Bullet Library v2.81

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Bullet Continuous Collision Detection and Physics Library
Primary author and maintainer: Erwin Coumans
Please see http://code.google.com/p/bullet/source/list for more complete log in Subversion
This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
using http://tinyurl.com/yabmjjj
2012 September 10
- Bullet 2.81 release preparation
2011 September 15
- Bullet 2.79 release, revision 2433 (mainly a bugfix release)
- Revert a change in 2.78 related to speculative contacts (it has undesired side effects)
- Use HACD Hierachical Approximate Convex Decomposition (thanks to Khaled Mammou and Sujeon Kim)
- Add Intel cmake-build support for OpenCL accelerated cloth/particle
- add premake4 build system support to autogenerate visual studio project files that can be shipped (see msvc folder)
- preliminary build support for Google NativeClient, using premake4 (see msvc folder)
2011 April 8
- Bullet 2.78 release 2383
- Added FractureDemo
- Added Separatinx Axis Test and Polyhedral Clipping support (See InternalEdgeDemo)
- Added speculative contacts as CCD response method (See CcdPhysicsDemo)
- OpenCL and DirectCompute cloth as basic support for capsule collision
2010 September 7
- autotools now uses CamelCase naming for libraries just like cmake:
libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
2010 July 21
- Preparing for Bullet 2.77 release, around revision r2135
- Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
Thanks to NVidia for the original particle demo from their OpenCL SDK
- Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
Thanks to AMD
- Create a separate library for MiniCL,
MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
- Moved vectormath into Bullet/src, and added a SSE implementation
- Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
2010 March 6
- Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com
2010 February
- Bullet 2.76 release, revision 2010
- support for the .bullet binary file format
- btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges
- Improved Maya Dynamica plugin with better constraint authoring and .bullet file export
2009 September 17
- Minor update to Bullet 2.75 release, revision 1770
- Minor update to Bullet 2.75 release, revision 1776
- Support for btConvex2dShape, check out Bullet/Demos/Box2dDemo
- Fixes in build systems
- Minor fix in btGjkPairDetector
- Initialize world transform for btCollisionShape in constructor