mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 19:53:48 +00:00
Initial implementation of the new Base Game Template and some starting modules.
This makes some tweaks to the engine to support this, specifically, it tweaks the hardcoded shaderpaths to defer to a pref variable, so none of the shader paths are hardcoded. Also tweaks how post effects read in texture files, removing a bizzare filepath interpretation choice, where if the file path didn't start with "/" it forcefully appended the script's file path. This made it impossible to have images not in the same dir as the script file defining the post effect. This was changed and the existing template's post effects tweaked for now to just add "./" to those few paths impacted, as well as the perf vars to support the non-hardcoded shader paths in the engine.
This commit is contained in:
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1572 changed files with 146699 additions and 85 deletions
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//-----------------------------------------------------------------------------
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// Copyright (c) 2012 GarageGames, LLC
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//-----------------------------------------------------------------------------
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function MaterialEditorGui::createUndo(%this, %class, %desc)
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{
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pushInstantGroup();
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%action = new UndoScriptAction()
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{
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class = %class;
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superClass = BaseMaterialEdAction;
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actionName = %desc;
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};
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popInstantGroup();
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return %action;
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}
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function MaterialEditorGui::submitUndo(%this, %action)
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{
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if(!%this.preventUndo)
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%action.addToManager(Editor.getUndoManager());
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}
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function BaseMaterialEdAction::redo(%this)
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{
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%this.redo();
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}
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function BaseMaterialEdAction::undo(%this)
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{
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}
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// Generic updateActiveMaterial redo/undo
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function ActionUpdateActiveMaterial::redo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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/*
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if( MaterialEditorGui.currentMaterial != %this.material )
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{
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MaterialEditorGui.currentObject = %this.object;
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MaterialEditorGui.setMode();
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MaterialEditorGui.setActiveMaterial(%this.material);
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}
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*/
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eval("materialEd_previewMaterial." @ %this.field @ " = " @ %this.newValue @ ";");
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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eval("%this.material." @ %this.field @ " = " @ %this.newValue @ ";");
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MaterialEditorGui.currentMaterial.flush();
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MaterialEditorGui.currentMaterial.reload();
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}
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MaterialEditorGui.preventUndo = true;
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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MaterialEditorGui.preventUndo = false;
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}
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else
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{
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eval("%this.material." @ %this.field @ " = " @ %this.newValue @ ";");
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%this.material.flush();
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%this.material.reload();
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}
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}
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function ActionUpdateActiveMaterial::undo(%this)
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{
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MaterialEditorGui.preventUndo = true;
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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/*
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if( MaterialEditorGui.currentMaterial != %this.material )
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{
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MaterialEditorGui.currentObject = %this.object;
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MaterialEditorGui.setMode();
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MaterialEditorGui.setActiveMaterial(%this.material);
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}
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*/
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eval("materialEd_previewMaterial." @ %this.field @ " = " @ %this.oldValue @ ";");
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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eval("%this.material." @ %this.field @ " = " @ %this.oldValue @ ";");
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MaterialEditorGui.currentMaterial.flush();
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MaterialEditorGui.currentMaterial.reload();
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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else
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{
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eval("%this.material." @ %this.field @ " = " @ %this.oldValue @ ";");
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%this.material.flush();
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%this.material.reload();
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}
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MaterialEditorGui.preventUndo = false;
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}
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// Special case updateActiveMaterial redo/undo
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function ActionUpdateActiveMaterialAnimationFlags::redo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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/*
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if( MaterialEditorGui.currentMaterial != %this.material )
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{
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MaterialEditorGui.currentObject = %this.object;
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MaterialEditorGui.setMode();
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MaterialEditorGui.setActiveMaterial(%this.material);
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}
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*/
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eval("materialEd_previewMaterial.animFlags[" @ %this.layer @ "] = " @ %this.newValue @ ";");
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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eval("%this.material.animFlags[" @ %this.layer @ "] = " @ %this.newValue @ ";");
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MaterialEditorGui.currentMaterial.flush();
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MaterialEditorGui.currentMaterial.reload();
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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else
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{
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eval("%this.material.animFlags[" @ %this.layer @ "] = " @ %this.newValue @ ";");
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%this.material.flush();
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%this.material.reload();
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}
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}
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function ActionUpdateActiveMaterialAnimationFlags::undo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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eval("materialEd_previewMaterial.animFlags[" @ %this.layer @ "] = " @ %this.oldValue @ ";");
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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eval("%this.material.animFlags[" @ %this.layer @ "] = " @ %this.oldValue @ ";");
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MaterialEditorGui.currentMaterial.flush();
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MaterialEditorGui.currentMaterial.reload();
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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else
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{
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eval("%this.material.animFlags[" @ %this.layer @ "] = " @ %this.oldValue @ ";");
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%this.material.flush();
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%this.material.reload();
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}
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}
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function ActionUpdateActiveMaterialName::redo(%this)
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{
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%this.material.setName(%this.newName);
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MaterialEditorGui.updateMaterialReferences( MissionGroup, %this.oldName, %this.newName );
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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}
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function ActionUpdateActiveMaterialName::undo(%this)
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{
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%this.material.setName(%this.oldName);
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MaterialEditorGui.updateMaterialReferences( MissionGroup, %this.newName, %this.oldName );
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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}
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function ActionRefreshMaterial::redo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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%this.material.setName( %this.newName );
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MaterialEditorGui.copyMaterials( %this.newMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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MaterialEditorGui.copyMaterials( %this.newMaterial , %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialNotDirty();
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}
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else
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{
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MaterialEditorGui.copyMaterials( %this.newMaterial, %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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}
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function ActionRefreshMaterial::undo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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%this.material.setName( %this.oldName );
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MaterialEditorGui.copyMaterials( %this.oldMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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MaterialEditorGui.copyMaterials( %this.oldMaterial, %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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else
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{
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MaterialEditorGui.copyMaterials( %this.oldMaterial, %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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}
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function ActionClearMaterial::redo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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MaterialEditorGui.copyMaterials( %this.newMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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MaterialEditorGui.copyMaterials( %this.newMaterial, %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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else
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{
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MaterialEditorGui.copyMaterials( %this.newMaterial, %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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}
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function ActionClearMaterial::undo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() && MaterialEditorGui.currentMaterial == %this.material )
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{
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MaterialEditorGui.copyMaterials( %this.oldMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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if (MaterialEditorGui.livePreview == true)
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{
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MaterialEditorGui.copyMaterials( %this.oldMaterial, %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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MaterialEditorGui.setMaterialDirty();
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}
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else
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{
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MaterialEditorGui.copyMaterials( %this.oldMaterial, %this.material );
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%this.material.flush();
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%this.material.reload();
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}
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}
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function ActionChangeMaterial::redo(%this)
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{
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if( %this.mode $= "model" )
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{
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%this.object.changeMaterial( %this.materialTarget, %this.fromMaterial.getName(), %this.toMaterial.getName() );
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MaterialEditorGui.currentObject = %this.object;
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if( %this.toMaterial.getFilename() !$= "tools/gui/materialSelector.ed.gui" ||
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%this.toMaterial.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs")
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{
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matEd_PersistMan.removeObjectFromFile(%this.toMaterial);
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}
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matEd_PersistMan.setDirty(%this.fromMaterial);
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matEd_PersistMan.setDirty(%this.toMaterial, %this.toMaterialNewFname);
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matEd_PersistMan.saveDirty();
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matEd_PersistMan.removeDirty(%this.fromMaterial);
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matEd_PersistMan.removeDirty(%this.toMaterial);
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}
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else
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{
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eval("%this.object." @ %this.materialTarget @ " = " @ %this.toMaterial.getName() @ ";");
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MaterialEditorGui.currentObject.postApply();
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}
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if( MaterialEditorPreviewWindow.isVisible() )
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MaterialEditorGui.setActiveMaterial( %this.toMaterial );
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}
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function ActionChangeMaterial::undo(%this)
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{
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if( %this.mode $= "model" )
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{
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%this.object.changeMaterial( %this.materialTarget, %this.toMaterial.getName(), %this.fromMaterial.getName() );
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MaterialEditorGui.currentObject = %this.object;
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if( %this.toMaterial.getFilename() !$= "tools/gui/materialSelector.ed.gui" ||
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%this.toMaterial.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs")
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{
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matEd_PersistMan.removeObjectFromFile(%this.toMaterial);
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}
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matEd_PersistMan.setDirty(%this.fromMaterial);
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matEd_PersistMan.setDirty(%this.toMaterial, %this.toMaterialOldFname);
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matEd_PersistMan.saveDirty();
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matEd_PersistMan.removeDirty(%this.fromMaterial);
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matEd_PersistMan.removeDirty(%this.toMaterial);
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}
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else
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{
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eval("%this.object." @ %this.materialTarget @ " = " @ %this.fromMaterial.getName() @ ";");
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MaterialEditorGui.currentObject.postApply();
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}
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if( MaterialEditorPreviewWindow.isVisible() )
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MaterialEditorGui.setActiveMaterial( %this.fromMaterial );
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}
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function ActionCreateNewMaterial::redo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() )
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{
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if( MaterialEditorGui.currentMaterial != %this.newMaterial )
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{
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MaterialEditorGui.currentObject = "";
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MaterialEditorGui.setMode();
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MaterialEditorGui.setActiveMaterial(%this.newMaterial);
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}
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MaterialEditorGui.copyMaterials( %this.newMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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}
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%idx = UnlistedMaterials.getIndexFromValue( %this.newMaterial.getName() );
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UnlistedMaterials.erase( %idx );
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}
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function ActionCreateNewMaterial::undo(%this)
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{
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if( MaterialEditorPreviewWindow.isVisible() )
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{
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if( MaterialEditorGui.currentMaterial != %this.oldMaterial )
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{
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MaterialEditorGui.currentObject = "";
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MaterialEditorGui.setMode();
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MaterialEditorGui.setActiveMaterial(%this.oldMaterial);
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}
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MaterialEditorGui.copyMaterials( %this.oldMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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}
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UnlistedMaterials.add( "unlistedMaterials", %this.newMaterial.getName() );
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}
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function ActionDeleteMaterial::redo(%this)
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{
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||||
if( MaterialEditorPreviewWindow.isVisible() )
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{
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||||
if( MaterialEditorGui.currentMaterial != %this.newMaterial )
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{
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MaterialEditorGui.currentObject = "";
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MaterialEditorGui.setMode();
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MaterialEditorGui.setActiveMaterial(%this.newMaterial);
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}
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MaterialEditorGui.copyMaterials( %this.newMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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}
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||||
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if( %this.oldMaterial.getFilename() !$= "tools/gui/materialSelector.ed.gui" ||
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%this.oldMaterial.getFilename() !$= "tools/materialEditor/scripts/materialEditor.ed.cs")
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{
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||||
matEd_PersistMan.removeObjectFromFile(%this.oldMaterial);
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}
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UnlistedMaterials.add( "unlistedMaterials", %this.oldMaterial.getName() );
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}
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||||
function ActionDeleteMaterial::undo(%this)
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||||
{
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||||
if( MaterialEditorPreviewWindow.isVisible() )
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||||
{
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||||
if( MaterialEditorGui.currentMaterial != %this.oldMaterial )
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||||
{
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||||
MaterialEditorGui.currentObject = "";
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MaterialEditorGui.setMode();
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MaterialEditorGui.setActiveMaterial(%this.oldMaterial);
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}
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MaterialEditorGui.copyMaterials( %this.oldMaterial, materialEd_previewMaterial );
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materialEd_previewMaterial.flush();
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materialEd_previewMaterial.reload();
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MaterialEditorGui.guiSync( materialEd_previewMaterial );
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}
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matEd_PersistMan.setDirty(%this.oldMaterial, %this.oldMaterialFname);
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matEd_PersistMan.saveDirty();
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matEd_PersistMan.removeDirty(%this.oldMaterial);
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%idx = UnlistedMaterials.getIndexFromValue( %this.oldMaterial.getName() );
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||||
UnlistedMaterials.erase( %idx );
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}
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