mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-19 22:53:47 +00:00
Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance. Fixed it in these cases by creating on local var, reference or pointer that's used instead.
This commit is contained in:
parent
ec63398042
commit
2002d74b78
38 changed files with 465 additions and 371 deletions
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@ -465,6 +465,8 @@ bool GuiControl::defaultTooltipRender( const Point2I &hoverPos, const Point2I &c
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GFont *font = mTooltipProfile->mFont;
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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// Support for multi-line tooltip text...
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Vector<U32> startLineOffsets, lineLengths;
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@ -521,12 +523,12 @@ bool GuiControl::defaultTooltipRender( const Point2I &hoverPos, const Point2I &c
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GFX->setClipRect( rect );
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// Draw Filler bit, then border on top of that
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GFX->getDrawUtil()->drawRectFill( rect, mTooltipProfile->mFillColor );
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GFX->getDrawUtil()->drawRect( rect, mTooltipProfile->mBorderColor );
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drawUtil->drawRectFill( rect, mTooltipProfile->mFillColor );
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drawUtil->drawRect( rect, mTooltipProfile->mBorderColor );
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// Draw the text centered in the tool tip box...
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GFX->getDrawUtil()->setBitmapModulation( mTooltipProfile->mFontColor );
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drawUtil->setBitmapModulation( mTooltipProfile->mFontColor );
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for ( U32 i = 0; i < lineLengths.size(); i++ )
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{
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@ -534,7 +536,7 @@ bool GuiControl::defaultTooltipRender( const Point2I &hoverPos, const Point2I &c
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const UTF8 *line = renderTip.c_str() + startLineOffsets[i];
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U32 lineLen = lineLengths[i];
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GFX->getDrawUtil()->drawTextN( font, start + offset, line, lineLen, mProfile->mFontColors );
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drawUtil->drawTextN( font, start + offset, line, lineLen, mProfile->mFontColors );
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}
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GFX->setClipRect( oldClip );
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@ -41,15 +41,17 @@ void renderRaisedBox( const RectI &bounds, GuiControlProfile *profile )
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S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
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S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
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GFX->getDrawUtil()->drawRectFill( bounds, profile->mFillColor);
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GFX->getDrawUtil()->drawLine(l, t, l, b - 1, colorWhite);
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GFX->getDrawUtil()->drawLine(l, t, r - 1, t, colorWhite);
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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GFX->getDrawUtil()->drawLine(l, b, r, b, colorBlack);
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GFX->getDrawUtil()->drawLine(r, b - 1, r, t, colorBlack);
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drawUtil->drawRectFill( bounds, profile->mFillColor);
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drawUtil->drawLine(l, t, l, b - 1, colorWhite);
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drawUtil->drawLine(l, t, r - 1, t, colorWhite);
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GFX->getDrawUtil()->drawLine(l + 1, b - 1, r - 1, b - 1, profile->mBorderColor);
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GFX->getDrawUtil()->drawLine(r - 1, b - 2, r - 1, t + 1, profile->mBorderColor);
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drawUtil->drawLine(l, b, r, b, colorBlack);
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drawUtil->drawLine(r, b - 1, r, t, colorBlack);
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drawUtil->drawLine(l + 1, b - 1, r - 1, b - 1, profile->mBorderColor);
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drawUtil->drawLine(r - 1, b - 2, r - 1, t + 1, profile->mBorderColor);
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}
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void renderSlightlyRaisedBox( const RectI &bounds, GuiControlProfile *profile )
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@ -70,16 +72,18 @@ void renderLoweredBox( const RectI &bounds, GuiControlProfile *profile )
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S32 l = bounds.point.x, r = bounds.point.x + bounds.extent.x - 1;
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S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - 1;
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GFX->getDrawUtil()->drawRectFill( bounds, profile->mFillColor);
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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GFX->getDrawUtil()->drawLine(l, b, r, b, colorWhite);
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GFX->getDrawUtil()->drawLine(r, b - 1, r, t, colorWhite);
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drawUtil->drawRectFill( bounds, profile->mFillColor);
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GFX->getDrawUtil()->drawLine(l, t, r - 1, t, colorBlack);
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GFX->getDrawUtil()->drawLine(l, t + 1, l, b - 1, colorBlack);
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drawUtil->drawLine(l, b, r, b, colorWhite);
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drawUtil->drawLine(r, b - 1, r, t, colorWhite);
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GFX->getDrawUtil()->drawLine(l + 1, t + 1, r - 2, t + 1, profile->mBorderColor);
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GFX->getDrawUtil()->drawLine(l + 1, t + 2, l + 1, b - 2, profile->mBorderColor);
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drawUtil->drawLine(l, t, r - 1, t, colorBlack);
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drawUtil->drawLine(l, t + 1, l, b - 1, colorBlack);
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drawUtil->drawLine(l + 1, t + 1, r - 2, t + 1, profile->mBorderColor);
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drawUtil->drawLine(l + 1, t + 2, l + 1, b - 2, profile->mBorderColor);
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}
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void renderSlightlyLoweredBox( const RectI &bounds, GuiControlProfile *profile )
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@ -87,11 +91,13 @@ void renderSlightlyLoweredBox( const RectI &bounds, GuiControlProfile *profile )
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S32 l = bounds.point.x + 1, r = bounds.point.x + bounds.extent.x - 1;
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S32 t = bounds.point.y + 1, b = bounds.point.y + bounds.extent.y - 1;
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GFX->getDrawUtil()->drawRectFill( bounds, profile->mFillColor);
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GFX->getDrawUtil()->drawLine(l, b, r, b, profile->mBorderColor);
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GFX->getDrawUtil()->drawLine(r, t, r, b - 1, profile->mBorderColor);
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GFX->getDrawUtil()->drawLine(l, t, l, b - 1, profile->mBorderColor);
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GFX->getDrawUtil()->drawLine(l + 1, t, r - 1, t, profile->mBorderColor);
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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drawUtil->drawRectFill( bounds, profile->mFillColor);
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drawUtil->drawLine(l, b, r, b, profile->mBorderColor);
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drawUtil->drawLine(r, t, r, b - 1, profile->mBorderColor);
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drawUtil->drawLine(l, t, l, b - 1, profile->mBorderColor);
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drawUtil->drawLine(l + 1, t, r - 1, t, profile->mBorderColor);
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}
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void renderBorder( const RectI &bounds, GuiControlProfile *profile )
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