diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl index 3c6ef6e6c..b5b1af001 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDR_Bloom/bloomInitSample.glsl @@ -55,5 +55,5 @@ void main() float adaptedLum = texture( luminanceTex, vec2( 0.5, 0.5 ) ).r; float lum = (g_fMiddleGray / (adaptedLum + 0.0001)); - return downSample * weight * lum; + OUT_col = downSample * weight * lum; }