Bullet Library v2.81

This commit is contained in:
LuisAntonRebollo 2013-07-04 20:50:16 +02:00
parent 64fef8b2ad
commit 1eb94f4828
462 changed files with 59613 additions and 8036 deletions

View file

@ -22,7 +22,7 @@ subject to the following restrictions:
void SpuContactManifoldCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
void SpuContactManifoldCollisionAlgorithm::processCollision (const btCollisionObjectWrapper* body0Wrap,const btCollisionObjectWrapper* body1Wrap,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
btAssert(0);
}
@ -34,7 +34,7 @@ btScalar SpuContactManifoldCollisionAlgorithm::calculateTimeOfImpact(btCollision
}
#ifndef __SPU__
SpuContactManifoldCollisionAlgorithm::SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1)
SpuContactManifoldCollisionAlgorithm::SpuContactManifoldCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci,const btCollisionObject* body0,const btCollisionObject* body1)
:btCollisionAlgorithm(ci)
#ifdef USE_SEPDISTANCE_UTIL
,m_sepDistance(body0->getCollisionShape()->getAngularMotionDisc(),body1->getCollisionShape()->getAngularMotionDisc())