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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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25 changed files with 412 additions and 60 deletions
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@ -188,6 +188,7 @@ enum GFXFormat
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GFXFormatR16G16,
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GFXFormatR16G16F,
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GFXFormatR10G10B10A2,
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GFXFormatR11G11B10,
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GFXFormatD32,
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GFXFormatD24X8,
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GFXFormatD24S8,
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@ -495,6 +496,7 @@ enum GFXTextureTransformFlags
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// CodeReview: This number is used for the declaration of variables, but it
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// should *not* be used for any run-time purposes [7/2/2007 Pat]
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#define TEXTURE_STAGE_COUNT 32
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#define TEXTURE_STAGE_COUNT 16
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enum GFXSamplerState
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@ -597,7 +599,8 @@ enum GFXShaderConstType
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GFXSCT_Int4,
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// Samplers
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GFXSCT_Sampler,
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GFXSCT_SamplerCube
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GFXSCT_SamplerCube,
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GFXSCT_SamplerCubeArray
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};
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