componentA = new CachedInterfaceExampleComponent();
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CachedInterfaceExampleComponent *componentB = new CachedInterfaceExampleComponent();
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// Register sub-components
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EXPECT_TRUE( componentA->registerObject())
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<< "Failed to register componentA";
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EXPECT_TRUE( componentB->registerObject())
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<< "Failed to register componentB";
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// Add the components
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EXPECT_TRUE( testComponent->addComponent( componentA ))
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<< "Failed to add component a to testComponent";
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EXPECT_TRUE( testComponent->addComponent( componentB ))
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<< "Failed to add component b to testComponent";
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EXPECT_EQ( componentA->getOwner(), testComponent)
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<< "testComponent did not properly set the mOwner field of componentA to NULL.";
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EXPECT_EQ( componentB->getOwner(), testComponent)
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<< "testComponent did not properly set the mOwner field of componentB to NULL.";
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// Register the object with the simulation, kicking off the interface registration
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const bool registered = testComponent->registerObject();
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EXPECT_TRUE( registered )
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<< "Failed to register testComponent";
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// Interface tests
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if( registered )
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{
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{
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SCOPED_TRACE("componentA");
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componentA->unit_test();
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}
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{
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SCOPED_TRACE("componentB");
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componentB->unit_test();
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}
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testComponent->deleteObject();
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}
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};
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#endif
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