diff --git a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript index 954cfaec9..69f49db0b 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript +++ b/Templates/BaseGame/game/core/postFX/scripts/HDR/HDRPostFX.tscript @@ -34,9 +34,9 @@ $PostFX::HDRPostFX::keyValue = 0.115; //Explicit HDR Params -$PostFX::HDRPostFX::exposureValue = 1.5; +$PostFX::HDRPostFX::exposureValue = 1.0; -$PostFX::HDRPostFX::whitePoint = 2.5; +$PostFX::HDRPostFX::whitePoint = 1.0; //HDR Color Corrections Vars @@ -60,8 +60,8 @@ $PostFX::HDRPostFX::adaptRate = 0.85; // http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare $PostFX::HDRPostFX::enableBloom = true; -$PostFX::HDRPostFX::threshold = 1.25; -$PostFX::HDRPostFX::intensity = 0.25; +$PostFX::HDRPostFX::threshold = 1.0; +$PostFX::HDRPostFX::intensity = 1.0; $PostFX::HDRPostFX::radius = 4.0; $PostFX::HDRPostFX::enableDirt = true; diff --git a/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript b/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript index 9fa4e5282..3e18231aa 100644 --- a/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript +++ b/Templates/BaseGame/game/core/postFX/scripts/default.postfxpreset.tscript @@ -1,27 +1,23 @@ $PostFX::HDRPostFX::Enabled = 1; -$PostFX::HDRPostFX::exposureValue = "1.5"; -$PostFX::HDRPostFX::whitePoint = "2"; +$PostFX::HDRPostFX::exposureValue = 1; +$PostFX::HDRPostFX::whitePoint = 1; $PostFX::HDRPostFX::logContrast = 1; -$PostFX::HDRPostFX::saturationValue = "1"; -$PostFX::HDRPostFX::colorFilter = "1 1 1 1"; -$PostFX::HDRPostFX::minLuminace = "0"; +$PostFX::HDRPostFX::saturationValue = 1; +$PostFX::HDRPostFX::colorFilter = "1.0 1.0 1.0"; +$PostFX::HDRPostFX::minLuminace = "0.5"; $PostFX::HDRPostFX::whiteCutoff = 1; -$PostFX::HDRPostFX::adaptRate = "0.8"; +$PostFX::HDRPostFX::adaptRate = "0.134615391"; $PostFX::HDRPostFX::tonemapMode = "ACES"; -$PostFX::HDRPostFX::enableAutoExposure = "0"; -$PostFX::HDRPostFX::keyValue = "0.200000003"; -$PostFX::HDRPostFX::enableBloom = "1"; -$PostFX::HDRPostFX::threshold = "1"; -$PostFX::HDRPostFX::intensity = "1"; -$PostFX::HDRPostFX::radius = "5"; -$PostFX::HDRPostFX::enableDirt = "1"; +$PostFX::HDRPostFX::enableAutoExposure = "1"; +$PostFX::HDRPostFX::keyValue = 0.18; +$PostFX::HDRPostFX::enableBloom = 1; +$PostFX::HDRPostFX::threshold = 1; +$PostFX::HDRPostFX::intensity = 1; +$PostFX::HDRPostFX::radius = "4"; +$PostFX::HDRPostFX::enableDirt = 1; $PostFX::HDRPostFX::dirtScale = 2048; -$PostFX::HDRPostFX::dirtIntensity = "1"; -$PostFX::HDRPostFX::dirtImage = "Core_PostFX:lensDirt_image"; -$PostFX::HDRPostFX::dirtEdgeMinDist = "0.0218579229"; -$PostFX::HDRPostFX::dirtEdgeMaxDist = "0.0546448082"; -$PostFX::HDRPostFX::dirtEdgeMinVal = "0.0437158458"; -$PostFX::VignettePostFX::Enabled = "1"; -$PostFX::VignettePostFX::VMin = 0.2; -$PostFX::VignettePostFX::VMax = "0.9"; -$PostFX::VignettePostFX::Color = "0 0 0 1"; +$PostFX::HDRPostFX::dirtIntensity = 2; +$PostFX::HDRPostFX::dirtImage = "core/postFX/images/lensDirt.png"; +$PostFX::HDRPostFX::dirtEdgeMinDist = 0.125; +$PostFX::HDRPostFX::dirtEdgeMaxDist = 0.75; +$PostFX::HDRPostFX::dirtEdgeMinVal = 0.05; diff --git a/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript b/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript index db82dfa22..3e1da612f 100644 --- a/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript +++ b/Templates/BaseGame/game/data/ExampleModule/levels/ExampleLevel.postfxpreset.tscript @@ -1,6 +1,6 @@ $PostFX::HDRPostFX::Enabled = 1; -$PostFX::HDRPostFX::exposureValue = 1.5; -$PostFX::HDRPostFX::whitePoint = 2.5; +$PostFX::HDRPostFX::exposureValue = 1; +$PostFX::HDRPostFX::whitePoint = 1; $PostFX::HDRPostFX::logContrast = 1; $PostFX::HDRPostFX::saturationValue = 1; $PostFX::HDRPostFX::colorFilter = "1.0 1.0 1.0"; @@ -11,8 +11,8 @@ $PostFX::HDRPostFX::tonemapMode = "ACES"; $PostFX::HDRPostFX::enableAutoExposure = "0"; $PostFX::HDRPostFX::keyValue = 0.18; $PostFX::HDRPostFX::enableBloom = 1; -$PostFX::HDRPostFX::threshold = 1.25; -$PostFX::HDRPostFX::intensity = 0.25; +$PostFX::HDRPostFX::threshold = 1; +$PostFX::HDRPostFX::intensity = 1; $PostFX::HDRPostFX::radius = 4; $PostFX::HDRPostFX::enableDirt = 1; $PostFX::HDRPostFX::dirtScale = 2048;