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asset load refactor
genral load method, now returns loadedstate across the board
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13 changed files with 50 additions and 68 deletions
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@ -104,7 +104,7 @@ public:
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static void initPersistFields();
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virtual void copyTo(SimObject* object);
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void loadMaterial();
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U32 load();
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StringTableEntry getMaterialDefinitionName() { return mMatDefinitionName; }
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SimObjectPtr<Material> getMaterialDefinition() { return mMaterialDefinition; }
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