mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-04-17 10:25:23 +00:00
Issue found with PVS-Studio:
Many instances of a function or expression being used repeatedly, which can lower performance. Fixed it in these cases by creating on local var, reference or pointer that's used instead.
This commit is contained in:
parent
ec63398042
commit
2002d74b78
38 changed files with 465 additions and 371 deletions
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@ -136,6 +136,8 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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GFX->setClipRect(updateRect);
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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//draw the outline
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RectI winRect;
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winRect.point = offset;
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@ -148,11 +150,11 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
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winRect.extent.y -= mBitmapBounds[BorderTop].extent.y + mBitmapBounds[BorderBottom].extent.y;
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if(mProfile->mOpaque)
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GFX->getDrawUtil()->drawRectFill(winRect, mProfile->mFillColor);
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drawUtil->drawRectFill(winRect, mProfile->mFillColor);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset, mBitmapBounds[BorderTopLeft]);
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GFX->getDrawUtil()->drawBitmapSR(mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[BorderTopRight].extent.x, offset.y),
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapSR(mTextureObject, offset, mBitmapBounds[BorderTopLeft]);
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drawUtil->drawBitmapSR(mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[BorderTopRight].extent.x, offset.y),
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mBitmapBounds[BorderTopRight]);
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RectI destRect;
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@ -162,7 +164,7 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
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destRect.extent.y = mBitmapBounds[BorderTop].extent.y;
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RectI stretchRect = mBitmapBounds[BorderTop];
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stretchRect.inset(1,0);
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GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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destRect.point.x = offset.x;
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destRect.point.y = offset.y + mBitmapBounds[BorderTopLeft].extent.y;
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@ -170,7 +172,7 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
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destRect.extent.y = getHeight() - mBitmapBounds[BorderTopLeft].extent.y - mBitmapBounds[BorderBottomLeft].extent.y;
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stretchRect = mBitmapBounds[BorderLeft];
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stretchRect.inset(0,1);
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GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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destRect.point.x = offset.x + getWidth() - mBitmapBounds[BorderRight].extent.x;
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destRect.extent.x = mBitmapBounds[BorderRight].extent.x;
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@ -179,10 +181,10 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
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stretchRect = mBitmapBounds[BorderRight];
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stretchRect.inset(0,1);
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GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset + Point2I(0, getHeight() - mBitmapBounds[BorderBottomLeft].extent.y), mBitmapBounds[BorderBottomLeft]);
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GFX->getDrawUtil()->drawBitmapSR(mTextureObject, offset + getExtent() - mBitmapBounds[BorderBottomRight].extent, mBitmapBounds[BorderBottomRight]);
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drawUtil->drawBitmapSR(mTextureObject, offset + Point2I(0, getHeight() - mBitmapBounds[BorderBottomLeft].extent.y), mBitmapBounds[BorderBottomLeft]);
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drawUtil->drawBitmapSR(mTextureObject, offset + getExtent() - mBitmapBounds[BorderBottomRight].extent, mBitmapBounds[BorderBottomRight]);
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destRect.point.x = offset.x + mBitmapBounds[BorderBottomLeft].extent.x;
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destRect.extent.x = getWidth() - mBitmapBounds[BorderBottomLeft].extent.x - mBitmapBounds[BorderBottomRight].extent.x;
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@ -192,6 +194,6 @@ void GuiBitmapBorderCtrl::onRender(Point2I offset, const RectI &updateRect)
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stretchRect = mBitmapBounds[BorderBottom];
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stretchRect.inset(1,0);
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GFX->getDrawUtil()->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect);
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}
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}
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@ -56,6 +56,8 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
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{
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GuiGameListMenuProfile * profile = (GuiGameListMenuProfile *) mProfile;
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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F32 xScale = (float) getWidth() / profile->getRowWidth();
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bool profileHasIcons = profile->hasArrows();
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@ -121,19 +123,19 @@ void GuiGameListMenuCtrl::onRender(Point2I offset, const RectI &updateRect)
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}
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// render the row bitmap
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset, rowExtent), profile->getBitmapArrayRect(buttonTextureIndex));
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// render the row icon if it has one
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if ((iconIndex != NO_ICON) && profileHasIcons && (! profile->getBitmapArrayRect((U32)iconIndex).extent.isZero()))
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{
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iconIndex += Profile::TEX_FIRST_ICON;
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretchSR(profile->mTextureObject, RectI(currentOffset + iconOffset, iconExtent), profile->getBitmapArrayRect(iconIndex));
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}
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// render the row text
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GFX->getDrawUtil()->setBitmapModulation(fontColor);
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drawUtil->setBitmapModulation(fontColor);
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renderJustifiedText(currentOffset + textOffset, textExtent, (*row)->mLabel);
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}
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@ -249,8 +249,9 @@ bool GuiGradientCtrl::onAdd()
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{
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Parent::onAdd();
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S32 l = getBounds().point.x + mSwatchFactor, r = getBounds().point.x + getBounds().extent.x - mSwatchFactor;
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S32 t = getBounds().point.y, b = getBounds().point.y + getBounds().extent.y - mSwatchFactor;
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RectI bounds = getBounds();
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S32 l = bounds.point.x + mSwatchFactor, r = bounds.point.x + bounds.extent.x - mSwatchFactor;
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S32 t = bounds.point.y, b = bounds.point.y + bounds.extent.y - mSwatchFactor;
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mBlendRangeBox = RectI( Point2I(l, t), Point2I(r, b) );
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setupDefaultRange();
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@ -330,16 +331,18 @@ void GuiGradientCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, Vector<Col
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// Update local dimensions
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mBlendRangeBox.point = globalToLocalCoord(Point2I(l, t));
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mBlendRangeBox.extent = globalToLocalCoord(Point2I(r, b));
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ColorRange& firstColorRange = colorRange.first();
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if(colorRange.size() == 1) // Only one color to draw
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{
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PrimBuild::begin( GFXTriangleFan, 4 );
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PrimBuild::color( colorRange.first().swatch->getColor() );
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PrimBuild::color(firstColorRange.swatch->getColor());
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PrimBuild::vertex2i( l, t );
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PrimBuild::vertex2i( l, b );
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PrimBuild::color( colorRange.first().swatch->getColor() );
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PrimBuild::color(firstColorRange.swatch->getColor());
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PrimBuild::vertex2i( r, b );
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PrimBuild::vertex2i( r, t );
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@ -349,13 +352,13 @@ void GuiGradientCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, Vector<Col
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{
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PrimBuild::begin( GFXTriangleFan, 4 );
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PrimBuild::color( colorRange.first().swatch->getColor() );
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PrimBuild::color(firstColorRange.swatch->getColor());
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PrimBuild::vertex2i( l, t );
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PrimBuild::vertex2i( l, b );
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PrimBuild::color( colorRange.first().swatch->getColor() );
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PrimBuild::vertex2i( l + colorRange.first().swatch->getPosition().x, b );
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PrimBuild::vertex2i( l + colorRange.first().swatch->getPosition().x, t );
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PrimBuild::color(firstColorRange.swatch->getColor());
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PrimBuild::vertex2i(l + firstColorRange.swatch->getPosition().x, b);
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PrimBuild::vertex2i(l + firstColorRange.swatch->getPosition().x, t);
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PrimBuild::end();
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@ -377,13 +380,15 @@ void GuiGradientCtrl::drawBlendRangeBox(RectI &bounds, bool vertical, Vector<Col
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PrimBuild::end();
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}
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ColorRange& lastColorRange = colorRange.last();
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PrimBuild::begin( GFXTriangleFan, 4 );
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PrimBuild::color( colorRange.last().swatch->getColor() );
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PrimBuild::vertex2i( l + colorRange.last().swatch->getPosition().x, t );
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PrimBuild::vertex2i( l + colorRange.last().swatch->getPosition().x, b );
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PrimBuild::color(lastColorRange.swatch->getColor());
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PrimBuild::vertex2i(l + lastColorRange.swatch->getPosition().x, t);
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PrimBuild::vertex2i(l + lastColorRange.swatch->getPosition().x, b);
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PrimBuild::color( colorRange.last().swatch->getColor() );
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PrimBuild::color(lastColorRange.swatch->getColor());
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PrimBuild::vertex2i( r, b );
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PrimBuild::vertex2i( r, t );
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@ -852,6 +852,8 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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if ( mScrollDir != GuiScrollCtrl::None )
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autoScroll();
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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RectI r( offset, getExtent() );
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if ( mInAction )
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{
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@ -868,30 +870,30 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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else
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{
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//renderSlightlyLoweredBox(r, mProfile);
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GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColor );
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drawUtil->drawRectFill( r, mProfile->mFillColor );
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}
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// Draw a bitmap over the background?
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if ( mTextureDepressed )
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{
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RectI rect(offset, mBitmapBounds);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretch( mTextureDepressed, rect );
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mTextureDepressed, rect );
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}
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else if ( mTextureNormal )
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{
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RectI rect(offset, mBitmapBounds);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mTextureNormal, rect );
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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{
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GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
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GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
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GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
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GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
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drawUtil->drawLine( l, t, l, b, colorWhite );
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drawUtil->drawLine( l, t, r2, t, colorWhite );
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drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
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drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
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}
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}
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@ -912,24 +914,24 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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else
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{
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GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorHL );
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drawUtil->drawRectFill( r, mProfile->mFillColorHL );
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}
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// Draw a bitmap over the background?
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if ( mTextureNormal )
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{
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RectI rect( offset, mBitmapBounds );
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mTextureNormal, rect );
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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{
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GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
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GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
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GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
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GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
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drawUtil->drawLine( l, t, l, b, colorWhite );
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drawUtil->drawLine( l, t, r2, t, colorWhite );
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drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
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drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
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}
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}
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else
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@ -942,21 +944,21 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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}
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else
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{
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GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorNA );
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drawUtil->drawRectFill( r, mProfile->mFillColorNA );
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}
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// Draw a bitmap over the background?
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if ( mTextureNormal )
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{
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RectI rect(offset, mBitmapBounds);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mTextureNormal, rect );
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}
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// Do we render a bitmap border or lines?
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if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
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{
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GFX->getDrawUtil()->drawRect( r, mProfile->mBorderColorNA );
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drawUtil->drawRect( r, mProfile->mBorderColorNA );
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}
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}
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// renderSlightlyRaisedBox(r, mProfile); // Used to be the only 'else' condition to mInAction above.
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@ -1027,8 +1029,8 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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{
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Point2I coloredboxsize( 15, 10 );
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RectI r( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
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GFX->getDrawUtil()->drawRectFill( r, boxColor);
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GFX->getDrawUtil()->drawRect( r, ColorI(0,0,0));
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drawUtil->drawRectFill( r, boxColor);
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drawUtil->drawRect( r, ColorI(0,0,0));
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localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
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}
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@ -1036,7 +1038,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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// Draw the text
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Point2I globalStart = localToGlobalCoord( localStart );
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ColorI fontColor = mActive ? ( mInAction ? mProfile->mFontColor : mProfile->mFontColorNA ) : mProfile->mFontColorNA;
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GFX->getDrawUtil()->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
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drawUtil->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
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// Get the number of columns in the text
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S32 colcount = getColumnCount( mText, "\t" );
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@ -1048,7 +1050,7 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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// Draw the first column
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getColumn( mText, buff, 0, "\t" );
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GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
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drawUtil->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
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// Draw the second column to the right
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getColumn( mText, buff, 1, "\t" );
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@ -1059,17 +1061,17 @@ void GuiPopUpMenuCtrl::onRender( Point2I offset, const RectI &updateRect )
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// right cap of the border.
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RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
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Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - bitmapBounds[2].extent.x, localStart.y ) );
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GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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} else
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{
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Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - 12, localStart.y ) );
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GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
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}
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} else
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{
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GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
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drawUtil->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
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}
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// If we're rendering a bitmap border, then it will take care of the arrow.
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@ -1034,6 +1034,8 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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if ( mScrollDir != GuiScrollCtrl::None )
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autoScroll();
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GFXDrawUtil* drawUtil = GFX->getDrawUtil();
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RectI r( offset, getExtent() );
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if ( mInAction )
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{
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@ -1050,30 +1052,30 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
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else
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{
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//renderSlightlyLoweredBox(r, mProfile);
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GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColor );
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drawUtil->drawRectFill( r, mProfile->mFillColor );
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}
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// Draw a bitmap over the background?
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if ( mTextureDepressed )
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{
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RectI rect(offset, mBitmapBounds);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretch( mTextureDepressed, rect );
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mTextureDepressed, rect );
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}
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else if ( mTextureNormal )
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{
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RectI rect(offset, mBitmapBounds);
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GFX->getDrawUtil()->clearBitmapModulation();
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GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
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drawUtil->clearBitmapModulation();
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drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
|
||||
{
|
||||
GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
|
||||
GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
|
||||
GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
|
||||
GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
|
||||
drawUtil->drawLine( l, t, l, b, colorWhite );
|
||||
drawUtil->drawLine( l, t, r2, t, colorWhite );
|
||||
drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
|
||||
drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -1094,24 +1096,24 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
else
|
||||
{
|
||||
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorHL );
|
||||
drawUtil->drawRectFill( r, mProfile->mFillColorHL );
|
||||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
{
|
||||
RectI rect( offset, mBitmapBounds );
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
|
||||
{
|
||||
GFX->getDrawUtil()->drawLine( l, t, l, b, colorWhite );
|
||||
GFX->getDrawUtil()->drawLine( l, t, r2, t, colorWhite );
|
||||
GFX->getDrawUtil()->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
|
||||
GFX->getDrawUtil()->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
|
||||
drawUtil->drawLine( l, t, l, b, colorWhite );
|
||||
drawUtil->drawLine( l, t, r2, t, colorWhite );
|
||||
drawUtil->drawLine( l + 1, b, r2, b, mProfile->mBorderColor );
|
||||
drawUtil->drawLine( r2, t + 1, r2, b - 1, mProfile->mBorderColor );
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
@ -1124,21 +1126,21 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
}
|
||||
else
|
||||
{
|
||||
GFX->getDrawUtil()->drawRectFill( r, mProfile->mFillColorNA );
|
||||
drawUtil->drawRectFill( r, mProfile->mFillColorNA );
|
||||
}
|
||||
|
||||
// Draw a bitmap over the background?
|
||||
if ( mTextureNormal )
|
||||
{
|
||||
RectI rect(offset, mBitmapBounds);
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
GFX->getDrawUtil()->drawBitmapStretch( mTextureNormal, rect );
|
||||
drawUtil->clearBitmapModulation();
|
||||
drawUtil->drawBitmapStretch( mTextureNormal, rect );
|
||||
}
|
||||
|
||||
// Do we render a bitmap border or lines?
|
||||
if ( !( mProfile->getChildrenProfile() && mProfile->mBitmapArrayRects.size() ) )
|
||||
{
|
||||
GFX->getDrawUtil()->drawRect( r, mProfile->mBorderColorNA );
|
||||
drawUtil->drawRect( r, mProfile->mBorderColorNA );
|
||||
}
|
||||
}
|
||||
// renderSlightlyRaisedBox(r, mProfile); // Used to be the only 'else' condition to mInAction above.
|
||||
|
|
@ -1209,8 +1211,8 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
{
|
||||
Point2I coloredboxsize( 15, 10 );
|
||||
RectI r( offset.x + mProfile->mTextOffset.x, offset.y + ( (getHeight() - coloredboxsize.y ) / 2 ), coloredboxsize.x, coloredboxsize.y );
|
||||
GFX->getDrawUtil()->drawRectFill( r, boxColor);
|
||||
GFX->getDrawUtil()->drawRect( r, ColorI(0,0,0));
|
||||
drawUtil->drawRectFill( r, boxColor);
|
||||
drawUtil->drawRect( r, ColorI(0,0,0));
|
||||
|
||||
localStart.x += coloredboxsize.x + mProfile->mTextOffset.x;
|
||||
}
|
||||
|
|
@ -1218,7 +1220,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
// Draw the text
|
||||
Point2I globalStart = localToGlobalCoord( localStart );
|
||||
ColorI fontColor = mActive ? ( mInAction ? mProfile->mFontColor : mProfile->mFontColorNA ) : mProfile->mFontColorNA;
|
||||
GFX->getDrawUtil()->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
|
||||
drawUtil->setBitmapModulation( fontColor ); // was: (mProfile->mFontColor);
|
||||
|
||||
// Get the number of columns in the text
|
||||
S32 colcount = getColumnCount( mText, "\t" );
|
||||
|
|
@ -1230,7 +1232,7 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
|
||||
// Draw the first column
|
||||
getColumn( mText, buff, 0, "\t" );
|
||||
GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
|
||||
drawUtil->drawText( mProfile->mFont, globalStart, buff, mProfile->mFontColors );
|
||||
|
||||
// Draw the second column to the right
|
||||
getColumn( mText, buff, 1, "\t" );
|
||||
|
|
@ -1241,17 +1243,17 @@ void GuiPopUpMenuCtrlEx::onRender(Point2I offset, const RectI &updateRect)
|
|||
// right cap of the border.
|
||||
RectI* bitmapBounds = mProfile->mBitmapArrayRects.address();
|
||||
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - bitmapBounds[2].extent.x, localStart.y ) );
|
||||
GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
|
||||
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
|
||||
|
||||
} else
|
||||
{
|
||||
Point2I textpos = localToGlobalCoord( Point2I( getWidth() - txt_w - 12, localStart.y ) );
|
||||
GFX->getDrawUtil()->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
|
||||
drawUtil->drawText( mProfile->mFont, textpos, buff, mProfile->mFontColors );
|
||||
}
|
||||
|
||||
} else
|
||||
{
|
||||
GFX->getDrawUtil()->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
|
||||
drawUtil->drawText( mProfile->mFont, globalStart, mText, mProfile->mFontColors );
|
||||
}
|
||||
|
||||
// If we're rendering a bitmap border, then it will take care of the arrow.
|
||||
|
|
|
|||
|
|
@ -363,6 +363,8 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
Point2I ext(getWidth() - mShiftExtent, getHeight());
|
||||
RectI thumb = mThumb;
|
||||
|
||||
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
|
||||
|
||||
if( mHasTexture )
|
||||
{
|
||||
if(mTicks > 0)
|
||||
|
|
@ -402,12 +404,12 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
S32 index = SliderButtonNormal;
|
||||
if(mMouseOver)
|
||||
index = SliderButtonHighlight;
|
||||
GFX->getDrawUtil()->clearBitmapModulation();
|
||||
drawUtil->clearBitmapModulation();
|
||||
|
||||
//left border
|
||||
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x,offset.y), mBitmapBounds[SliderLineLeft]);
|
||||
//right border
|
||||
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[SliderLineRight].extent.x, offset.y), mBitmapBounds[SliderLineRight]);
|
||||
|
||||
|
||||
//draw our center piece to our slider control's border and stretch it
|
||||
|
|
@ -421,11 +423,11 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
stretchRect = mBitmapBounds[SliderLineCenter];
|
||||
stretchRect.inset(1,0);
|
||||
|
||||
GFX->getDrawUtil()->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
|
||||
drawUtil->drawBitmapStretchSR(mProfile->mTextureObject, destRect, stretchRect);
|
||||
|
||||
//draw our control slider button
|
||||
thumb.point += pos;
|
||||
GFX->getDrawUtil()->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
|
||||
drawUtil->drawBitmapSR(mProfile->mTextureObject,Point2I(thumb.point.x,offset.y ),mBitmapBounds[index]);
|
||||
|
||||
}
|
||||
else if (getWidth() >= getHeight())
|
||||
|
|
@ -490,8 +492,8 @@ void GuiSliderCtrl::onRender(Point2I offset, const RectI &updateRect)
|
|||
else if(textStart.x + txt_w > offset.x+getWidth())
|
||||
textStart.x -=((textStart.x + txt_w) - (offset.x+getWidth()));
|
||||
|
||||
GFX->getDrawUtil()->setBitmapModulation(mProfile->mFontColor);
|
||||
GFX->getDrawUtil()->drawText(mProfile->mFont, textStart, buf, mProfile->mFontColors);
|
||||
drawUtil->setBitmapModulation(mProfile->mFontColor);
|
||||
drawUtil->drawText(mProfile->mFont, textStart, buf, mProfile->mFontColors);
|
||||
}
|
||||
renderChildControls(offset, updateRect);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue