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Update gfxGLCircularVolatileBuffer.h
revert, that broke it more by upping memory
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@ -201,8 +201,6 @@ public:
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if (mBufferFreePos < mBufferSize)
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if (mBufferFreePos < mBufferSize)
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mUsedRanges.push_back(UsedRange(mBufferFreePos, mBufferSize - 1));
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mUsedRanges.push_back(UsedRange(mBufferFreePos, mBufferSize - 1));
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init();
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// Reset free pos
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// Reset free pos
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mBufferFreePos = 0;
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mBufferFreePos = 0;
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