implement copyResource, fix copyToBmp

GFXFormatR16G16B16A16F case wasn't accounting for mips, nor was it using the right memcpy aperture
This commit is contained in:
AzaezelX 2020-06-05 04:51:57 -05:00
parent f6a2149dd1
commit 1f37bdb786
3 changed files with 67 additions and 22 deletions

View file

@ -175,30 +175,37 @@ bool GFXGLTextureObject::copyToBmp(GBitmap * bmp)
FrameAllocatorMarker mem;
U32 srcPixelCount = mTextureSize.x * mTextureSize.y;
U8 *dest = bmp->getWritableBits();
U8 *orig = (U8*)mem.alloc(srcPixelCount * srcBytesPerPixel);
glGetTexImage(mBinding, 0, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], orig);
PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
if (mFormat == GFXFormatR16G16B16A16F)
U32 mipLevels = getMipLevels();
if (mipLevels < 1) mipLevels = 1;//ensure we loop at least the once
for (U32 mip = 0; mip < mipLevels; mip++)
{
dMemcpy(dest, orig, sizeof(U16) * 4);
}
else
{
for (int i = 0; i < srcPixelCount; ++i)
{
dest[0] = orig[0];
dest[1] = orig[1];
dest[2] = orig[2];
if (dstBytesPerPixel == 4)
dest[3] = orig[3];
U32 srcPixelCount = bmp->getSurfaceSize(mip)/ srcBytesPerPixel;
orig += srcBytesPerPixel;
dest += dstBytesPerPixel;
}
U8* dest = bmp->getWritableBits(mip);
U8* orig = (U8*)mem.alloc(srcPixelCount * srcBytesPerPixel);
glGetTexImage(mBinding, mip, GFXGLTextureFormat[mFormat], GFXGLTextureType[mFormat], orig);
PROFILE_START(GFXGLTextureObject_copyToBmp_pixCopy);
if (mFormat == GFXFormatR16G16B16A16F)
{
dMemcpy(dest, orig, srcPixelCount * sizeof(U16) * 4);
}
else
{
for (int i = 0; i < srcPixelCount; ++i)
{
dest[0] = orig[0];
dest[1] = orig[1];
dest[2] = orig[2];
if (dstBytesPerPixel == 4)
dest[3] = orig[3];
orig += srcBytesPerPixel;
dest += dstBytesPerPixel;
}
}
}
PROFILE_END();