Merge branch 'method_Unmangle' into PBR_PR

This commit is contained in:
Azaezel 2018-12-12 14:54:22 -06:00
commit 1eed979a9c
632 changed files with 3935 additions and 3450 deletions

View file

@ -705,7 +705,7 @@ LightShadowMap* AdvancedLightManager::findShadowMapForObject( SimObject *object
return sceneLight->getLight()->getExtended<ShadowMapParams>()->getShadowMap();
}
DefineConsoleFunction( setShadowVizLight, const char*, (const char* name), (""), "")
DefineEngineFunction( setShadowVizLight, const char*, (const char* name), (""), "")
{
static const String DebugTargetName( "AL_ShadowVizTexture" );

View file

@ -54,7 +54,7 @@ SceneManager* ShadowManager::getSceneManager()
//------------------------------------------------------------------------------
// Runtime switching of shadow systems. Requires correct world to be pushed at console.
DefineConsoleFunction( setShadowManager, bool, (const char* sShadowSystemName), (""), "string sShadowSystemName")
DefineEngineFunction( setShadowManager, bool, (const char* sShadowSystemName), (""), "string sShadowSystemName")
{
/*
// Make sure this new one exists