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https://github.com/TorqueGameEngines/Torque3D.git
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Updates SDL to 2.0.5
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parent
00a4a21e3f
commit
1e671bfc7a
274 changed files with 11502 additions and 4656 deletions
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@ -106,6 +106,10 @@ typedef struct ANativeWindow ANativeWindow;
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typedef void *EGLSurface;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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#include "SDL_egl.h"
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#endif
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/**
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* These are the various supported windowing subsystems
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*/
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@ -120,7 +124,8 @@ typedef enum
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SDL_SYSWM_WAYLAND,
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SDL_SYSWM_MIR,
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SDL_SYSWM_WINRT,
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SDL_SYSWM_ANDROID
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SDL_SYSWM_ANDROID,
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SDL_SYSWM_VIVANTE
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} SDL_SYSWM_TYPE;
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/**
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@ -166,6 +171,13 @@ struct SDL_SysWMmsg
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int dummy;
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/* No UIKit window events yet */
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} uikit;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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struct
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{
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int dummy;
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/* No Vivante window events yet */
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} vivante;
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#endif
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/* Can't have an empty union */
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int dummy;
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@ -259,6 +271,14 @@ struct SDL_SysWMinfo
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} android;
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#endif
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#if defined(SDL_VIDEO_DRIVER_VIVANTE)
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struct
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{
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EGLNativeDisplayType display;
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EGLNativeWindowType window;
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} vivante;
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#endif
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/* Can't have an empty union */
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int dummy;
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} info;
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