mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
Moved component unit tests.
This commit is contained in:
parent
ad0899ae27
commit
21ecb6f50d
5 changed files with 251 additions and 220 deletions
68
Engine/source/component/test/moreAdvancedComponentTest.cpp
Normal file
68
Engine/source/component/test/moreAdvancedComponentTest.cpp
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2014 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef TORQUE_TESTS_ENABLED
|
||||
#include "testing/unitTesting.h"
|
||||
#include "component/moreAdvancedComponent.h"
|
||||
|
||||
TEST(MoreAdvancedComponent, MoreAdvancedComponent)
|
||||
{
|
||||
// Create component instances and compose them.
|
||||
SimComponent *parentComponent = new SimComponent();
|
||||
SimpleComponent *simpleComponent = new SimpleComponent();
|
||||
MoreAdvancedComponent *moreAdvComponent = new MoreAdvancedComponent();
|
||||
// CodeReview note that the interface pointer isn't initialized in a ctor
|
||||
// on the components, so it's bad memory against which you might
|
||||
// be checking in testDependentInterface [3/3/2007 justind]
|
||||
parentComponent->addComponent( simpleComponent );
|
||||
parentComponent->addComponent( moreAdvComponent );
|
||||
|
||||
simpleComponent->registerObject();
|
||||
moreAdvComponent->registerObject();
|
||||
|
||||
// Put a break-point here, follow the onAdd call, and observe the order in
|
||||
// which the SimComponent::onAdd function executes. You will see the interfaces
|
||||
// get cached, and the dependent interface query being made.
|
||||
parentComponent->registerObject();
|
||||
|
||||
// If the MoreAdvancedComponent found an interface, than the parentComponent
|
||||
// should have returned true, from onAdd, and should therefore be registered
|
||||
// properly with the Sim
|
||||
EXPECT_TRUE( parentComponent->isProperlyAdded() )
|
||||
<< "Parent component not properly added!";
|
||||
|
||||
// Now lets test the interface. You can step through this, as well.
|
||||
EXPECT_TRUE( moreAdvComponent->testDependentInterface() )
|
||||
<< "Dependent interface test failed.";
|
||||
|
||||
// CodeReview is there a reason we can't just delete the parentComponent here? [3/3/2007 justind]
|
||||
//
|
||||
// Clean up
|
||||
parentComponent->removeComponent( simpleComponent );
|
||||
parentComponent->removeComponent( moreAdvComponent );
|
||||
|
||||
parentComponent->deleteObject();
|
||||
moreAdvComponent->deleteObject();
|
||||
simpleComponent->deleteObject();
|
||||
};
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue