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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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25 changed files with 412 additions and 60 deletions
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@ -1384,7 +1384,8 @@ void GFXD3D11Shader::_buildSamplerShaderConstantHandles( Vector<GFXShaderConstDe
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const GFXShaderConstDesc &desc = *iter;
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AssertFatal( desc.constType == GFXSCT_Sampler ||
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desc.constType == GFXSCT_SamplerCube,
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desc.constType == GFXSCT_SamplerCube ||
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desc.constType == GFXSCT_SamplerCubeArray,
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"GFXD3D11Shader::_buildSamplerShaderConstantHandles - Invalid samplerDescription type!" );
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GFXD3D11ShaderConstHandle *handle;
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