mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-11 14:44:36 +00:00
Merge branch 'method_Unmangle' into PBR_PR
This commit is contained in:
commit
1eed979a9c
632 changed files with 3935 additions and 3450 deletions
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@ -2139,7 +2139,7 @@ ConsoleDocFragment _pushDialog(
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"void pushDialog( GuiControl ctrl, int layer=0, bool center=false);"
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);
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DefineConsoleMethod( GuiCanvas, pushDialog, void, (const char * ctrlName, S32 layer, bool center), ( 0, false), "(GuiControl ctrl, int layer=0, bool center=false)"
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DefineEngineMethod( GuiCanvas, pushDialog, void, (const char * ctrlName, S32 layer, bool center), ( 0, false), "(GuiControl ctrl, int layer=0, bool center=false)"
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"@hide")
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{
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GuiControl *gui;
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@ -2176,7 +2176,7 @@ ConsoleDocFragment _popDialog2(
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"void popDialog();"
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);
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DefineConsoleMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)"
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DefineEngineMethod( GuiCanvas, popDialog, void, (GuiControl * gui), (nullAsType<GuiControl*>()), "(GuiControl ctrl=NULL)"
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"@hide")
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{
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if (gui)
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@ -2204,7 +2204,7 @@ ConsoleDocFragment _popLayer2(
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"void popLayer(S32 layer);"
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);
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DefineConsoleMethod( GuiCanvas, popLayer, void, (S32 layer), (0), "(int layer)"
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DefineEngineMethod( GuiCanvas, popLayer, void, (S32 layer), (0), "(int layer)"
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"@hide")
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{
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@ -2362,7 +2362,7 @@ ConsoleDocFragment _setCursorPos2(
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"bool setCursorPos( F32 posX, F32 posY);"
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);
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DefineConsoleMethod( GuiCanvas, setCursorPos, void, (Point2I pos), , "(Point2I pos)"
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DefineEngineMethod( GuiCanvas, setCursorPos, void, (Point2I pos), , "(Point2I pos)"
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"@hide")
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{
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@ -2647,7 +2647,7 @@ DefineEngineMethod( GuiCanvas, setWindowPosition, void, ( Point2I position ),,
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object->getPlatformWindow()->setPosition( position );
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}
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DefineConsoleMethod( GuiCanvas, isFullscreen, bool, (), , "() - Is this canvas currently fullscreen?" )
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DefineEngineMethod( GuiCanvas, isFullscreen, bool, (), , "() - Is this canvas currently fullscreen?" )
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{
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if (Platform::getWebDeployment())
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return false;
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@ -2658,14 +2658,14 @@ DefineConsoleMethod( GuiCanvas, isFullscreen, bool, (), , "() - Is this canvas c
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return object->getPlatformWindow()->getVideoMode().fullScreen;
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}
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DefineConsoleMethod( GuiCanvas, minimizeWindow, void, (), , "() - minimize this canvas' window." )
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DefineEngineMethod( GuiCanvas, minimizeWindow, void, (), , "() - minimize this canvas' window." )
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{
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PlatformWindow* window = object->getPlatformWindow();
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if ( window )
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window->minimize();
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}
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DefineConsoleMethod( GuiCanvas, isMinimized, bool, (), , "()" )
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DefineEngineMethod( GuiCanvas, isMinimized, bool, (), , "()" )
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{
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PlatformWindow* window = object->getPlatformWindow();
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if ( window )
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@ -2674,7 +2674,7 @@ DefineConsoleMethod( GuiCanvas, isMinimized, bool, (), , "()" )
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return false;
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}
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DefineConsoleMethod( GuiCanvas, isMaximized, bool, (), , "()" )
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DefineEngineMethod( GuiCanvas, isMaximized, bool, (), , "()" )
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{
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PlatformWindow* window = object->getPlatformWindow();
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if ( window )
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@ -2683,21 +2683,21 @@ DefineConsoleMethod( GuiCanvas, isMaximized, bool, (), , "()" )
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return false;
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}
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DefineConsoleMethod( GuiCanvas, maximizeWindow, void, (), , "() - maximize this canvas' window." )
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DefineEngineMethod( GuiCanvas, maximizeWindow, void, (), , "() - maximize this canvas' window." )
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{
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PlatformWindow* window = object->getPlatformWindow();
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if ( window )
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window->maximize();
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}
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DefineConsoleMethod( GuiCanvas, restoreWindow, void, (), , "() - restore this canvas' window." )
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DefineEngineMethod( GuiCanvas, restoreWindow, void, (), , "() - restore this canvas' window." )
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{
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PlatformWindow* window = object->getPlatformWindow();
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if( window )
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window->restore();
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}
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DefineConsoleMethod( GuiCanvas, setFocus, void, (), , "() - Claim OS input focus for this canvas' window.")
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DefineEngineMethod( GuiCanvas, setFocus, void, (), , "() - Claim OS input focus for this canvas' window.")
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{
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PlatformWindow* window = object->getPlatformWindow();
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if( window )
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@ -2712,7 +2712,7 @@ DefineEngineMethod( GuiCanvas, setMenuBar, void, ( GuiControl* menu ),,
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return object->setMenuBar( menu );
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}
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DefineConsoleMethod( GuiCanvas, setVideoMode, void,
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DefineEngineMethod( GuiCanvas, setVideoMode, void,
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(U32 width, U32 height, bool fullscreen, U32 bitDepth, U32 refreshRate, U32 antialiasLevel),
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( false, 0, 0, 0),
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"(int width, int height, bool fullscreen, [int bitDepth], [int refreshRate], [int antialiasLevel] )\n"
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@ -2812,7 +2812,7 @@ DefineConsoleMethod( GuiCanvas, setVideoMode, void,
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Con::setVariable( "$pref::Video::mode", vm.toString() );
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}
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ConsoleMethod( GuiCanvas, showWindow, void, 2, 2, "" )
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DefineEngineMethod(GuiCanvas, showWindow, void, (),, "")
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{
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if (!object->getPlatformWindow())
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return;
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@ -2822,7 +2822,7 @@ ConsoleMethod( GuiCanvas, showWindow, void, 2, 2, "" )
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object->getPlatformWindow()->setDisplayWindow(true);
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}
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ConsoleMethod( GuiCanvas, hideWindow, void, 2, 2, "" )
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DefineEngineMethod(GuiCanvas, hideWindow, void, (),, "")
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{
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if (!object->getPlatformWindow())
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return;
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@ -2832,30 +2832,29 @@ ConsoleMethod( GuiCanvas, hideWindow, void, 2, 2, "" )
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object->getPlatformWindow()->setDisplayWindow(false);
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}
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ConsoleMethod( GuiCanvas, cursorClick, void, 4, 4, "button, isDown" )
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DefineEngineMethod(GuiCanvas, cursorClick, void, (S32 buttonId, bool isDown), , "")
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{
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const S32 buttonId = dAtoi(argv[2]);
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const bool isDown = dAtob(argv[3]);
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object->cursorClick(buttonId, isDown);
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}
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ConsoleMethod( GuiCanvas, cursorNudge, void, 4, 4, "x, y" )
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DefineEngineMethod(GuiCanvas, cursorNudge, void, (F32 x, F32 y), , "")
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{
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object->cursorNudge(dAtof(argv[2]), dAtof(argv[3]));
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object->cursorNudge(x, y);
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}
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// This function allows resetting of the video-mode from script. It was motivated by
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// the need to temporarily disable vsync during datablock cache load to avoid a
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// significant slowdown.
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bool AFX_forceVideoReset = false;
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ConsoleMethod( GuiCanvas, resetVideoMode, void, 2,2, "()")
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DefineEngineMethod(GuiCanvas, resetVideoMode, void, (), , "")
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{
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PlatformWindow* window = object->getPlatformWindow();
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if( window )
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if (window)
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{
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GFXWindowTarget* gfx_target = window->getGFXTarget();
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if ( gfx_target )
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GFXWindowTarget* gfx_target = window->getGFXTarget();
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if (gfx_target)
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{
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AFX_forceVideoReset = true;
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gfx_target->resetMode();
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@ -2898,7 +2898,7 @@ static ConsoleDocFragment _sGuiControlSetExtent2(
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"GuiControl", // The class to place the method in; use NULL for functions.
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"void setExtent( Point2I p );" ); // The definition string.
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DefineConsoleMethod( GuiControl, setExtent, void, ( const char* extOrX, const char* y ), (""),
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DefineEngineMethod( GuiControl, setExtent, void, ( const char* extOrX, const char* y ), (""),
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"( Point2I p | int x, int y ) Set the width and height of the control.\n\n"
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"@hide" )
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{
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