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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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25 changed files with 412 additions and 60 deletions
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@ -59,8 +59,8 @@ public:
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/// Create a static cubemap from a DDS cubemap file.
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virtual void initStatic( DDSFile *dds ) = 0;
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///
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virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8 ) = 0;
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///create dynamic cubemap. mipLevels 0 is auto create mips, otherwise the value is how many mip levels you wish the cubemap to have
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virtual void initDynamic( U32 texSize, GFXFormat faceFormat = GFXFormatR8G8B8A8, U32 mipLevels = 0 ) = 0;
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void initNormalize(U32 size);
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@ -99,5 +99,47 @@ public:
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void free() { StrongObjectRef::set( NULL ); }
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};
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/// Cubemap array
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class GFXCubemapArray : public StrongRefBase, public GFXResource
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{
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friend class GFXDevice;
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friend class GFXTextureManager;
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protected:
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// should only be called by GFXDevice
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virtual void setToTexUnit( U32 tuNum ) = 0;
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/// number of cubemaps in the array
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U32 mNumCubemaps;
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U32 mSize;
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U32 mMipMapLevels;
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GFXFormat mFormat;
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public:
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virtual ~GFXCubemapArray() {};
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virtual void initStatic(GFXCubemapHandle *cubemaps, const U32 cubemapCount) = 0;
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/// Return number of textures in the array
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const U32 getNumCubemaps() const { return mNumCubemaps; }
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/// Get the number of mip maps
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const U32 getMipMapLevels() const { return mMipMapLevels; }
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/// Returns the size of the faces.
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const U32 getSize() const { return mSize; }
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virtual const String describeSelf() const;
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};
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/// A reference counted handle to a cubemap array resource.
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class GFXCubemapArrayHandle : public StrongRefPtr<GFXCubemapArray>
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{
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public:
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GFXCubemapArrayHandle() {}
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GFXCubemapArrayHandle(GFXCubemapArray *cubemapArray) { StrongRefPtr<GFXCubemapArray>::set(cubemapArray); }
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/// Releases the texture handle.
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void free() { StrongObjectRef::set(NULL); }
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};
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#endif // GFXCUBEMAP
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