From 2016f5a7f947b83337ca0a38b31c94fa39fd9ba5 Mon Sep 17 00:00:00 2001 From: AzaezelX Date: Sat, 10 Sep 2022 01:10:47 -0500 Subject: [PATCH] bloom gl compile fix --- .../game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl index 3c6ef6e6c..b5b1af001 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl @@ -55,5 +55,5 @@ void main() float adaptedLum = texture( luminanceTex, vec2( 0.5, 0.5 ) ).r; float lum = (g_fMiddleGray / (adaptedLum + 0.0001)); - return downSample * weight * lum; + OUT_col = downSample * weight * lum; }