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Bullet Library v2.81
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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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Please see http://code.google.com/p/bullet/source/list for more complete log in Subversion
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This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
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using http://tinyurl.com/yabmjjj
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2012 September 10
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- Bullet 2.81 release preparation
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2011 September 15
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- Bullet 2.79 release, revision 2433 (mainly a bugfix release)
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- Revert a change in 2.78 related to speculative contacts (it has undesired side effects)
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- Use HACD Hierachical Approximate Convex Decomposition (thanks to Khaled Mammou and Sujeon Kim)
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- Add Intel cmake-build support for OpenCL accelerated cloth/particle
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- add premake4 build system support to autogenerate visual studio project files that can be shipped (see msvc folder)
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- preliminary build support for Google NativeClient, using premake4 (see msvc folder)
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2011 April 8
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- Bullet 2.78 release 2383
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- Added FractureDemo
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- Added Separatinx Axis Test and Polyhedral Clipping support (See InternalEdgeDemo)
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- Added speculative contacts as CCD response method (See CcdPhysicsDemo)
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- OpenCL and DirectCompute cloth as basic support for capsule collision
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2010 September 7
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- autotools now uses CamelCase naming for libraries just like cmake:
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libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
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2010 July 21
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- Preparing for Bullet 2.77 release, around revision r2135
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- Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
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Thanks to NVidia for the original particle demo from their OpenCL SDK
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- Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
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Thanks to AMD
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- Create a separate library for MiniCL,
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MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
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- Moved vectormath into Bullet/src, and added a SSE implementation
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- Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
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2010 March 6
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- Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com
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2010 February
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- Bullet 2.76 release, revision 2010
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- support for the .bullet binary file format
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- btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges
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- Improved Maya Dynamica plugin with better constraint authoring and .bullet file export
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2009 September 17
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- Minor update to Bullet 2.75 release, revision 1770
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- Minor update to Bullet 2.75 release, revision 1776
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- Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo
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- Fixes in build systems
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- Minor fix in btGjkPairDetector
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- Initialize world transform for btCollisionShape in constructor
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