asset load refactor

genral load method, now returns loadedstate across the board
This commit is contained in:
AzaezelX 2023-11-12 16:33:17 -06:00
parent 11ad16583e
commit 1cf754dbca
13 changed files with 50 additions and 68 deletions

View file

@ -104,7 +104,7 @@ public:
static void initPersistFields();
virtual void copyTo(SimObject* object);
void loadMaterial();
U32 load();
StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
SimObjectPtr<Material> getMaterialDefinition() { return mMaterialDefinition; }