From 206d86f1bba20040e41000ab3f2cbc2578305bed Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Fri, 19 Jun 2020 06:48:50 -0500 Subject: [PATCH] .. we do however appear to need to swizzle DX vert colors... --- Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp index 3159c0ff8..ef16f6492 100644 --- a/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp +++ b/Engine/source/shaderGen/HLSL/shaderFeatureHLSL.cpp @@ -1252,7 +1252,7 @@ void DiffuseVertColorFeatureHLSL::processVert( Vector< ShaderComponent* >& comp outColor->setStructName( "OUT" ); outColor->setType( "float4" ); - output = new GenOp( " @ = @;\r\n", outColor, inColor ); + output = new GenOp( " @ = @.bgra;\r\n", outColor, inColor ); } else output = NULL; // Nothing we need to do.