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https://github.com/TorqueGameEngines/Torque3D.git
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updates
Fixed streaming logic to only happen when we are not editing a mission, also some issues with objects that cannot be streamed eg camera, and player. Reverted limits
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parent
eecc2bdaee
commit
1fed963d82
5 changed files with 37 additions and 23 deletions
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@ -267,17 +267,3 @@ DefineEngineFunction( isValidObjectName, bool, (const char * name), , "( string
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ConsoleFunctionGroupEnd( SimFunctions );
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void SceneStreaming::processTick()
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{
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if (smStreaming)
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{
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for (U32 i = 0; i < mMaxObjects && !smPendingRegister.empty(); i++)
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{
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SimObject* obj = smPendingRegister.first();
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smPendingRegister.pop_front();
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if (!obj->onAdd())
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obj->unregisterObject();
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}
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}
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}
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