mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-15 08:34:40 +00:00
Direct3D11 GFX device.
This commit is contained in:
parent
7bba3ee2de
commit
1ff6f221fb
28 changed files with 7847 additions and 0 deletions
95
Engine/source/gfx/D3D11/gfxD3D11VertexBuffer.h
Normal file
95
Engine/source/gfx/D3D11/gfxD3D11VertexBuffer.h
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
// Copyright (c) 2015 GarageGames, LLC
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
// of this software and associated documentation files (the "Software"), to
|
||||
// deal in the Software without restriction, including without limitation the
|
||||
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
|
||||
// sell copies of the Software, and to permit persons to whom the Software is
|
||||
// furnished to do so, subject to the following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included in
|
||||
// all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
// IN THE SOFTWARE.
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifndef _GFXD3D_VERTEXBUFFER_H_
|
||||
#define _GFXD3D_VERTEXBUFFER_H_
|
||||
|
||||
#include "gfx/D3D11/gfxD3D11Device.h"
|
||||
#include "core/util/safeDelete.h"
|
||||
|
||||
class GFXD3D11VertexBuffer : public GFXVertexBuffer
|
||||
{
|
||||
public:
|
||||
ID3D11Buffer *vb;
|
||||
StrongRefPtr<GFXD3D11VertexBuffer> mVolatileBuffer;
|
||||
void *mLockedBuffer;
|
||||
#ifdef TORQUE_DEBUG
|
||||
#define _VBGuardString "GFX_VERTEX_BUFFER_GUARD_STRING"
|
||||
U8 *mDebugGuardBuffer;
|
||||
|
||||
#endif TORQUE_DEBUG
|
||||
|
||||
bool mIsFirstLock;
|
||||
bool mClearAtFrameEnd;
|
||||
|
||||
GFXD3D11VertexBuffer();
|
||||
GFXD3D11VertexBuffer( GFXDevice *device,
|
||||
U32 numVerts,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
U32 vertexSize,
|
||||
GFXBufferType bufferType );
|
||||
virtual ~GFXD3D11VertexBuffer();
|
||||
|
||||
void lock(U32 vertexStart, U32 vertexEnd, void **vertexPtr);
|
||||
void unlock();
|
||||
void prepare() {}
|
||||
|
||||
// GFXResource interface
|
||||
virtual void zombify();
|
||||
virtual void resurrect();
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// This is for debugging vertex buffers and trying to track down which vbs
|
||||
// aren't getting free'd
|
||||
|
||||
inline GFXD3D11VertexBuffer::GFXD3D11VertexBuffer() : GFXVertexBuffer(0,0,0,0,(GFXBufferType)0)
|
||||
{
|
||||
vb = NULL;
|
||||
mIsFirstLock = true;
|
||||
lockedVertexEnd = lockedVertexStart = 0;
|
||||
mClearAtFrameEnd = false;
|
||||
|
||||
#ifdef TORQUE_DEBUG
|
||||
mDebugGuardBuffer = NULL;
|
||||
mLockedBuffer = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
inline GFXD3D11VertexBuffer::GFXD3D11VertexBuffer( GFXDevice *device,
|
||||
U32 numVerts,
|
||||
const GFXVertexFormat *vertexFormat,
|
||||
U32 vertexSize,
|
||||
GFXBufferType bufferType )
|
||||
: GFXVertexBuffer( device, numVerts, vertexFormat, vertexSize, bufferType )
|
||||
{
|
||||
vb = NULL;
|
||||
mIsFirstLock = true;
|
||||
mClearAtFrameEnd = false;
|
||||
lockedVertexEnd = lockedVertexStart = 0;
|
||||
mLockedBuffer = NULL;
|
||||
#ifdef TORQUE_DEBUG
|
||||
mDebugGuardBuffer = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
#endif // _GFXD3D_VERTEXBUFFER_H_
|
||||
Loading…
Add table
Add a link
Reference in a new issue