Updates SDL to 2.0.5

This commit is contained in:
Areloch 2016-11-08 20:49:49 -06:00
parent 00a4a21e3f
commit 1e671bfc7a
274 changed files with 11502 additions and 4656 deletions

View file

@ -24,7 +24,7 @@
#include "SDL_timer_c.h"
#include "SDL_atomic.h"
#include "SDL_cpuinfo.h"
#include "SDL_thread.h"
#include "../thread/SDL_systhread.h"
/* #define DEBUG_TIMERS */
@ -35,7 +35,7 @@ typedef struct _SDL_Timer
void *param;
Uint32 interval;
Uint32 scheduled;
volatile SDL_bool canceled;
SDL_atomic_t canceled;
struct _SDL_Timer *next;
} SDL_Timer;
@ -60,9 +60,9 @@ typedef struct {
/* Data used to communicate with the timer thread */
SDL_SpinLock lock;
SDL_sem *sem;
SDL_Timer * volatile pending;
SDL_Timer * volatile freelist;
volatile SDL_bool active;
SDL_Timer *pending;
SDL_Timer *freelist;
SDL_atomic_t active;
/* List of timers - this is only touched by the timer thread */
SDL_Timer *timers;
@ -138,7 +138,7 @@ SDL_TimerThread(void *_data)
freelist_tail = NULL;
/* Check to see if we're still running, after maintenance */
if (!data->active) {
if (!SDL_AtomicGet(&data->active)) {
break;
}
@ -160,7 +160,7 @@ SDL_TimerThread(void *_data)
/* We're going to do something with this timer */
data->timers = current->next;
if (current->canceled) {
if (SDL_AtomicGet(&current->canceled)) {
interval = 0;
} else {
interval = current->callback(current->interval, current->param);
@ -179,7 +179,7 @@ SDL_TimerThread(void *_data)
}
freelist_tail = current;
current->canceled = SDL_TRUE;
SDL_AtomicSet(&current->canceled, 1);
}
}
@ -207,7 +207,7 @@ SDL_TimerInit(void)
{
SDL_TimerData *data = &SDL_timer_data;
if (!data->active) {
if (!SDL_AtomicGet(&data->active)) {
const char *name = "SDLTimer";
data->timermap_lock = SDL_CreateMutex();
if (!data->timermap_lock) {
@ -220,18 +220,10 @@ SDL_TimerInit(void)
return -1;
}
data->active = SDL_TRUE;
/* !!! FIXME: this is nasty. */
#if defined(__WIN32__) && !defined(HAVE_LIBC)
#undef SDL_CreateThread
#if SDL_DYNAMIC_API
data->thread = SDL_CreateThread_REAL(SDL_TimerThread, name, data, NULL, NULL);
#else
data->thread = SDL_CreateThread(SDL_TimerThread, name, data, NULL, NULL);
#endif
#else
data->thread = SDL_CreateThread(SDL_TimerThread, name, data);
#endif
SDL_AtomicSet(&data->active, 1);
/* Timer threads use a callback into the app, so we can't set a limited stack size here. */
data->thread = SDL_CreateThreadInternal(SDL_TimerThread, name, 0, data);
if (!data->thread) {
SDL_TimerQuit();
return -1;
@ -249,9 +241,7 @@ SDL_TimerQuit(void)
SDL_Timer *timer;
SDL_TimerMap *entry;
if (data->active) {
data->active = SDL_FALSE;
if (SDL_AtomicCAS(&data->active, 1, 0)) { /* active? Move to inactive. */
/* Shutdown the timer thread */
if (data->thread) {
SDL_SemPost(data->sem);
@ -291,21 +281,14 @@ SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
SDL_Timer *timer;
SDL_TimerMap *entry;
if (!data->active) {
int status = 0;
SDL_AtomicLock(&data->lock);
if (!data->active) {
status = SDL_TimerInit();
}
SDL_AtomicUnlock(&data->lock);
if (status < 0) {
SDL_AtomicLock(&data->lock);
if (!SDL_AtomicGet(&data->active)) {
if (SDL_TimerInit() < 0) {
SDL_AtomicUnlock(&data->lock);
return 0;
}
}
SDL_AtomicLock(&data->lock);
timer = data->freelist;
if (timer) {
data->freelist = timer->next;
@ -326,7 +309,7 @@ SDL_AddTimer(Uint32 interval, SDL_TimerCallback callback, void *param)
timer->param = param;
timer->interval = interval;
timer->scheduled = SDL_GetTicks() + interval;
timer->canceled = SDL_FALSE;
SDL_AtomicSet(&timer->canceled, 0);
entry = (SDL_TimerMap *)SDL_malloc(sizeof(*entry));
if (!entry) {
@ -377,8 +360,8 @@ SDL_RemoveTimer(SDL_TimerID id)
SDL_UnlockMutex(data->timermap_lock);
if (entry) {
if (!entry->timer->canceled) {
entry->timer->canceled = SDL_TRUE;
if (!SDL_AtomicGet(&entry->timer->canceled)) {
SDL_AtomicSet(&entry->timer->canceled, 1);
canceled = SDL_TRUE;
}
SDL_free(entry);

View file

@ -107,10 +107,8 @@ SDL_TicksInit(void)
void
SDL_TicksQuit(void)
{
if (!hires_timer_available) {
SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
SDL_TimerResolutionChanged, NULL);
}
SDL_DelHintCallback(SDL_HINT_TIMER_RESOLUTION,
SDL_TimerResolutionChanged, NULL);
SDL_SetSystemTimerResolution(0); /* always release our timer resolution request. */
@ -189,6 +187,10 @@ SDL_Delay(Uint32 ms)
}
WaitForSingleObjectEx(mutex, ms, FALSE);
#else
if (!ticks_started) {
SDL_TicksInit();
}
Sleep(ms);
#endif
}