Merge branch 'method_Unmangle' into PBR_PR

This commit is contained in:
Azaezel 2018-12-12 14:54:22 -06:00
commit 1eed979a9c
632 changed files with 3935 additions and 3450 deletions

View file

@ -126,7 +126,7 @@ static void processNode(GuiTreeViewCtrl* tree, domNode* node, S32 parentID, Scen
}
}
DefineConsoleFunction( enumColladaForImport, bool, (const char * shapePath, const char * ctrl), ,
DefineEngineFunction( enumColladaForImport, bool, (const char * shapePath, const char * ctrl), ,
"(string shapePath, GuiTreeViewCtrl ctrl) Collect scene information from "
"a COLLADA file and store it in a GuiTreeView control. This function is "
"used by the COLLADA import gui to show a preview of the scene contents "

View file

@ -139,7 +139,7 @@ static void processNodeLights(AppNode* appNode, const MatrixF& offset, SimGroup*
}
// Load lights from a collada file and add to the scene.
DefineConsoleFunction( loadColladaLights, bool, (const char * filename, const char * parentGroup, const char * baseObject), ("", ""),
DefineEngineFunction( loadColladaLights, bool, (const char * filename, const char * parentGroup, const char * baseObject), ("", ""),
"(string filename, SimGroup parentGroup=MissionGroup, SimObject baseObject=-1)"
"Load all light instances from a COLLADA (.dae) file and add to the scene.\n"
"@param filename COLLADA filename to load lights from\n"