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1319
Engine/source/environment/VolumetricFog.cpp
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1319
Engine/source/environment/VolumetricFog.cpp
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243
Engine/source/environment/VolumetricFog.h
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243
Engine/source/environment/VolumetricFog.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _VolumetricFog_H_
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#define _VolumetricFog_H_
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#ifndef _SCENEOBJECT_H_
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#include "scene/sceneObject.h"
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#endif
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#ifndef _MATTEXTURETARGET_H_
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#include "materials/matTextureTarget.h"
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#endif
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#ifndef _GFXSHADER_H_
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#include "gfx/gfxShader.h"
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#endif
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#ifndef _GFXTARGET_H_
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#include "gfx/gfxTarget.h"
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#endif
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#ifndef _GFXVERTEXBUFFER_H_
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#include "gfx/gfxVertexBuffer.h"
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#endif
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#ifndef _TSSHAPE_H_
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#include "ts/tsShape.h"
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#endif
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#ifndef _POST_EFFECT_H_
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#include "postFx/postEffect.h"
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#endif
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#include "gui/core/guiCanvas.h"
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class VolumetricFogRTManager;
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class VolumetricFog : public SceneObject
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{
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typedef SceneObject Parent;
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// Maskbits for updating
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enum
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{
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VolumetricFogMask = Parent::NextFreeMask,
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FogColorMask = Parent::NextFreeMask << 1,
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FogDensityMask = Parent::NextFreeMask << 2,
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FogModulationMask = Parent::NextFreeMask << 3,
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FogPostFXMask = Parent::NextFreeMask << 4,
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FogShapeMask = Parent::NextFreeMask << 5,
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NextFreeMask = Parent::NextFreeMask << 6
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};
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// Struct which holds the shape details
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struct meshes
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{
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F32 det_size;
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S32 sub_shape;
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S32 obj_det;
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U32 num_verts;
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GFXVertexPNTT *verts;
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Vector <GFXPrimitive> *piArray;
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Vector <U32> *indices;
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};
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protected:
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// Rendertargets;
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GFXTextureTargetRef z_buf;
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NamedTexTargetRef mPrepassTarget;
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NamedTexTargetRef mDepthBufferTarget;
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NamedTexTargetRef mFrontBufferTarget;
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// Fog Modulation texture
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GFXTexHandle mTexture;
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// Shaders
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GFXShaderRef mShader;
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GFXShaderRef mPrePassShader;
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GFXShaderRef mReflectionShader;
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// Stateblocks
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GFXStateBlockDesc descD;
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GFXStateBlockDesc descF;
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GFXStateBlockDesc desc_preD;
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GFXStateBlockDesc desc_preF;
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GFXStateBlockDesc desc_refl;
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GFXStateBlockRef mStateblockD;
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GFXStateBlockRef mStateblockF;
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GFXStateBlockRef mStateblock_preD;
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GFXStateBlockRef mStateblock_preF;
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GFXStateBlockRef mStateblock_refl;
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// Shaderconstants
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GFXShaderConstBufferRef mShaderConsts;
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GFXShaderConstHandle *mModelViewProjSC;
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GFXShaderConstHandle *mFadeSizeSC;
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GFXShaderConstHandle *mFogColorSC;
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GFXShaderConstHandle *mFogDensitySC;
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GFXShaderConstHandle *mPreBias;
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GFXShaderConstHandle *mAccumTime;
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GFXShaderConstHandle *mIsTexturedSC;
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GFXShaderConstHandle *mModSpeedSC;
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GFXShaderConstHandle *mModStrengthSC;
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GFXShaderConstHandle *mViewPointSC;
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GFXShaderConstHandle *mTexScaleSC;
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GFXShaderConstHandle *mTexTilesSC;
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GFXShaderConstBufferRef mPPShaderConsts;
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GFXShaderConstHandle *mPPModelViewProjSC;
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GFXShaderConstHandle *mAmbientColorSC;
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GFXShaderConstBufferRef mReflShaderConsts;
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GFXShaderConstHandle *mReflModelViewProjSC;
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GFXShaderConstHandle *mReflFogColorSC;
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GFXShaderConstHandle *mReflFogDensitySC;
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GFXShaderConstHandle *mReflFogStrengthSC;
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// Vertex and Prim. Buffer
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GFXVertexBufferHandle<GFXVertexPNTT> mVB;
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GFXPrimitiveBufferHandle mPB;
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// Fog volume data;
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StringTableEntry mShapeName;
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ColorI mFogColor;
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F32 mFogDensity;
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bool mIgnoreWater;
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bool mReflect;
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Vector<meshes> det_size;
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bool mShapeLoaded;
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F32 mPixelSize;
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F32 mFadeSize;
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U32 mCurDetailLevel;
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U32 mNumDetailLevels;
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F32 mObjSize;
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F32 mRadius;
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OrientedBox3F ColBox;
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VectorF mObjScale;
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F32 mMinDisplaySize;
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F32 mInvScale;
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// Fog Modulation data
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String mTextureName;
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bool mIsTextured;
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F32 mTexTiles;
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F32 mStrength;
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Point2F mSpeed1;
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Point2F mSpeed2;
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Point4F mSpeed;
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Point2F mTexScale;
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// Fog Rendering data
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Point3F camPos;
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Point2F mViewPoint;
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F32 mFOV;
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F32 viewDist;
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bool mIsVBDirty;
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bool mIsPBDirty;
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bool mCamInFog;
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bool mResizing;
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PlatformWindow *mPlatformWindow;
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// Reflections
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F32 mFogReflStrength;
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// PostFX
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PostEffect *glowFX;
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bool mUseGlow;
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F32 mGlowStrength;
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U8 mGlowing;
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F32 mCurGlow;
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bool mModifLightRays;
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F32 mLightRayMod;
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F32 mOldLightRayStrength;
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GameConnection* conn;
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U32 mCounter;
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void ResizeRT(PlatformWindow *win, bool resize);
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protected:
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// Protected methods
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bool onAdd();
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void onRemove();
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void handleResize(VolumetricFogRTManager *RTM, bool resize);
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void handleCanvasResize(GuiCanvas* canvas);
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bool LoadShape();
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bool setupRenderer();
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void InitTexture();
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bool UpdateBuffers(U32 dl,bool force=true);
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void processTick(const Move *move);
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void _enterFog(ShapeBase *control);
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void _leaveFog(ShapeBase *control);
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public:
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// Public methods
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VolumetricFog();
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~VolumetricFog();
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static void initPersistFields();
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virtual void inspectPostApply();
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U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
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void unpackUpdate(NetConnection *conn, BitStream *stream);
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void prepRenderImage(SceneRenderState* state);
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void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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void reflect_render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
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// Methods for modifying & networking various fog elements
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// Used in script
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void setFogColor(ColorF color);
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void setFogColor(ColorI color);
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void setFogDensity(F32 density);
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void setFogModulation(F32 strength, Point2F speed1, Point2F speed2);
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void setFogGlow(bool on_off, F32 strength);
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void setFogLightray(bool on_off, F32 strength);
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bool isInsideFog();
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DECLARE_CONOBJECT(VolumetricFog);
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DECLARE_CALLBACK(void, onEnterFog, (SimObjectId obj));
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DECLARE_CALLBACK(void, onLeaveFog, (SimObjectId obj));
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};
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#endif
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299
Engine/source/environment/VolumetricFogRTManager.cpp
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299
Engine/source/environment/VolumetricFogRTManager.cpp
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@ -0,0 +1,299 @@
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
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|
// sell copies of the Software, and to permit persons to whom the Software is
|
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// Volumetric Fog Rendertarget Manager
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//
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// Creates and maintains one set of rendertargets to be used by every
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// VolumetricFog object in the scene.
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//
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// Will be loaded at startup end removed when ending game.
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//
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//-----------------------------------------------------------------------------
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#include "VolumetricFogRTManager.h"
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#include "core/module.h"
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#include "scene/sceneManager.h"
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#include "windowManager/platformWindowMgr.h"
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#include "console/engineAPI.h"
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#include "gui/core/guiCanvas.h"
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MODULE_BEGIN(VolumetricFogRTManager)
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MODULE_INIT_AFTER(Scene)
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MODULE_SHUTDOWN_BEFORE(Scene)
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MODULE_INIT
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{
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gVolumetricFogRTManager = new VolumetricFogRTManager;
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gClientSceneGraph->addObjectToScene(gVolumetricFogRTManager);
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}
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MODULE_SHUTDOWN
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{
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gClientSceneGraph->removeObjectFromScene(gVolumetricFogRTManager);
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SAFE_DELETE(gVolumetricFogRTManager);
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}
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MODULE_END;
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ConsoleDocClass( VolumetricFogRTManager,
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"@brief Creates and maintains one set of rendertargets to be used by every\n"
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"VolumetricFog object in the scene.\n\n"
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"Will be loaded at startup end removed when ending game.\n\n"
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"Methods:\n"
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" get() returns the currently loaded VolumetricFogRTManager, also accessible\n"
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" through VFRTM define.\n"
|
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" Init() Initializes the rendertargets, called when a VolumetricFog object is\n"
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" added to the scene.\n"
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" isInitialed() returns true if Rendertargets are present, false if not, then\n"
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" Init() should be called to create the rendertargets.\n"
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" setQuality(U32 Quality) Normally a rendertarget has the same size as the view,\n"
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" with this method you can scale down the size of it.\n"
|
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" Be aware that scaling down will introduce renderartefacts.\n"
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|
"@ingroup Atmosphere"
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);
|
||||||
|
|
||||||
|
VolumetricFogRTMResizeSignal VolumetricFogRTManager::smVolumetricFogRTMResizeSignal;
|
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|
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||||||
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VolumetricFogRTManager *gVolumetricFogRTManager = NULL;
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|
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||||||
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S32 VolumetricFogRTManager::mTargetScale = 1;
|
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IMPLEMENT_CONOBJECT(VolumetricFogRTManager);
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VolumetricFogRTManager::VolumetricFogRTManager()
|
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|
{
|
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|
setGlobalBounds();
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mTypeMask |= EnvironmentObjectType;
|
||||||
|
mNetFlags.set(IsGhost);
|
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|
mIsInitialized = false;
|
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|
mNumFogObjects = 0;
|
||||||
|
}
|
||||||
|
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||||||
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VolumetricFogRTManager::~VolumetricFogRTManager()
|
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|
{
|
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if (mFrontTarget.isRegistered())
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mFrontTarget.unregister();
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if (mDepthTarget.isRegistered())
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mDepthTarget.unregister();
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||||||
|
|
||||||
|
if (mDepthBuffer.isValid())
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mDepthBuffer->kill();
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||||||
|
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||||||
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if (mFrontBuffer.isValid())
|
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mFrontBuffer->kill();
|
||||||
|
}
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|
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void VolumetricFogRTManager::onSceneRemove()
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{
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if (mIsInitialized)
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mPlatformWindow->getScreenResChangeSignal().remove(this, &VolumetricFogRTManager::ResizeRT);
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||||||
|
}
|
||||||
|
|
||||||
|
void VolumetricFogRTManager::onRemove()
|
||||||
|
{
|
||||||
|
removeFromScene();
|
||||||
|
Parent::onRemove();
|
||||||
|
}
|
||||||
|
|
||||||
|
void VolumetricFogRTManager::consoleInit()
|
||||||
|
{
|
||||||
|
Con::addVariable("$pref::VolumetricFog::Quality", TypeS32, &mTargetScale,
|
||||||
|
"The scale of the rendertargets.\n"
|
||||||
|
"@ingroup Rendering\n");
|
||||||
|
}
|
||||||
|
|
||||||
|
bool VolumetricFogRTManager::Init()
|
||||||
|
{
|
||||||
|
if (mIsInitialized)
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager allready initialized!!");
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
GuiCanvas* cv = dynamic_cast<GuiCanvas*>(Sim::findObject("Canvas"));
|
||||||
|
if (cv == NULL)
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager::Init() - Canvas not found!!");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mPlatformWindow = cv->getPlatformWindow();
|
||||||
|
mPlatformWindow->getScreenResChangeSignal().notify(this,&VolumetricFogRTManager::ResizeRT);
|
||||||
|
|
||||||
|
if (mTargetScale < 1)
|
||||||
|
mTargetScale = 1;
|
||||||
|
|
||||||
|
mWidth = mFloor(mPlatformWindow->getClientExtent().x / mTargetScale);
|
||||||
|
mHeight = mPlatformWindow->getClientExtent().y;
|
||||||
|
mFullScreen = mPlatformWindow->isFullscreen();
|
||||||
|
if (!mFullScreen)
|
||||||
|
mHeight -= 20;//subtract caption bar from rendertarget size.
|
||||||
|
mHeight = mFloor(mHeight / mTargetScale);
|
||||||
|
|
||||||
|
mDepthBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||||
|
&GFXDefaultRenderTargetProfile, avar("%s() - mDepthBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||||
|
if (!mDepthBuffer.isValid())
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create Depthbuffer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!mDepthTarget.registerWithName("volfogdepth"))
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Depthbuffer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
mDepthTarget.setTexture(mDepthBuffer);
|
||||||
|
|
||||||
|
mFrontBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||||
|
&GFXDefaultRenderTargetProfile, avar("%s() - mFrontBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||||
|
if (!mFrontBuffer.isValid())
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create front buffer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (!mFrontTarget.registerWithName("volfogfront"))
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Frontbuffer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
mFrontTarget.setTexture(mFrontBuffer);
|
||||||
|
|
||||||
|
Con::setVariable("$VolumetricFog::density", "0.0");
|
||||||
|
|
||||||
|
mIsInitialized = true;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
U32 VolumetricFogRTManager::IncFogObjects()
|
||||||
|
{
|
||||||
|
mNumFogObjects++;
|
||||||
|
return mNumFogObjects;
|
||||||
|
}
|
||||||
|
|
||||||
|
U32 VolumetricFogRTManager::DecFogObjects()
|
||||||
|
{
|
||||||
|
if (mNumFogObjects > 0)
|
||||||
|
mNumFogObjects--;
|
||||||
|
return mNumFogObjects;
|
||||||
|
}
|
||||||
|
|
||||||
|
void VolumetricFogRTManager::ResizeRT(PlatformWindow* win,bool resize)
|
||||||
|
{
|
||||||
|
mFogHasAnswered = 0;
|
||||||
|
smVolumetricFogRTMResizeSignal.trigger(this, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
void VolumetricFogRTManager::FogAnswered()
|
||||||
|
{
|
||||||
|
mFogHasAnswered++;
|
||||||
|
if (mFogHasAnswered == mNumFogObjects)
|
||||||
|
{
|
||||||
|
if (Resize())
|
||||||
|
smVolumetricFogRTMResizeSignal.trigger(this, false);
|
||||||
|
else
|
||||||
|
Con::errorf("VolumetricFogRTManager::FogAnswered - Error resizing rendertargets!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
bool VolumetricFogRTManager::Resize()
|
||||||
|
{
|
||||||
|
if (mTargetScale < 1)
|
||||||
|
mTargetScale = 1;
|
||||||
|
mWidth = mFloor(mPlatformWindow->getClientExtent().x / mTargetScale);
|
||||||
|
mHeight = mPlatformWindow->getClientExtent().y;
|
||||||
|
|
||||||
|
if (!mPlatformWindow->isFullscreen())
|
||||||
|
mHeight -= 20;//subtract caption bar from rendertarget size.
|
||||||
|
mHeight = mFloor(mHeight / mTargetScale);
|
||||||
|
|
||||||
|
if (mWidth < 16 || mHeight < 16)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (mFrontTarget.isRegistered())
|
||||||
|
mFrontTarget.setTexture(NULL);
|
||||||
|
|
||||||
|
if (mDepthTarget.isRegistered())
|
||||||
|
mDepthTarget.setTexture(NULL);
|
||||||
|
|
||||||
|
if (mDepthBuffer.isValid())
|
||||||
|
mDepthBuffer->kill();
|
||||||
|
|
||||||
|
if (mFrontBuffer.isValid())
|
||||||
|
mFrontBuffer->kill();
|
||||||
|
|
||||||
|
mFrontBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||||
|
&GFXDefaultRenderTargetProfile, avar("%s() - mFrontBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||||
|
if (!mFrontBuffer.isValid())
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager::Resize() Fatal Error: Unable to create front buffer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
mFrontTarget.setTexture(mFrontBuffer);
|
||||||
|
|
||||||
|
mDepthBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||||
|
&GFXDefaultRenderTargetProfile, avar("%s() - mDepthBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||||
|
if (!mDepthBuffer.isValid())
|
||||||
|
{
|
||||||
|
Con::errorf("VolumetricFogRTManager::Resize() Fatal Error: Unable to create Depthbuffer");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
mDepthTarget.setTexture(mDepthBuffer);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
S32 VolumetricFogRTManager::setQuality(U32 Quality)
|
||||||
|
{
|
||||||
|
if (!mIsInitialized)
|
||||||
|
return (mTargetScale = Quality);
|
||||||
|
|
||||||
|
if (Quality < 1)
|
||||||
|
Quality = 1;
|
||||||
|
|
||||||
|
if (Quality == mTargetScale)
|
||||||
|
return mTargetScale;
|
||||||
|
|
||||||
|
mTargetScale = Quality;
|
||||||
|
|
||||||
|
mFogHasAnswered = 0;
|
||||||
|
smVolumetricFogRTMResizeSignal.trigger(this, true);
|
||||||
|
|
||||||
|
return mTargetScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
VolumetricFogRTManager* VolumetricFogRTManager::get()
|
||||||
|
{
|
||||||
|
return gVolumetricFogRTManager;
|
||||||
|
}
|
||||||
|
|
||||||
|
DefineConsoleFunction(SetFogVolumeQuality, S32, (U32 new_quality), ,
|
||||||
|
"@brief Resizes the rendertargets of the Volumetric Fog object.\n"
|
||||||
|
"@params new_quality new quality for the rendertargets 1 = full size, 2 = halfsize, 3 = 1/3, 4 = 1/4 ...")
|
||||||
|
{
|
||||||
|
if (VFRTM == NULL)
|
||||||
|
return -1;
|
||||||
|
return VFRTM->setQuality(new_quality);
|
||||||
|
}
|
||||||
92
Engine/source/environment/VolumetricFogRTManager.h
Normal file
92
Engine/source/environment/VolumetricFogRTManager.h
Normal file
|
|
@ -0,0 +1,92 @@
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
// Copyright (c) 2012 GarageGames, LLC
|
||||||
|
//
|
||||||
|
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||||
|
// of this software and associated documentation files (the "Software"), to
|
||||||
|
// deal in the Software without restriction, including without limitation the
|
||||||
|
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||||
|
// sell copies of the Software, and to permit persons to whom the Software is
|
||||||
|
// furnished to do so, subject to the following conditions:
|
||||||
|
//
|
||||||
|
// The above copyright notice and this permission notice shall be included in
|
||||||
|
// all copies or substantial portions of the Software.
|
||||||
|
//
|
||||||
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||||
|
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
// IN THE SOFTWARE.
|
||||||
|
//-----------------------------------------------------------------------------
|
||||||
|
|
||||||
|
#ifndef _VolumetricFogRTManager_H_
|
||||||
|
#define _VolumetricFogRTManager_H_
|
||||||
|
|
||||||
|
#ifndef _SCENEOBJECT_H_
|
||||||
|
#include "scene/sceneObject.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _MATTEXTURETARGET_H_
|
||||||
|
#include "materials/matTextureTarget.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _GFXTARGET_H_
|
||||||
|
#include "gfx/gfxTarget.h"
|
||||||
|
#endif
|
||||||
|
#ifndef _SIGNAL_H_
|
||||||
|
#include "core/util/tSignal.h"
|
||||||
|
#endif
|
||||||
|
|
||||||
|
class VolumetricFogRTManager;
|
||||||
|
|
||||||
|
typedef Signal<void(VolumetricFogRTManager *VolumetricFogRTManager, bool resize)> VolumetricFogRTMResizeSignal;
|
||||||
|
|
||||||
|
#define VFRTM VolumetricFogRTManager::get()
|
||||||
|
|
||||||
|
class VolumetricFogRTManager : public SceneObject
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
typedef SceneObject Parent;
|
||||||
|
|
||||||
|
protected:
|
||||||
|
GFXTexHandle mDepthBuffer;
|
||||||
|
GFXTexHandle mFrontBuffer;
|
||||||
|
|
||||||
|
NamedTexTarget mDepthTarget;
|
||||||
|
NamedTexTarget mFrontTarget;
|
||||||
|
|
||||||
|
PlatformWindow* mPlatformWindow;
|
||||||
|
|
||||||
|
static S32 mTargetScale;
|
||||||
|
bool mIsInitialized;
|
||||||
|
U32 mNumFogObjects;
|
||||||
|
U32 mFogHasAnswered;
|
||||||
|
U32 mWidth;
|
||||||
|
U32 mHeight;
|
||||||
|
bool mFullScreen;
|
||||||
|
|
||||||
|
void onRemove();
|
||||||
|
void onSceneRemove();
|
||||||
|
void ResizeRT(PlatformWindow *win, bool resize);
|
||||||
|
|
||||||
|
static VolumetricFogRTMResizeSignal smVolumetricFogRTMResizeSignal;
|
||||||
|
|
||||||
|
public:
|
||||||
|
VolumetricFogRTManager();
|
||||||
|
~VolumetricFogRTManager();
|
||||||
|
static VolumetricFogRTManager *get();
|
||||||
|
bool Init();
|
||||||
|
bool IsInitialized() { return mIsInitialized; }
|
||||||
|
static void consoleInit();
|
||||||
|
static VolumetricFogRTMResizeSignal& getVolumetricFogRTMResizeSignal() { return smVolumetricFogRTMResizeSignal; }
|
||||||
|
void FogAnswered();
|
||||||
|
S32 setQuality(U32 Quality);
|
||||||
|
bool Resize();
|
||||||
|
U32 IncFogObjects();
|
||||||
|
U32 DecFogObjects();
|
||||||
|
|
||||||
|
DECLARE_CONOBJECT(VolumetricFogRTManager);
|
||||||
|
};
|
||||||
|
|
||||||
|
extern VolumetricFogRTManager* gVolumetricFogRTManager;
|
||||||
|
|
||||||
|
#endif
|
||||||
Loading…
Add table
Add a link
Reference in a new issue