From 21ea3f5ba2345649a17d93d9ddd460d5d3a1dcc0 Mon Sep 17 00:00:00 2001 From: AlexBarys Date: Sun, 23 Apr 2017 19:06:36 -0400 Subject: [PATCH] Fixed old names of decal properties Renamed the screenStartRadius and screenEndRadius properties in the bulletHoleDecal datablock and ScorchRXDecal datablock to fadeStartPixelSize and fadeEndPixelSize properties, respectively, to match names of the properties as defined in the decalData.cpp file, as noted in issue #1498 Among other possible fixes, this makes the size of the bullet hole decal's actually random in size now, instead of always being the exact same size. --- Templates/Full/game/art/decals/managedDecalData.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/Templates/Full/game/art/decals/managedDecalData.cs b/Templates/Full/game/art/decals/managedDecalData.cs index 90f6a534e..5085de339 100644 --- a/Templates/Full/game/art/decals/managedDecalData.cs +++ b/Templates/Full/game/art/decals/managedDecalData.cs @@ -39,8 +39,8 @@ datablock DecalData(ScorchRXDecal) texRows = "2"; texCols = "2"; clippingAngle = "80"; - screenStartRadius = "200"; - screenEndRadius = "100"; + fadeStartPixelSize = "200"; + fadeEndPixelSize = "100"; }; datablock DecalData(bulletHoleDecal) @@ -51,7 +51,7 @@ datablock DecalData(bulletHoleDecal) randomize = "1"; texRows = "2"; texCols = "2"; - screenStartRadius = "20"; - screenEndRadius = "5"; + fadeStartPixelSize = "20"; + fadeEndPixelSize = "5"; clippingAngle = "180"; };