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Bullet Library v2.81
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462 changed files with 59613 additions and 8036 deletions
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@ -22,7 +22,7 @@ subject to the following restrictions:
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void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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void SpuContactManifoldCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
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{
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btAssert(0);
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}
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@ -34,7 +34,7 @@ btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollision
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}
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#ifndef __SPU__
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SpuContactManifoldCollisionAlgorithm::SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1)
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SpuContactManifoldCollisionAlgorithm::SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObject* body0,const btCollisionObject* body1)
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:btCollisionAlgorithm(ci)
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#ifdef USE_SEPDISTANCE_UTIL
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,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAngularMotionDisc())
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