mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Added deletion tracking so when we delete a probe, it'll delete the prefilter/irrad bakes if they exist.
WIP of static cubemap bake(not working).
This commit is contained in:
parent
1766e291ba
commit
1fc38d496f
5 changed files with 106 additions and 78 deletions
|
|
@ -200,6 +200,8 @@ public:
|
|||
bool onAdd();
|
||||
void onRemove();
|
||||
|
||||
virtual void deleteObject();
|
||||
|
||||
// Override this so that we can dirty the network flag when it is called
|
||||
void setTransform(const MatrixF &mat);
|
||||
|
||||
|
|
@ -230,6 +232,8 @@ public:
|
|||
bool createClientResources();
|
||||
void generateTextures();
|
||||
|
||||
void processStaticCubemap();
|
||||
|
||||
// This is the function that allows this object to submit itself for rendering
|
||||
void prepRenderImage(SceneRenderState *state);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue