mirror of
https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-02-17 05:33:47 +00:00
Cleanup and improve
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parent
7c67c2c326
commit
1d28ddf734
49 changed files with 26013 additions and 30304 deletions
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@ -1,4 +1,3 @@
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#if 0
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#ifdef TORQUE_TESTS_ENABLED
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#include "testing/unitTesting.h"
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#include "platform/platform.h"
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@ -13,78 +12,86 @@ TEST(EngineAPI, EngineMarshallData)
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{
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// Reserve some values
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ConsoleValue values[16];
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ConsoleValueRef refValues[16];
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for (U32 i=0; i<16; i++)
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{
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values[i].init();
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refValues[i].value = &values[i];
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}
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// Basic string casting...
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SimObject *foo = new SimObject();
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foo->registerObject();
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const char *value = EngineMarshallData(foo);
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EXPECT_TRUE(dStricmp(value, foo->getIdString()) == 0)
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EXPECT_STREQ(value, foo->getIdString())
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<< "SimObject should be casted to its ID";
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U32 unsignedNumber = 123;
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S32 signedNumber = -123;
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value = EngineMarshallData(unsignedNumber);
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EXPECT_TRUE(dStricmp(value, "123") == 0)
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EXPECT_STREQ(value, "123")
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<< "Integer should be converted to 123";
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value = EngineMarshallData(signedNumber);
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EXPECT_TRUE(dStricmp(value, "-123") == 0)
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EXPECT_STREQ(value, "-123")
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<< "Integer should be converted to -123";
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bool boolValue = true;
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value = EngineMarshallData(boolValue);
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EXPECT_TRUE(dStricmp(value, "1") == 0)
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EXPECT_STREQ(value, "1")
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<< "Bool should be converted to 1";
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Point3F point(1,2,3);
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value = EngineMarshallData(point);
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EXPECT_TRUE(dStricmp(value, "1 2 3") == 0)
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EXPECT_STREQ(value, "1 2 3")
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<< "Point3F should be converted to 1 2 3";
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F32 floatValue = 1.23f;
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value = EngineMarshallData(floatValue);
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EXPECT_TRUE(dStricmp(value, "1.23") == 0)
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EXPECT_STREQ(value, "1.23")
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<< "F32 should be converted to 1.23";
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// Argv based casting
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S32 argc = 0;
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EngineMarshallData(foo, argc, refValues);
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EngineMarshallData((const SimObject*)foo, argc, refValues);
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EngineMarshallData(point, argc, refValues);
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EngineMarshallData(unsignedNumber, argc, refValues);
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EngineMarshallData(signedNumber, argc, refValues);
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EngineMarshallData(boolValue, argc, refValues);
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EngineMarshallData(floatValue, argc, refValues);
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EngineMarshallData(foo, argc, values);
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EngineMarshallData((const SimObject*)foo, argc, values);
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EngineMarshallData(point, argc, values);
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EngineMarshallData(unsignedNumber, argc, values);
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EngineMarshallData(signedNumber, argc, values);
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EngineMarshallData(boolValue, argc, values);
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EngineMarshallData(floatValue, argc, values);
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EXPECT_TRUE(argc == 7)
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EXPECT_EQ(argc, 7)
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<< "7 args should have been set";
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EXPECT_TRUE(values[0].type == ConsoleValue::TypeInternalInt && values[0].getSignedIntValue() == foo->getId())
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EXPECT_EQ(values[0].getType(), ConsoleValueType::cvInteger)
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<< "1st arg should be an int";
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EXPECT_EQ(values[0].getInt(), foo->getId())
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<< "1st arg should be foo's id";
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EXPECT_TRUE(values[1].type == ConsoleValue::TypeInternalInt && values[1].getSignedIntValue() == foo->getId())
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EXPECT_EQ(values[1].getType(), ConsoleValueType::cvInteger)
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<< "2nd arg should be an int";
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EXPECT_EQ(values[1].getInt(), foo->getId())
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<< "2nd arg should be foo's id";
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EXPECT_TRUE(values[2].type == ConsoleValue::TypeInternalString && dStricmp(values[2].getStringValue(), "1 2 3") == 0)
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EXPECT_EQ(values[2].getType(), ConsoleValueType::cvString)
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<< "3rd arg should be a string";
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EXPECT_STREQ(values[2].getString(), "1 2 3")
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<< "3rd arg should be 1 2 3";
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EXPECT_TRUE(values[3].type == ConsoleValue::TypeInternalFloat && values[3].getSignedIntValue() == 123)
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EXPECT_EQ(values[3].getType(), ConsoleValueType::cvInteger)
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<< "4th arg should be a float";
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EXPECT_EQ(values[3].getInt(), 123)
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<< "4th arg should be 123";
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EXPECT_TRUE(values[4].type == ConsoleValue::TypeInternalFloat && values[4].getSignedIntValue() == -123)
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EXPECT_EQ(values[4].getType(), ConsoleValueType::cvInteger)
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<< "5th arg should be a float";
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EXPECT_EQ(values[4].getInt(), -123)
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<< "5th arg should be -123";
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EXPECT_TRUE(values[5].type == ConsoleValue::TypeInternalFloat && values[5].getBoolValue() == true)
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<< "6th arg should be -123";
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EXPECT_TRUE(values[6].type == ConsoleValue::TypeInternalFloat && mRound(values[6].getFloatValue() * 100) == 123)
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EXPECT_EQ(values[5].getType(), ConsoleValueType::cvInteger)
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<< "6th arg should be a float";
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EXPECT_TRUE(values[5].getBool())
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<< "6th arg should be true";
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EXPECT_EQ(values[6].getType(), ConsoleValueType::cvFloat)
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<< "7th arg should be a float";
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EXPECT_FLOAT_EQ(values[6].getFloat(), 1.23)
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<< "7th arg should be 1.23";
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foo->deleteObject();
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@ -97,7 +104,7 @@ TEST(EngineAPI, EngineUnMarshallData)
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SimObject *testFoo = EngineUnmarshallData<SimObject*>()(foo->getIdString());
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EXPECT_TRUE(foo == testFoo)
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EXPECT_EQ(foo, testFoo)
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<< "Unmarshalling foo's id should return foo";
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testFoo = EngineUnmarshallData<SimObject*>()("ShouldNotExist_Really123");
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@ -110,20 +117,20 @@ TEST(EngineAPI, EngineUnMarshallData)
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TEST(EngineAPI, _EngineConsoleCallbackHelper)
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{
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Con::evaluate("if (isObject(TestConExec)) {\r\nTestConExec.delete();\r\n}\r\nfunction testExecutef(%a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k){return %a SPC %b SPC %c SPC %d SPC %e SPC %f SPC %g SPC %h SPC %i SPC %j SPC %k;}\r\nfunction TestConExec::testThisFunction(%this,%a,%b,%c,%d,%e,%f,%g,%h,%i,%j){ return %a SPC %b SPC %c SPC %d SPC %e SPC %f SPC %g SPC %h SPC %i SPC %j;}\r\nnew ScriptObject(TestConExec);\r\n", false, "test");
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SimObject *testObject = NULL;
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Sim::findObject("TestConExec", testObject);
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_EngineConsoleCallbackHelper helper("testExecutef", NULL);
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const char *returnValue = helper.call<const char*>("a", "b", "c");
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ConsoleValue returnValue = helper.call<ConsoleValue>("a", "b", "c");
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EXPECT_TRUE(dStricmp(returnValue, "a b c ") == 0) <<
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EXPECT_STREQ(returnValue, "a b c ") <<
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"All values should be printed in the correct order";
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_EngineConsoleCallbackHelper objectHelper("testThisFunction", testObject);
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returnValue = helper.call<const char*>("a", "b", "c");
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EXPECT_TRUE(dStricmp(returnValue, "a b c ") == 0) <<
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_EngineConsoleCallbackHelper objectHelper("testThisFunction", testObject);
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returnValue = helper.call<ConsoleValue>("a", "b", "c");
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EXPECT_STREQ(returnValue, "a b c ") <<
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"All values should be printed in the correct order";
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}
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@ -131,22 +138,21 @@ TEST(EngineAPI, _EngineConsoleCallbackHelper)
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TEST(EngineAPI, _EngineConsoleExecCallbackHelper)
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{
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Con::evaluate("if (isObject(TestConExec)) {\r\nTestConExec.delete();\r\n}\r\nfunction testExecutef(%a,%b,%c,%d,%e,%f,%g,%h,%i,%j,%k){return %a SPC %b SPC %c SPC %d SPC %e SPC %f SPC %g SPC %h SPC %i SPC %j SPC %k;}\r\nfunction TestConExec::testThisFunction(%this,%a,%b,%c,%d,%e,%f,%g,%h,%i,%j){ return %a SPC %b SPC %c SPC %d SPC %e SPC %f SPC %g SPC %h SPC %i SPC %j;}\r\nnew ScriptObject(TestConExec);\r\n", false, "test");
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SimObject *testObject = NULL;
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Sim::findObject("TestConExec", testObject);
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_EngineConsoleExecCallbackHelper<const char*> helper("testExecutef");
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const char *returnValue = helper.call<const char*>("a", "b", "c");
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ConsoleValue returnValue = helper.call<ConsoleValue>("a", "b", "c");
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EXPECT_TRUE(dStricmp(returnValue, "a b c ") == 0) <<
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EXPECT_STREQ(returnValue, "a b c ") <<
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"All values should be printed in the correct order";
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_EngineConsoleExecCallbackHelper<SimObject*> objectHelper(testObject);
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returnValue = objectHelper.call<const char*>("testThisFunction", "a", "b", "c");
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EXPECT_TRUE(dStricmp(returnValue, "a b c ") == 0) <<
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_EngineConsoleExecCallbackHelper<SimObject*> objectHelper(testObject);
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returnValue = objectHelper.call<ConsoleValue>("testThisFunction", "a", "b", "c");
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EXPECT_STREQ(returnValue, "a b c ") <<
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"All values should be printed in the correct order";
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}
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#endif
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#endif
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