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Direct3D11 GFX device.
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Engine/source/gfx/D3D11/gfxD3D11EnumTranslate.h
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Engine/source/gfx/D3D11/gfxD3D11EnumTranslate.h
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//-----------------------------------------------------------------------------
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// Copyright (c) 2015 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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#ifndef _GFXD3D11ENUMTRANSLATE_H_
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#define _GFXD3D11ENUMTRANSLATE_H_
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#include "gfx/D3D11/gfxD3D11Shader.h"
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#include "gfx/gfxEnums.h"
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//------------------------------------------------------------------------------
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namespace GFXD3D11EnumTranslate
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{
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void init();
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};
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//------------------------------------------------------------------------------
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extern DXGI_FORMAT GFXD3D11TextureFormat[GFXFormat_COUNT];
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extern D3D11_FILTER GFXD3D11TextureFilter[GFXTextureFilter_COUNT];
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extern D3D11_BLEND GFXD3D11Blend[GFXBlend_COUNT];
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extern D3D11_BLEND_OP GFXD3D11BlendOp[GFXBlendOp_COUNT];
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extern D3D11_STENCIL_OP GFXD3D11StencilOp[GFXStencilOp_COUNT];
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extern D3D11_COMPARISON_FUNC GFXD3D11CmpFunc[GFXCmp_COUNT];
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extern D3D11_CULL_MODE GFXD3D11CullMode[GFXCull_COUNT];
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extern D3D11_FILL_MODE GFXD3D11FillMode[GFXFill_COUNT];
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extern D3D11_PRIMITIVE_TOPOLOGY GFXD3D11PrimType[GFXPT_COUNT];
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extern D3D11_TEXTURE_ADDRESS_MODE GFXD3D11TextureAddress[GFXAddress_COUNT];
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extern DXGI_FORMAT GFXD3D11DeclType[GFXDeclType_COUNT];
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#endif
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