mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-25 01:23:52 +00:00
Missed a few files.
This commit is contained in:
parent
a90eb9762b
commit
21be97d206
4 changed files with 1953 additions and 0 deletions
1319
Engine/source/environment/VolumetricFog.cpp
Normal file
1319
Engine/source/environment/VolumetricFog.cpp
Normal file
File diff suppressed because it is too large
Load diff
243
Engine/source/environment/VolumetricFog.h
Normal file
243
Engine/source/environment/VolumetricFog.h
Normal file
|
|
@ -0,0 +1,243 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _VolumetricFog_H_
|
||||
#define _VolumetricFog_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _MATTEXTURETARGET_H_
|
||||
#include "materials/matTextureTarget.h"
|
||||
#endif
|
||||
#ifndef _GFXSHADER_H_
|
||||
#include "gfx/gfxShader.h"
|
||||
#endif
|
||||
#ifndef _GFXTARGET_H_
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
#ifndef _GFXVERTEXBUFFER_H_
|
||||
#include "gfx/gfxVertexBuffer.h"
|
||||
#endif
|
||||
#ifndef _TSSHAPE_H_
|
||||
#include "ts/tsShape.h"
|
||||
#endif
|
||||
#ifndef _POST_EFFECT_H_
|
||||
#include "postFx/postEffect.h"
|
||||
#endif
|
||||
|
||||
#include "gui/core/guiCanvas.h"
|
||||
|
||||
class VolumetricFogRTManager;
|
||||
|
||||
class VolumetricFog : public SceneObject
|
||||
{
|
||||
typedef SceneObject Parent;
|
||||
|
||||
// Maskbits for updating
|
||||
enum
|
||||
{
|
||||
VolumetricFogMask = Parent::NextFreeMask,
|
||||
FogColorMask = Parent::NextFreeMask << 1,
|
||||
FogDensityMask = Parent::NextFreeMask << 2,
|
||||
FogModulationMask = Parent::NextFreeMask << 3,
|
||||
FogPostFXMask = Parent::NextFreeMask << 4,
|
||||
FogShapeMask = Parent::NextFreeMask << 5,
|
||||
NextFreeMask = Parent::NextFreeMask << 6
|
||||
};
|
||||
|
||||
// Struct which holds the shape details
|
||||
struct meshes
|
||||
{
|
||||
F32 det_size;
|
||||
S32 sub_shape;
|
||||
S32 obj_det;
|
||||
U32 num_verts;
|
||||
GFXVertexPNTT *verts;
|
||||
Vector <GFXPrimitive> *piArray;
|
||||
Vector <U32> *indices;
|
||||
};
|
||||
|
||||
protected:
|
||||
// Rendertargets;
|
||||
GFXTextureTargetRef z_buf;
|
||||
NamedTexTargetRef mPrepassTarget;
|
||||
NamedTexTargetRef mDepthBufferTarget;
|
||||
NamedTexTargetRef mFrontBufferTarget;
|
||||
|
||||
// Fog Modulation texture
|
||||
GFXTexHandle mTexture;
|
||||
|
||||
// Shaders
|
||||
GFXShaderRef mShader;
|
||||
GFXShaderRef mPrePassShader;
|
||||
GFXShaderRef mReflectionShader;
|
||||
|
||||
// Stateblocks
|
||||
GFXStateBlockDesc descD;
|
||||
GFXStateBlockDesc descF;
|
||||
GFXStateBlockDesc desc_preD;
|
||||
GFXStateBlockDesc desc_preF;
|
||||
GFXStateBlockDesc desc_refl;
|
||||
|
||||
GFXStateBlockRef mStateblockD;
|
||||
GFXStateBlockRef mStateblockF;
|
||||
GFXStateBlockRef mStateblock_preD;
|
||||
GFXStateBlockRef mStateblock_preF;
|
||||
GFXStateBlockRef mStateblock_refl;
|
||||
|
||||
// Shaderconstants
|
||||
GFXShaderConstBufferRef mShaderConsts;
|
||||
GFXShaderConstHandle *mModelViewProjSC;
|
||||
GFXShaderConstHandle *mFadeSizeSC;
|
||||
GFXShaderConstHandle *mFogColorSC;
|
||||
GFXShaderConstHandle *mFogDensitySC;
|
||||
GFXShaderConstHandle *mPreBias;
|
||||
GFXShaderConstHandle *mAccumTime;
|
||||
GFXShaderConstHandle *mIsTexturedSC;
|
||||
GFXShaderConstHandle *mModSpeedSC;
|
||||
GFXShaderConstHandle *mModStrengthSC;
|
||||
GFXShaderConstHandle *mViewPointSC;
|
||||
GFXShaderConstHandle *mTexScaleSC;
|
||||
GFXShaderConstHandle *mTexTilesSC;
|
||||
|
||||
GFXShaderConstBufferRef mPPShaderConsts;
|
||||
GFXShaderConstHandle *mPPModelViewProjSC;
|
||||
|
||||
GFXShaderConstHandle *mAmbientColorSC;
|
||||
|
||||
GFXShaderConstBufferRef mReflShaderConsts;
|
||||
GFXShaderConstHandle *mReflModelViewProjSC;
|
||||
GFXShaderConstHandle *mReflFogColorSC;
|
||||
GFXShaderConstHandle *mReflFogDensitySC;
|
||||
GFXShaderConstHandle *mReflFogStrengthSC;
|
||||
|
||||
// Vertex and Prim. Buffer
|
||||
GFXVertexBufferHandle<GFXVertexPNTT> mVB;
|
||||
GFXPrimitiveBufferHandle mPB;
|
||||
|
||||
// Fog volume data;
|
||||
StringTableEntry mShapeName;
|
||||
ColorI mFogColor;
|
||||
F32 mFogDensity;
|
||||
bool mIgnoreWater;
|
||||
bool mReflect;
|
||||
Vector<meshes> det_size;
|
||||
bool mShapeLoaded;
|
||||
F32 mPixelSize;
|
||||
F32 mFadeSize;
|
||||
U32 mCurDetailLevel;
|
||||
U32 mNumDetailLevels;
|
||||
F32 mObjSize;
|
||||
F32 mRadius;
|
||||
OrientedBox3F ColBox;
|
||||
VectorF mObjScale;
|
||||
F32 mMinDisplaySize;
|
||||
F32 mInvScale;
|
||||
|
||||
// Fog Modulation data
|
||||
String mTextureName;
|
||||
bool mIsTextured;
|
||||
F32 mTexTiles;
|
||||
F32 mStrength;
|
||||
Point2F mSpeed1;
|
||||
Point2F mSpeed2;
|
||||
Point4F mSpeed;
|
||||
Point2F mTexScale;
|
||||
|
||||
// Fog Rendering data
|
||||
Point3F camPos;
|
||||
Point2F mViewPoint;
|
||||
F32 mFOV;
|
||||
F32 viewDist;
|
||||
bool mIsVBDirty;
|
||||
bool mIsPBDirty;
|
||||
bool mCamInFog;
|
||||
bool mResizing;
|
||||
PlatformWindow *mPlatformWindow;
|
||||
|
||||
// Reflections
|
||||
F32 mFogReflStrength;
|
||||
|
||||
// PostFX
|
||||
PostEffect *glowFX;
|
||||
bool mUseGlow;
|
||||
F32 mGlowStrength;
|
||||
U8 mGlowing;
|
||||
F32 mCurGlow;
|
||||
|
||||
bool mModifLightRays;
|
||||
F32 mLightRayMod;
|
||||
F32 mOldLightRayStrength;
|
||||
|
||||
GameConnection* conn;
|
||||
U32 mCounter;
|
||||
|
||||
void ResizeRT(PlatformWindow *win, bool resize);
|
||||
|
||||
protected:
|
||||
// Protected methods
|
||||
bool onAdd();
|
||||
void onRemove();
|
||||
void handleResize(VolumetricFogRTManager *RTM, bool resize);
|
||||
void handleCanvasResize(GuiCanvas* canvas);
|
||||
|
||||
bool LoadShape();
|
||||
bool setupRenderer();
|
||||
void InitTexture();
|
||||
bool UpdateBuffers(U32 dl,bool force=true);
|
||||
|
||||
void processTick(const Move *move);
|
||||
void _enterFog(ShapeBase *control);
|
||||
void _leaveFog(ShapeBase *control);
|
||||
|
||||
public:
|
||||
// Public methods
|
||||
VolumetricFog();
|
||||
~VolumetricFog();
|
||||
|
||||
static void initPersistFields();
|
||||
virtual void inspectPostApply();
|
||||
|
||||
U32 packUpdate(NetConnection *conn, U32 mask, BitStream *stream);
|
||||
void unpackUpdate(NetConnection *conn, BitStream *stream);
|
||||
|
||||
void prepRenderImage(SceneRenderState* state);
|
||||
void render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
|
||||
void reflect_render(ObjectRenderInst *ri, SceneRenderState *state, BaseMatInstance *overrideMat);
|
||||
|
||||
// Methods for modifying & networking various fog elements
|
||||
// Used in script
|
||||
void setFogColor(ColorF color);
|
||||
void setFogColor(ColorI color);
|
||||
void setFogDensity(F32 density);
|
||||
void setFogModulation(F32 strength, Point2F speed1, Point2F speed2);
|
||||
void setFogGlow(bool on_off, F32 strength);
|
||||
void setFogLightray(bool on_off, F32 strength);
|
||||
bool isInsideFog();
|
||||
|
||||
DECLARE_CONOBJECT(VolumetricFog);
|
||||
|
||||
DECLARE_CALLBACK(void, onEnterFog, (SimObjectId obj));
|
||||
DECLARE_CALLBACK(void, onLeaveFog, (SimObjectId obj));
|
||||
};
|
||||
#endif
|
||||
299
Engine/source/environment/VolumetricFogRTManager.cpp
Normal file
299
Engine/source/environment/VolumetricFogRTManager.cpp
Normal file
|
|
@ -0,0 +1,299 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Volumetric Fog Rendertarget Manager
|
||||
//
|
||||
// Creates and maintains one set of rendertargets to be used by every
|
||||
// VolumetricFog object in the scene.
|
||||
//
|
||||
// Will be loaded at startup end removed when ending game.
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#include "VolumetricFogRTManager.h"
|
||||
#include "core/module.h"
|
||||
#include "scene/sceneManager.h"
|
||||
#include "windowManager/platformWindowMgr.h"
|
||||
#include "console/engineAPI.h"
|
||||
#include "gui/core/guiCanvas.h"
|
||||
|
||||
MODULE_BEGIN(VolumetricFogRTManager)
|
||||
|
||||
MODULE_INIT_AFTER(Scene)
|
||||
MODULE_SHUTDOWN_BEFORE(Scene)
|
||||
|
||||
MODULE_INIT
|
||||
{
|
||||
gVolumetricFogRTManager = new VolumetricFogRTManager;
|
||||
gClientSceneGraph->addObjectToScene(gVolumetricFogRTManager);
|
||||
}
|
||||
|
||||
MODULE_SHUTDOWN
|
||||
{
|
||||
gClientSceneGraph->removeObjectFromScene(gVolumetricFogRTManager);
|
||||
SAFE_DELETE(gVolumetricFogRTManager);
|
||||
}
|
||||
|
||||
MODULE_END;
|
||||
|
||||
ConsoleDocClass( VolumetricFogRTManager,
|
||||
"@brief Creates and maintains one set of rendertargets to be used by every\n"
|
||||
"VolumetricFog object in the scene.\n\n"
|
||||
"Will be loaded at startup end removed when ending game.\n\n"
|
||||
"Methods:\n"
|
||||
" get() returns the currently loaded VolumetricFogRTManager, also accessible\n"
|
||||
" through VFRTM define.\n"
|
||||
" Init() Initializes the rendertargets, called when a VolumetricFog object is\n"
|
||||
" added to the scene.\n"
|
||||
" isInitialed() returns true if Rendertargets are present, false if not, then\n"
|
||||
" Init() should be called to create the rendertargets.\n"
|
||||
" setQuality(U32 Quality) Normally a rendertarget has the same size as the view,\n"
|
||||
" with this method you can scale down the size of it.\n"
|
||||
" Be aware that scaling down will introduce renderartefacts.\n"
|
||||
"@ingroup Atmosphere"
|
||||
);
|
||||
|
||||
VolumetricFogRTMResizeSignal VolumetricFogRTManager::smVolumetricFogRTMResizeSignal;
|
||||
|
||||
VolumetricFogRTManager *gVolumetricFogRTManager = NULL;
|
||||
|
||||
S32 VolumetricFogRTManager::mTargetScale = 1;
|
||||
|
||||
IMPLEMENT_CONOBJECT(VolumetricFogRTManager);
|
||||
|
||||
VolumetricFogRTManager::VolumetricFogRTManager()
|
||||
{
|
||||
setGlobalBounds();
|
||||
mTypeMask |= EnvironmentObjectType;
|
||||
mNetFlags.set(IsGhost);
|
||||
mIsInitialized = false;
|
||||
mNumFogObjects = 0;
|
||||
}
|
||||
|
||||
VolumetricFogRTManager::~VolumetricFogRTManager()
|
||||
{
|
||||
if (mFrontTarget.isRegistered())
|
||||
mFrontTarget.unregister();
|
||||
|
||||
if (mDepthTarget.isRegistered())
|
||||
mDepthTarget.unregister();
|
||||
|
||||
if (mDepthBuffer.isValid())
|
||||
mDepthBuffer->kill();
|
||||
|
||||
if (mFrontBuffer.isValid())
|
||||
mFrontBuffer->kill();
|
||||
}
|
||||
|
||||
void VolumetricFogRTManager::onSceneRemove()
|
||||
{
|
||||
if (mIsInitialized)
|
||||
mPlatformWindow->getScreenResChangeSignal().remove(this, &VolumetricFogRTManager::ResizeRT);
|
||||
}
|
||||
|
||||
void VolumetricFogRTManager::onRemove()
|
||||
{
|
||||
removeFromScene();
|
||||
Parent::onRemove();
|
||||
}
|
||||
|
||||
void VolumetricFogRTManager::consoleInit()
|
||||
{
|
||||
Con::addVariable("$pref::VolumetricFog::Quality", TypeS32, &mTargetScale,
|
||||
"The scale of the rendertargets.\n"
|
||||
"@ingroup Rendering\n");
|
||||
}
|
||||
|
||||
bool VolumetricFogRTManager::Init()
|
||||
{
|
||||
if (mIsInitialized)
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager allready initialized!!");
|
||||
return true;
|
||||
}
|
||||
|
||||
GuiCanvas* cv = dynamic_cast<GuiCanvas*>(Sim::findObject("Canvas"));
|
||||
if (cv == NULL)
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager::Init() - Canvas not found!!");
|
||||
return false;
|
||||
}
|
||||
|
||||
mPlatformWindow = cv->getPlatformWindow();
|
||||
mPlatformWindow->getScreenResChangeSignal().notify(this,&VolumetricFogRTManager::ResizeRT);
|
||||
|
||||
if (mTargetScale < 1)
|
||||
mTargetScale = 1;
|
||||
|
||||
mWidth = mFloor(mPlatformWindow->getClientExtent().x / mTargetScale);
|
||||
mHeight = mPlatformWindow->getClientExtent().y;
|
||||
mFullScreen = mPlatformWindow->isFullscreen();
|
||||
if (!mFullScreen)
|
||||
mHeight -= 20;//subtract caption bar from rendertarget size.
|
||||
mHeight = mFloor(mHeight / mTargetScale);
|
||||
|
||||
mDepthBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||
&GFXDefaultRenderTargetProfile, avar("%s() - mDepthBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||
if (!mDepthBuffer.isValid())
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create Depthbuffer");
|
||||
return false;
|
||||
}
|
||||
if (!mDepthTarget.registerWithName("volfogdepth"))
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Depthbuffer");
|
||||
return false;
|
||||
}
|
||||
mDepthTarget.setTexture(mDepthBuffer);
|
||||
|
||||
mFrontBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||
&GFXDefaultRenderTargetProfile, avar("%s() - mFrontBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||
if (!mFrontBuffer.isValid())
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager Fatal Error: Unable to create front buffer");
|
||||
return false;
|
||||
}
|
||||
if (!mFrontTarget.registerWithName("volfogfront"))
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager Fatal Error : Unable to register Frontbuffer");
|
||||
return false;
|
||||
}
|
||||
|
||||
mFrontTarget.setTexture(mFrontBuffer);
|
||||
|
||||
Con::setVariable("$VolumetricFog::density", "0.0");
|
||||
|
||||
mIsInitialized = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
U32 VolumetricFogRTManager::IncFogObjects()
|
||||
{
|
||||
mNumFogObjects++;
|
||||
return mNumFogObjects;
|
||||
}
|
||||
|
||||
U32 VolumetricFogRTManager::DecFogObjects()
|
||||
{
|
||||
if (mNumFogObjects > 0)
|
||||
mNumFogObjects--;
|
||||
return mNumFogObjects;
|
||||
}
|
||||
|
||||
void VolumetricFogRTManager::ResizeRT(PlatformWindow* win,bool resize)
|
||||
{
|
||||
mFogHasAnswered = 0;
|
||||
smVolumetricFogRTMResizeSignal.trigger(this, true);
|
||||
}
|
||||
|
||||
void VolumetricFogRTManager::FogAnswered()
|
||||
{
|
||||
mFogHasAnswered++;
|
||||
if (mFogHasAnswered == mNumFogObjects)
|
||||
{
|
||||
if (Resize())
|
||||
smVolumetricFogRTMResizeSignal.trigger(this, false);
|
||||
else
|
||||
Con::errorf("VolumetricFogRTManager::FogAnswered - Error resizing rendertargets!");
|
||||
}
|
||||
}
|
||||
|
||||
bool VolumetricFogRTManager::Resize()
|
||||
{
|
||||
if (mTargetScale < 1)
|
||||
mTargetScale = 1;
|
||||
mWidth = mFloor(mPlatformWindow->getClientExtent().x / mTargetScale);
|
||||
mHeight = mPlatformWindow->getClientExtent().y;
|
||||
|
||||
if (!mPlatformWindow->isFullscreen())
|
||||
mHeight -= 20;//subtract caption bar from rendertarget size.
|
||||
mHeight = mFloor(mHeight / mTargetScale);
|
||||
|
||||
if (mWidth < 16 || mHeight < 16)
|
||||
return false;
|
||||
|
||||
if (mFrontTarget.isRegistered())
|
||||
mFrontTarget.setTexture(NULL);
|
||||
|
||||
if (mDepthTarget.isRegistered())
|
||||
mDepthTarget.setTexture(NULL);
|
||||
|
||||
if (mDepthBuffer.isValid())
|
||||
mDepthBuffer->kill();
|
||||
|
||||
if (mFrontBuffer.isValid())
|
||||
mFrontBuffer->kill();
|
||||
|
||||
mFrontBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||
&GFXDefaultRenderTargetProfile, avar("%s() - mFrontBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||
if (!mFrontBuffer.isValid())
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager::Resize() Fatal Error: Unable to create front buffer");
|
||||
return false;
|
||||
}
|
||||
mFrontTarget.setTexture(mFrontBuffer);
|
||||
|
||||
mDepthBuffer = GFXTexHandle(mWidth, mHeight, GFXFormatR32F,
|
||||
&GFXDefaultRenderTargetProfile, avar("%s() - mDepthBuffer (line %d)", __FUNCTION__, __LINE__));
|
||||
if (!mDepthBuffer.isValid())
|
||||
{
|
||||
Con::errorf("VolumetricFogRTManager::Resize() Fatal Error: Unable to create Depthbuffer");
|
||||
return false;
|
||||
}
|
||||
mDepthTarget.setTexture(mDepthBuffer);
|
||||
return true;
|
||||
}
|
||||
|
||||
S32 VolumetricFogRTManager::setQuality(U32 Quality)
|
||||
{
|
||||
if (!mIsInitialized)
|
||||
return (mTargetScale = Quality);
|
||||
|
||||
if (Quality < 1)
|
||||
Quality = 1;
|
||||
|
||||
if (Quality == mTargetScale)
|
||||
return mTargetScale;
|
||||
|
||||
mTargetScale = Quality;
|
||||
|
||||
mFogHasAnswered = 0;
|
||||
smVolumetricFogRTMResizeSignal.trigger(this, true);
|
||||
|
||||
return mTargetScale;
|
||||
}
|
||||
|
||||
VolumetricFogRTManager* VolumetricFogRTManager::get()
|
||||
{
|
||||
return gVolumetricFogRTManager;
|
||||
}
|
||||
|
||||
DefineConsoleFunction(SetFogVolumeQuality, S32, (U32 new_quality), ,
|
||||
"@brief Resizes the rendertargets of the Volumetric Fog object.\n"
|
||||
"@params new_quality new quality for the rendertargets 1 = full size, 2 = halfsize, 3 = 1/3, 4 = 1/4 ...")
|
||||
{
|
||||
if (VFRTM == NULL)
|
||||
return -1;
|
||||
return VFRTM->setQuality(new_quality);
|
||||
}
|
||||
92
Engine/source/environment/VolumetricFogRTManager.h
Normal file
92
Engine/source/environment/VolumetricFogRTManager.h
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2012 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _VolumetricFogRTManager_H_
|
||||
#define _VolumetricFogRTManager_H_
|
||||
|
||||
#ifndef _SCENEOBJECT_H_
|
||||
#include "scene/sceneObject.h"
|
||||
#endif
|
||||
#ifndef _MATTEXTURETARGET_H_
|
||||
#include "materials/matTextureTarget.h"
|
||||
#endif
|
||||
#ifndef _GFXTARGET_H_
|
||||
#include "gfx/gfxTarget.h"
|
||||
#endif
|
||||
#ifndef _SIGNAL_H_
|
||||
#include "core/util/tSignal.h"
|
||||
#endif
|
||||
|
||||
class VolumetricFogRTManager;
|
||||
|
||||
typedef Signal<void(VolumetricFogRTManager *VolumetricFogRTManager, bool resize)> VolumetricFogRTMResizeSignal;
|
||||
|
||||
#define VFRTM VolumetricFogRTManager::get()
|
||||
|
||||
class VolumetricFogRTManager : public SceneObject
|
||||
{
|
||||
public:
|
||||
typedef SceneObject Parent;
|
||||
|
||||
protected:
|
||||
GFXTexHandle mDepthBuffer;
|
||||
GFXTexHandle mFrontBuffer;
|
||||
|
||||
NamedTexTarget mDepthTarget;
|
||||
NamedTexTarget mFrontTarget;
|
||||
|
||||
PlatformWindow* mPlatformWindow;
|
||||
|
||||
static S32 mTargetScale;
|
||||
bool mIsInitialized;
|
||||
U32 mNumFogObjects;
|
||||
U32 mFogHasAnswered;
|
||||
U32 mWidth;
|
||||
U32 mHeight;
|
||||
bool mFullScreen;
|
||||
|
||||
void onRemove();
|
||||
void onSceneRemove();
|
||||
void ResizeRT(PlatformWindow *win, bool resize);
|
||||
|
||||
static VolumetricFogRTMResizeSignal smVolumetricFogRTMResizeSignal;
|
||||
|
||||
public:
|
||||
VolumetricFogRTManager();
|
||||
~VolumetricFogRTManager();
|
||||
static VolumetricFogRTManager *get();
|
||||
bool Init();
|
||||
bool IsInitialized() { return mIsInitialized; }
|
||||
static void consoleInit();
|
||||
static VolumetricFogRTMResizeSignal& getVolumetricFogRTMResizeSignal() { return smVolumetricFogRTMResizeSignal; }
|
||||
void FogAnswered();
|
||||
S32 setQuality(U32 Quality);
|
||||
bool Resize();
|
||||
U32 IncFogObjects();
|
||||
U32 DecFogObjects();
|
||||
|
||||
DECLARE_CONOBJECT(VolumetricFogRTManager);
|
||||
};
|
||||
|
||||
extern VolumetricFogRTManager* gVolumetricFogRTManager;
|
||||
|
||||
#endif
|
||||
Loading…
Add table
Add a link
Reference in a new issue