Issue found with PVS-Studio:

Many instances of a function or expression being used repeatedly, which can lower performance.

Fixed it in these cases by creating on local var, reference or pointer that's used instead.
This commit is contained in:
Areloch 2015-07-13 22:51:17 -05:00
parent ec63398042
commit 2002d74b78
38 changed files with 465 additions and 371 deletions

View file

@ -113,9 +113,11 @@ void GuiClockHud::initPersistFields()
void GuiClockHud::onRender(Point2I offset, const RectI &updateRect)
{
GFXDrawUtil* drawUtil = GFX->getDrawUtil();
// Background first
if (mShowFill)
GFX->getDrawUtil()->drawRectFill(updateRect, mFillColor);
drawUtil->drawRectFill(updateRect, mFillColor);
// Convert ms time into hours, minutes and seconds.
S32 time = S32(getTime());
@ -129,13 +131,13 @@ void GuiClockHud::onRender(Point2I offset, const RectI &updateRect)
// Center the text
offset.x += (getWidth() - mProfile->mFont->getStrWidth((const UTF8 *)buf)) / 2;
offset.y += (getHeight() - mProfile->mFont->getHeight()) / 2;
GFX->getDrawUtil()->setBitmapModulation(mTextColor);
GFX->getDrawUtil()->drawText(mProfile->mFont, offset, buf);
GFX->getDrawUtil()->clearBitmapModulation();
drawUtil->setBitmapModulation(mTextColor);
drawUtil->drawText(mProfile->mFont, offset, buf);
drawUtil->clearBitmapModulation();
// Border last
if (mShowFrame)
GFX->getDrawUtil()->drawRect(updateRect, mFrameColor);
drawUtil->drawRect(updateRect, mFrameColor);
}