Add cubemap arrays, as well as control for generation of MIPs on texture targets.

This commit is contained in:
Areloch 2018-09-16 18:19:04 -05:00
parent 0c3fc59ccc
commit 1f7cf55204
25 changed files with 412 additions and 60 deletions

View file

@ -1384,7 +1384,8 @@ void GFXD3D11Shader::_buildSamplerShaderConstantHandles( Vector<GFXShaderConstDe
const GFXShaderConstDesc &desc = *iter;
AssertFatal( desc.constType == GFXSCT_Sampler ||
desc.constType == GFXSCT_SamplerCube,
desc.constType == GFXSCT_SamplerCube ||
desc.constType == GFXSCT_SamplerCubeArray,
"GFXD3D11Shader::_buildSamplerShaderConstantHandles - Invalid samplerDescription type!" );
GFXD3D11ShaderConstHandle *handle;