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Add cubemap arrays, as well as control for generation of MIPs on texture targets.
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25 changed files with 412 additions and 60 deletions
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@ -67,6 +67,7 @@ void GFXD3D11EnumTranslate::init()
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GFXD3D11TextureFormat[GFXFormatR16F] = DXGI_FORMAT_R16_FLOAT;
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GFXD3D11TextureFormat[GFXFormatR16G16F] = DXGI_FORMAT_R16G16_FLOAT;
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GFXD3D11TextureFormat[GFXFormatR10G10B10A2] = DXGI_FORMAT_R10G10B10A2_UNORM;
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GFXD3D11TextureFormat[GFXFormatR11G11B10] = DXGI_FORMAT_R11G11B10_FLOAT;
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GFXD3D11TextureFormat[GFXFormatD32] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatD24X8] = DXGI_FORMAT_UNKNOWN;
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GFXD3D11TextureFormat[GFXFormatD24S8] = DXGI_FORMAT_D24_UNORM_S8_UINT;
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