remove shaderconst timer clamp

looks ike the postfx shaderconst update cycle rate limiter is the source of our flickering
This commit is contained in:
AzaezelX 2025-05-30 20:01:30 -05:00
parent a43458677a
commit 1e2b6c4e35
2 changed files with 0 additions and 4 deletions

View file

@ -324,7 +324,6 @@ protected:
EffectConstTable mEffectConsts;
PlatformTimer* mConstUpdateTimer;
///
virtual void _updateScreenGeometry( const Frustum &frustum,
GFXVertexBufferHandle<PFXVertex> *outVB );