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Bullet Library v2.81
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462 changed files with 59613 additions and 8036 deletions
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@ -13,8 +13,8 @@ subject to the following restrictions:
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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#define SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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#ifndef BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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#define BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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@ -45,7 +45,9 @@ struct btTriIndex
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int getTriangleIndex() const
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{
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// Get only the lower bits where the triangle index is stored
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return (m_PartIdTriangleIndex&~((~0)<<(31-MAX_NUM_PARTS_IN_BITS)));
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unsigned int x = 0;
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unsigned int y = (~(x&0))<<(31-MAX_NUM_PARTS_IN_BITS);
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return (m_PartIdTriangleIndex&~(y));
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}
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int getPartId() const
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{
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@ -63,7 +65,7 @@ struct btTriIndex
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class btSoftBodyTriangleCallback : public btTriangleCallback
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{
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btSoftBody* m_softBody;
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btCollisionObject* m_triBody;
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const btCollisionObject* m_triBody;
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btVector3 m_aabbMin;
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btVector3 m_aabbMax ;
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@ -81,9 +83,9 @@ public:
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// btPersistentManifold* m_manifoldPtr;
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btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
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btSoftBodyTriangleCallback(btDispatcher* dispatcher,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
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void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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void setTimeStepAndCounters(btScalar collisionMarginTriangle,const btCollisionObjectWrapper* triObjWrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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virtual ~btSoftBodyTriangleCallback();
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@ -115,11 +117,11 @@ class btSoftBodyConcaveCollisionAlgorithm : public btCollisionAlgorithm
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public:
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btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
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btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,bool isSwapped);
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virtual ~btSoftBodyConcaveCollisionAlgorithm();
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virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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virtual void processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
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@ -132,22 +134,22 @@ public:
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struct CreateFunc :public btCollisionAlgorithmCreateFunc
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{
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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{
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
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return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,false);
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return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,false);
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}
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};
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struct SwappedCreateFunc :public btCollisionAlgorithmCreateFunc
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{
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
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virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap)
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{
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void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btSoftBodyConcaveCollisionAlgorithm));
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return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0,body1,true);
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return new(mem) btSoftBodyConcaveCollisionAlgorithm(ci,body0Wrap,body1Wrap,true);
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}
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};
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};
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#endif //SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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#endif //BT_SOFT_BODY_CONCAVE_COLLISION_ALGORITHM_H
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