Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh

This commit is contained in:
bank 2014-05-13 12:45:42 +04:00
parent e2545c359c
commit 2112c81446
6 changed files with 110 additions and 110 deletions

View file

@ -1188,13 +1188,13 @@ void TSShape::assembleShape()
if (meshType==TSMesh::SkinMeshType)
{
TSSkinMesh * skin = (TSSkinMesh*)mesh;
TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
TSSkinMesh::smWeightList[i] = skin->weight.address();
TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
TSMesh::smVertsList[i] = skin->mBatchData.initialVerts.address();
TSMesh::smNormsList[i] = skin->mBatchData.initialNorms.address();
TSSkinMesh::smInitTransformList[i] = skin->mBatchData.initialTransforms.address();
TSSkinMesh::smVertexIndexList[i] = skin->mVertexIndex.address();
TSSkinMesh::smBoneIndexList[i] = skin->mBoneIndex.address();
TSSkinMesh::smWeightList[i] = skin->mWeight.address();
TSSkinMesh::smNodeIndexList[i] = skin->mBatchData.nodeIndex.address();
}
}
}
@ -1270,16 +1270,16 @@ void TSShape::assembleShape()
// fill in location of verts, tverts, and normals for shared detail levels
if (skin)
{
TSMesh::smVertsList[i] = skin->batchData.initialVerts.address();
TSMesh::smVertsList[i] = skin->mBatchData.initialVerts.address();
TSMesh::smTVertsList[i] = skin->mTVerts.address();
TSMesh::smNormsList[i] = skin->batchData.initialNorms.address();
TSMesh::smNormsList[i] = skin->mBatchData.initialNorms.address();
TSMesh::smEncodedNormsList[i] = skin->mEncodedNorms.address();
TSMesh::smDataCopied[i] = !skip; // as long as we didn't skip this mesh, the data should be in shape now
TSSkinMesh::smInitTransformList[i] = skin->batchData.initialTransforms.address();
TSSkinMesh::smVertexIndexList[i] = skin->vertexIndex.address();
TSSkinMesh::smBoneIndexList[i] = skin->boneIndex.address();
TSSkinMesh::smWeightList[i] = skin->weight.address();
TSSkinMesh::smNodeIndexList[i] = skin->batchData.nodeIndex.address();
TSSkinMesh::smInitTransformList[i] = skin->mBatchData.initialTransforms.address();
TSSkinMesh::smVertexIndexList[i] = skin->mVertexIndex.address();
TSSkinMesh::smBoneIndexList[i] = skin->mBoneIndex.address();
TSSkinMesh::smWeightList[i] = skin->mWeight.address();
TSSkinMesh::smNodeIndexList[i] = skin->mBatchData.nodeIndex.address();
}
}