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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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25 changed files with 412 additions and 60 deletions
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@ -196,6 +196,12 @@ public:
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///
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/// By default, this method will resolve all color targets.
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virtual void resolve()=0;
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/// Returns true if the automatic generation of mip maps is enabled
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inline bool isGenMipsEnabled() const { return mGenMips; }
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protected:
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bool mGenMips;
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};
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typedef StrongRefPtr<GFXTarget> GFXTargetRef;
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