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https://github.com/TorqueGameEngines/Torque3D.git
synced 2026-07-10 22:24:33 +00:00
asset load refactor
genral load method, now returns loadedstate across the board
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parent
11ad16583e
commit
1cf754dbca
13 changed files with 50 additions and 68 deletions
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@ -202,7 +202,7 @@ void TerrainMaterialAsset::initializeAsset()
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}
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}
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loadMaterial();
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load();
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}
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void TerrainMaterialAsset::onAssetRefresh()
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@ -232,7 +232,7 @@ void TerrainMaterialAsset::onAssetRefresh()
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Con::setVariable("$Con::redefineBehavior", redefineBehaviorPrev.c_str());
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}
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loadMaterial();
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load();
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}
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void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
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@ -251,7 +251,7 @@ void TerrainMaterialAsset::setScriptFile(const char* pScriptFile)
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//------------------------------------------------------------------------------
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void TerrainMaterialAsset::loadMaterial()
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U32 TerrainMaterialAsset::load()
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{
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if (mMaterialDefinition)
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mMaterialDefinition->safeDeleteObject();
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@ -287,7 +287,7 @@ void TerrainMaterialAsset::loadMaterial()
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}
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if(mLoadedState == Ok)
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return;
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return mLoadedState;
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}
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else if ((mLoadedState == ScriptLoaded || mLoadedState == DefinitionAlreadyExists) && mMatDefinitionName != StringTable->EmptyString())
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{
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@ -296,17 +296,18 @@ void TerrainMaterialAsset::loadMaterial()
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{
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Con::errorf("TerrainMaterialAsset: Unable to find the Material %s", mMatDefinitionName);
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mLoadedState = BadFileReference;
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return;
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return mLoadedState;
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}
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mMaterialDefinition = matDef;
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mLoadedState = Ok;
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mMaterialDefinition->setInternalName(getAssetId());
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return;
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return mLoadedState;
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}
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mLoadedState = Failed;
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return mLoadedState;
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}
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//------------------------------------------------------------------------------
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