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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-13 03:33:48 +00:00
explicitly bound the namedtexttargets to input slots. shifted brdf slot on up to 3 (from 5) to cluster flat vs array entries. though it does not appear at time of writing that that is in fact binding...
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7a8dd96808
commit
1dfd130d85
2 changed files with 25 additions and 10 deletions
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@ -741,7 +741,6 @@ void RenderProbeMgr::render( SceneRenderState *state )
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break;
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ProbeRenderInst* curEntry = ProbeRenderInst::all[i];
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if (!curEntry->mIsEnabled)
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continue;
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@ -751,6 +750,7 @@ void RenderProbeMgr::render( SceneRenderState *state )
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if (!curEntry->mCubemap->isInitialised())
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continue;
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//Setup
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const Point3F &probePos = curEntry->getPosition();
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probePositions[i] = probePos + curEntry->mProbePosOffset;
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@ -787,9 +787,22 @@ void RenderProbeMgr::render( SceneRenderState *state )
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mCubemapArray->initStatic(cubeMaps.address(), cubeMaps.size());
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mIrradArray->initStatic(irradMaps.address(), irradMaps.size());
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GFX->setCubeArrayTexture(3, mCubemapArray);
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GFX->setCubeArrayTexture(4, mIrradArray);
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GFX->setTexture(5, mBrdfTexture);
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NamedTexTarget *deferredTarget = NamedTexTarget::find(RenderDeferredMgr::BufferName);
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if (deferredTarget)
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GFX->setTexture(0, deferredTarget->getTexture());
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NamedTexTarget *colorTarget = NamedTexTarget::find(RenderDeferredMgr::ColorBufferName);
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if (colorTarget)
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GFX->setTexture(1, colorTarget->getTexture());
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NamedTexTarget *matinfoTarget = NamedTexTarget::find(RenderDeferredMgr::MatInfoBufferName);
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if (matinfoTarget)
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GFX->setTexture(2, matinfoTarget->getTexture());
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GFX->setTexture(3, mBrdfTexture);
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GFX->setCubeArrayTexture(4, mCubemapArray);
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GFX->setCubeArrayTexture(5, mIrradArray);
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matParams->set(probePositionSC, probePositions);
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matParams->set(probeWorldToObjSC, probeWorldToObj.address(), probeWorldToObj.size());
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