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AIWheeledVehicleControllerData wipwork
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4 changed files with 171 additions and 1 deletions
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@ -45,6 +45,7 @@ public:
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ModeMove, // AI is currently moving.
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ModeStuck, // AI is stuck, but wants to move.
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ModeSlowing, // AI is slowing down as it reaches it's destination.
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ModeReverse // AI is reversing
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};
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private:
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@ -198,5 +199,30 @@ public:
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void resolveTriggerState(AIController* obj, Move* movePtr);
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DECLARE_CONOBJECT(AIPlayerControllerData);
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};
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class AIWheeledVehicleControllerData : public AIControllerData
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{
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typedef AIControllerData Parent;
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enum DrivingState {
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SteerNull,
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Left,
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Right,
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Straight,
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TurnAround
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} mSteerState;
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public:
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AIWheeledVehicleControllerData()
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{
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mSteerState = SteerNull;
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resolveYawPtr.bind(this, &AIWheeledVehicleControllerData::resolveYaw);
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resolveTriggerStatePtr.bind(this, &AIWheeledVehicleControllerData::resolveTriggerState);
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}
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F32 getSteeringAngle(AIController* obj);
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void resolveYaw(AIController* obj, Point3F location, Move* movePtr);
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void resolveTriggerState(AIController* obj, Move* movePtr);
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DECLARE_CONOBJECT(AIWheeledVehicleControllerData);
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};
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#endif // TORQUE_NAVIGATION_ENABLED
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#endif //_AICONTROLLER_H_
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