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updates
Fixed streaming logic to only happen when we are not editing a mission, also some issues with objects that cannot be streamed eg camera, and player. Reverted limits
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5 changed files with 37 additions and 23 deletions
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@ -425,7 +425,7 @@ void NetConnection::ghostWritePacket(BitStream *bstream, PacketNotify *notify)
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bstream->writeInt(sendSize - 3, GhostIndexBitSize);
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S32 bytesThisPacket = 0;
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U32 maxBytesPerPacket = mGhostByteBudget;
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U32 maxBytesPerPacket = mMaxRate.packetSize;
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//
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for(i = mGhostZeroUpdateIndex - 1; i >= 0 && !bstream->isFull(); i--)
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{
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