Fixed streaming logic to only happen when we are not editing a mission, also some issues with objects that cannot be streamed eg camera, and player.

Reverted limits
This commit is contained in:
marauder2k7 2026-02-20 16:33:36 +00:00
parent eecc2bdaee
commit 1fed963d82
5 changed files with 37 additions and 23 deletions

View file

@ -215,7 +215,7 @@ U32 NetConnection::getSequence()
static U32 gPacketRateToServer = 32;
static U32 gPacketUpdateDelayToServer = 32;
static U32 gPacketRateToClient = 10;
static U32 gPacketSize = 1500;
static U32 gPacketSize = 508;
void NetConnection::consoleInit()
{
@ -319,7 +319,7 @@ void NetConnection::checkMaxRate()
// These changes introduced in T3D 1.1 Preview reduce the packet headroom which leads
// to some spells and effects running out of room when dynamic variables are used
// to send launch-time parameters to clients.
packetSize = 1500;
packetSize = 512;
}
gPacketUpdateDelayToServer = 1024 / packetRateToServer;