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Rename all member variables to follow the style guidelines (prefixed with the 'm') - class TSSkinMesh
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6 changed files with 110 additions and 110 deletions
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@ -1236,8 +1236,8 @@ void GuiShapeEdPreview::updateDetailLevel(const SceneRenderState* state)
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if ( mesh->getMeshType() == TSMesh::SkinMeshType )
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{
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const TSSkinMesh* skin = dynamic_cast<const TSSkinMesh*>(mesh);
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mNumBones += skin->batchData.initialTransforms.size();
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mNumWeights += skin->weight.size();
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mNumBones += skin->mBatchData.initialTransforms.size();
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mNumWeights += skin->mWeight.size();
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}
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}
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