Merge branch 'development' of https://github.com/TorqueGameEngines/Torque3D into aiSubsystem

This commit is contained in:
AzaezelX 2025-04-26 10:11:13 -05:00
commit 20976b485c
28 changed files with 176 additions and 84 deletions

View file

@ -82,7 +82,7 @@ struct PlayerData: public ShapeBaseData {
/// that we don't create a TSThread on the player if we don't
/// need to.
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages); ///< Used to render with mounted images in first person [optional]
DECLARE_SHAPEASSET_ARRAY(PlayerData, ShapeFP, ShapeBase::MaxMountedImages, onShapeChanged); ///< Used to render with mounted images in first person [optional]
DECLARE_ASSET_ARRAY_SETGET(PlayerData, ShapeFP);
StringTableEntry imageAnimPrefixFP; ///< Passed along to mounted images to modify
@ -372,6 +372,11 @@ struct PlayerData: public ShapeBaseData {
void packData(BitStream* stream) override;
void unpackData(BitStream* stream) override;
void onShapeChanged()
{
reloadOnLocalClient();
}
/// @name Callbacks
/// @{
DECLARE_CALLBACK( void, onPoseChange, ( Player* obj, const char* oldPose, const char* newPose ) );