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cleanups for shadergen and the visibility feature
math fixes, feature inclusion removal. will still need to circle back on why the crosshatch.. isn't
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328319b853
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4 changed files with 11 additions and 27 deletions
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@ -186,10 +186,8 @@ void ShadowMaterialHook::_overrideFeatures( ProcessedMaterial *mat,
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type == MFT_TexAnim ||
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type == MFT_DiffuseMap ||
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type == MFT_IsTranslucent ||
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type == MFT_Visibility ||
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type == MFT_UseInstancing ||
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type == MFT_EyeSpaceDepthOut ||
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type == MFT_DeferredConditioner)
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type == MFT_EyeSpaceDepthOut)
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newFeatures.addFeature(type);
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else if (type.getGroup() == MFG_PreTransform ||
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type.getGroup() == MFG_Transform ||
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