mirror of
https://github.com/TorqueGameEngines/Torque3D.git
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Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem
This commit is contained in:
commit
20976b485c
28 changed files with 176 additions and 84 deletions
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@ -347,7 +347,7 @@ bool ShapeBaseData::preload(bool server, String &errorStr)
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S32 i;
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U32 assetStatus = ShapeAsset::getAssetErrCode(mShapeAsset);
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if (assetStatus == AssetBase::Ok|| assetStatus == AssetBase::UsingFallback)
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if (assetStatus == AssetBase::Ok || assetStatus == AssetBase::UsingFallback)
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{
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if (!server && !mShape->preloadMaterialList(mShape.getPath()) && NetConnection::filesWereDownloaded())
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shapeError = true;
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@ -910,7 +910,17 @@ void ShapeBaseData::unpackData(BitStream* stream)
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silent_bbox_check = stream->readFlag();
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}
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//
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//
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void ShapeBaseData::onShapeChanged()
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{
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reloadOnLocalClient();
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}
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void ShapeBaseData::onDebrisChanged()
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{
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reloadOnLocalClient();
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}
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//----------------------------------------------------------------------------
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//----------------------------------------------------------------------------
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