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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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6 changed files with 110 additions and 110 deletions
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@ -501,13 +501,13 @@ public:
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typedef TSMesh Parent;
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/// Structure containing data needed to batch skinning
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BatchData batchData;
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bool batchDataInitialized;
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BatchData mBatchData;
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bool mBatchDataInitialized;
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/// vectors that define the vertex, weight, bone tuples
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Vector<F32> weight;
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Vector<S32> boneIndex;
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Vector<S32> vertexIndex;
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Vector<F32> mWeight;
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Vector<S32> mBoneIndex;
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Vector<S32> mVertexIndex;
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/// set verts and normals...
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void updateSkin( const Vector<MatrixF> &transforms, TSVertexBufferHandle &instanceVB, GFXPrimitiveBufferHandle &instancePB );
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